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Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - Output window errors / warnings - Just curious about some of the warnings I'm seeing in the output window. All I
  1. #1

    asch's Avatar

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    Output window errors / warnings

    Just curious about some of the warnings I'm seeing in the output window. All I did is start up the editor and select the BF2 option and saw the following...

    Are these to be expected? What do they mean?

    Init Engine (0.1.69.0)
    Description: NVIDIA GeForce 6800 GT
    VendorId: 10de SubSysId: 31401458
    DeviceId: 45 Revision: a1
    MultiSample mode: Off
    MultiSample mode: 2Samples
    MultiSample mode: 4Samples
    HW supports D3DQUERYTYPE_OCCLUSION
    HW occlusion culling is default off.
    HW supports D3DQUERYTYPE_EVENT
    [RendDX9] : Texturemanager cubetexture created: Created from code.
    [Ra] : Trying to load MetaShader RaShaderBM.mfx
    [Ra] : Trying to load MetaShader RaShaderSM.mfx
    [Ra] : Trying to load MetaShader RaShaderSTM.mfx

    [Console] : Couldn't open console script "Menu/Atlas/AtlasList.con"
    Meme: Loading: Menu/InGame
    Meme: Loading: TopLayer
    Meme: Loading: Left
    Meme: Loading: Top
    Meme: Loading: TopRight
    Meme: Loading: BottomLeftStatic
    Meme: Loading: BottomLeftAnimate
    Meme: Loading: BottomRightStatic
    Meme: Loading: BottomRightAnimate
    Meme: Loading: Global
    Font loaded: Fonts/vehicleHudFont_6.dif
    [Console] : Couldn't open console script "Menu/HUD/HudSetup/Basic/HudElementsGameInfo.con"
    Font loaded: Fonts/digitalNumbers.dif
    Font loaded: Fonts/digitalSmallNumbers.dif
    Init Input Devices
    [EditorEngine] : MouseDevice is initialized
    [EditorEngine] : KeyboardDevice is initialized
    Load Settings
    [GameLogic] : CREATING TRIGGERABLE MANAGER!

    [Game] : Created Triggerable Manager
    [GameLogic] : Setting GameStatus 3
    Max number of voices: 128
    EAX3.0Emulated available: Yes
    Sound 3D provider: "DirectSound" (Software Audio)
    EAX version: 3
    Quality Level: 0
    Ignored Warning[Console] : Unknown constant c_GISpeakLeaderChannel!: ControlMap.addKeyToTriggerMapping c_GISpeakLeaderChannel IDFKeyboard IDKey_V c_CMPushAndHold (settings/controls.con)
    Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
    Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
    Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
    Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)

    Load plugin: [BF2Editor\Plugin\AnimationEditor.dll]
    Load plugin: [BF2Editor\Plugin\ConsoleUI.dll]
    Load plugin: [BF2Editor\Plugin\Import.dll]
    Load plugin: [BF2Editor\Plugin\LevelEditor.dll]
    Load plugin: [BF2Editor\Plugin\MaterialEditor.dll]
    Load plugin: [BF2Editor\Plugin\ObjectEditor.dll]
    [RendDX9] : Texturemanager cubetexture created: Created from code.
    [Tweaker] Load Object (ObjectTemplate)
    [Tweaker] Load Object (LightmapSettings)
    Load plugin: [BF2Editor\Plugin\TerrainEditor.dll]
    Loading [mods\bf2\Objects\Common]
    Loading [mods\bf2\Objects\Effects]
    Loading [mods\bf2\Objects\Kits]
    Loading [mods\bf2\Objects\soldiers]
    Loading [mods\bf2\Objects\vehicles]
    Loading [mods\bf2\Objects\weapons]
    ToggleGlobalProfiler
    [GameLogic] : Setting GameStatus 1

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  3. #2

    Turbo's Avatar

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    Re: Output window errors / warnings

    I was wondering the same thing. I started a small map to get the hang of the editor and those errors always seem to come up.

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  5. #3


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    Re: Output window errors / warnings

    i think some of the errors are to do with the camera... as you can walk around by using the soldier cam... il keep you updated if i find out what any of the others are about

    i just ignore the errors

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  7. #4

    asch's Avatar

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    Re: Output window errors / warnings

    Quote Originally Posted by ChiefyK
    i think some of the errors are to do with the camera... as you can walk around by using the soldier cam... il keep you updated if i find out what any of the others are about

    i just ignore the errors
    Interesting you say that because if I select to view the soldier camera, the application crashes.

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  9. #5

    Syphonist's Avatar

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    Re: Output window errors / warnings

    From my experiences those errors dont do anything.

    The editor will usually crash if you just made a new map, or just made a few changes to a map and didnt "save all" before switching to solider view. One thing you might notice to is that when you change the light settings you might need to "save all" and load the map up again.
    "I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert E.

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