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08-17-2005, 02:56 PM #1
Campaigns in BF2: A thought
I was thinking of something I'd like to see tried in BF2 - campaigns similar to Wolfenstein: Enemy Territory, but more.
I'd like the maps to be determined by the outcome of the previous map, and many of the maps would work in a linked manner like this.
For example, FuShe Pass, Dragon Valley, and, say Kubra Dam(no, don't go! I hate it to, but it fits with my thoughts) could all be linked up.
Start on Dragon Valley(I think that's the right one) where the US is coming in on an aircraft carrier. If the US wins, the next map will be FuShe, if they fail, either replay that map or go to the next coastal one, maybe Gulf of Oman.
The, if the US wins FuShe, move on to Kubra, if they fail, either backwards to Dragon or sideways to, maybe, Songhua or Zatar.
Many of the maps seem to be parts of a whole, sections of a bigger map, and I think it would be neat to have an outcome-based progression.
If that could be worked out, maybe you could add things like bookmarking. One night, the US pushes from Dragon to Kubra, but then time's up, so the admin could "bookmark" the maplist somehow, then next week, pick up at Kubra. Eventually, the campaign would have to have an ultimate winner and then you could start over. Maybe have a way to keep the sides the same or nearly so, and when a campaign ends, switch teams.
Thoughts?
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08-17-2005, 03:33 PM #2
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Re: Campaigns in BF2: A thought
That would be very cool.
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08-17-2005, 05:05 PM #3
Re: Campaigns in BF2: A thought
thats a neat idea
quick question tho-
you have both chinese and mec maps in your rotation
thats like america envading the MEC forces than moving straight on to china, then diving back into battle with MEC forces, then if victorious envading china again
woohoo BUSH08 baby"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu
ingame name: Zuiquan1

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08-17-2005, 06:23 PM #4
Re: Campaigns in BF2: A thought
Yeah I had the same thought, I posted a query in the Python forum on the unoffical Bf2editor forum
http://bfeditor.gotfrag.com/forums/viewtopic.php?t=958
However as yet I haven't had a techy replys as to if this can be done.
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08-17-2005, 06:38 PM #5
Re: Campaigns in BF2: A thought
My first instinct is that it is most likely possible. It's just changing the map rotation while the server is running. From what has been discussed before, it is possible so this campaign mode would be possible as well.
The initial idea doesn't sound too interesting unless it had something more to it. So far this sounds like a map rotation based on round outcome. If the next map gave the previous map's winner an advantage such as more tickets or an extra base at the beginning, it would be a bit more interesting.
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08-17-2005, 06:42 PM #6
Re: Campaigns in BF2: A thought
This is exactly what I want to do with a Chineese/American foray across the Taiwaneese strait. I just have to find the time to start gettting the levels done.
I wish the expansion pack woulda done stuff like this.Never lock the dogs when the wolf is in the darkness.
[age-c1][conduct]
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08-17-2005, 06:57 PM #7
Re: Campaigns in BF2: A thought
Yeah, it's just an idea - but, er, all three of my maps are China, aren't they? Anyway, doesn't matter, my point was, these maps _almost_ fit together in a bigger way, it would be neat if there was a bigger game mode to go with it. Instead of winning the battle, you go for winning the war, sort of thing.quick question tho-
you have both chinese and mec maps in your rotation
I think it would make the map rotation more interesting, and for folks that really dislike certain maps(Kubra, Karkand) it provides added incentive. Then again, it also provides disincentive for the other side.The initial idea doesn't sound too interesting unless it had something more to it. So far this sounds like a map rotation based on round outcome. If the next map gave the previous map's winner an advantage such as more tickets or an extra base at the beginning, it would be a bit more interesting.
The problem with your idea is that it's a positive feedback loop. The maps really are fairly well balanced and designed(except for Kubra), IMO, and too much tinkering means once you start the snowball rolling, there might be no stopping it.
I'm really just looking for a way to string rounds together in some way with a bit more... forethought... to how they fit geographically, in terms of the terrain. And, to me, that would be more interesting than the randomness there is on most servers. Or the constant running of Karkand.
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08-17-2005, 08:13 PM #8
Re: Campaigns in BF2: A thought
Yeah, the positive feedback loop could be bad depending on the reward. Giving more tickets to the winner next round could really start a big snowball since some games come down to a few tickets. I think giving a team a flag at the beginning of the round might not be so bad yet still give a good incentive to fight hard. One flag isn't going to start a ticket bleed but it's helpful for the next round. The losing team won't be hit hard by one flag and can easily coordinate to get it back.
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08-18-2005, 11:50 AM #9
Re: Campaigns in BF2: A thought
Depends on the map, doesn't it? Maps like Oman, 1 extra flag would start the bleed on the previous loser. Maps like Karkand, 1 extra flag would be zero reward for MEC and for USMC would mean no huge need to hurry to take any flag to stop the initial bleed.One flag isn't going to start a ticket bleed but it's helpful for the next round.
At least, that's how I remember those two maps, I could be wrong.
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08-18-2005, 11:57 AM #10
Re: Campaigns in BF2: A thought
Grrr.. you're right. The reward for those maps would be really odd!
Hmmm... I don't really think a campaign is worth it unless the winner got something out of it other than playing a certain map.
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08-18-2005, 01:41 PM #11
Re: Campaigns in BF2: A thought
It's not about a reward for winning a given map. I think, philosophically, you're looking at it differently than I meant it.Hmmm... I don't really think a campaign is worth it unless the winner got something out of it other than playing a certain map.
(Edit: I should have said, my vision was not about a reward for winning a given map.)
It's about having a multi-part game experience, with branching posssibilities.
You win on Map B and proceed to Map C or you Lose on Map B and fall back to Map A. Attacker's goal is no longer to win a given round, but to win all of them, to push from the coast all the way to the "final" victory. Defender's goal is to keep the attacker as far away from the "final" victory as possible, preferably just forcing them to keep moving laterally along the coastal beachheads.
It's not about rewarding victory at all - victory is its own reward. It's about having multiple, linked battles that progress along logical geographical areas - hence my example of Dragon Valley(coastal start with river through mountains) leading to FuShe Pass( river through mountains) up to Kubra Dam (river, mountains, further from coast) leading to, say, Songhua Stalemate, a partially flooded ex-river area just above the Dam, beginning to fill from what little completion the dam has, maybe leading to Zatar, where some branching of the river and very minor flooding is apparent, but it's far enough above the Dam to not be as flooded as Songhua. Also, the mountains have mostly given way to hill country and plains.
It's a logical geographical progression, easy to string together. Maybe if I had JPGs of the maps I could make it make more sense. I think maybe I'm just not describing it well.
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08-18-2005, 03:04 PM #12
Re: Campaigns in BF2: A thought
I see what you mean but it doesn't sound interesting to me. To me, it's just a map vote that depends on the outcome of the round.
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08-18-2005, 03:52 PM #13
Re: Campaigns in BF2: A thought
In its simplest form, I guess that's true.
I just think it would be neat if You take a coastal map, the next map should either be coastal too or upriver with similar topographical/geographical features.
I think it would be neat, but would depend greatly on someone having JPGs of all the maps so that they could put them together like a puzzle to see which ones "should" be placed "adjacent" to each other.
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08-18-2005, 04:27 PM #14
Re: Campaigns in BF2: A thought
err...kubra Dam is a MEC map not a Chinese map
I like were you are going with this, but you need to make sure all the maps are in the correct places
I relize those were just some examples but still"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu
ingame name: Zuiquan1

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08-18-2005, 04:42 PM #15
Re: Campaigns in BF2: A thought
I can see where this could be really cool now. If custom maps were created with a campaign in mind then the next map could have parts of the old map and parts of something different. It would give the effect of moving up and pushing the front lines forward. This would truly feel like a battle.
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