-
09-02-2005, 12:13 PM #1
Output window errors / warnings
Just curious about some of the warnings I'm seeing in the output window. All I did is start up the editor and select the BF2 option and saw the following...
Are these to be expected? What do they mean?
Init Engine (0.1.69.0)
Description: NVIDIA GeForce 6800 GT
VendorId: 10de SubSysId: 31401458
DeviceId: 45 Revision: a1
MultiSample mode: Off
MultiSample mode: 2Samples
MultiSample mode: 4Samples
HW supports D3DQUERYTYPE_OCCLUSION
HW occlusion culling is default off.
HW supports D3DQUERYTYPE_EVENT
[RendDX9] : Texturemanager cubetexture created: Created from code.
[Ra] : Trying to load MetaShader RaShaderBM.mfx
[Ra] : Trying to load MetaShader RaShaderSM.mfx
[Ra] : Trying to load MetaShader RaShaderSTM.mfx
[Console] : Couldn't open console script "Menu/Atlas/AtlasList.con"
Meme: Loading: Menu/InGame
Meme: Loading: TopLayer
Meme: Loading: Left
Meme: Loading: Top
Meme: Loading: TopRight
Meme: Loading: BottomLeftStatic
Meme: Loading: BottomLeftAnimate
Meme: Loading: BottomRightStatic
Meme: Loading: BottomRightAnimate
Meme: Loading: Global
Font loaded: Fonts/vehicleHudFont_6.dif
[Console] : Couldn't open console script "Menu/HUD/HudSetup/Basic/HudElementsGameInfo.con"
Font loaded: Fonts/digitalNumbers.dif
Font loaded: Fonts/digitalSmallNumbers.dif
Init Input Devices
[EditorEngine] : MouseDevice is initialized
[EditorEngine] : KeyboardDevice is initialized
Load Settings
[GameLogic] : CREATING TRIGGERABLE MANAGER!
[Game] : Created Triggerable Manager
[GameLogic] : Setting GameStatus 3
Max number of voices: 128
EAX3.0Emulated available: Yes
Sound 3D provider: "DirectSound" (Software Audio)
EAX version: 3
Quality Level: 0
Ignored Warning[Console] : Unknown constant c_GISpeakLeaderChannel!: ControlMap.addKeyToTriggerMapping c_GISpeakLeaderChannel IDFKeyboard IDKey_V c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Ignored Warning[Console] : Unknown constant c_PIWalk!: ControlMap.addKeyToTriggerMapping c_PIWalk IDFKeyboard IDKey_LeftShift c_CMPushAndHold (settings/controls.con)
Load plugin: [BF2Editor\Plugin\AnimationEditor.dll]
Load plugin: [BF2Editor\Plugin\ConsoleUI.dll]
Load plugin: [BF2Editor\Plugin\Import.dll]
Load plugin: [BF2Editor\Plugin\LevelEditor.dll]
Load plugin: [BF2Editor\Plugin\MaterialEditor.dll]
Load plugin: [BF2Editor\Plugin\ObjectEditor.dll]
[RendDX9] : Texturemanager cubetexture created: Created from code.
[Tweaker] Load Object (ObjectTemplate)
[Tweaker] Load Object (LightmapSettings)
Load plugin: [BF2Editor\Plugin\TerrainEditor.dll]
Loading [mods\bf2\Objects\Common]
Loading [mods\bf2\Objects\Effects]
Loading [mods\bf2\Objects\Kits]
Loading [mods\bf2\Objects\soldiers]
Loading [mods\bf2\Objects\vehicles]
Loading [mods\bf2\Objects\weapons]
ToggleGlobalProfiler
[GameLogic] : Setting GameStatus 1
-
09-02-2005, 12:34 PM #2
Re: Output window errors / warnings
I was wondering the same thing. I started a small map to get the hang of the editor and those errors always seem to come up.
-
09-02-2005, 01:42 PM #3
- Join Date
- Sep 2005
- Posts
- 10
Re: Output window errors / warnings
i think some of the errors are to do with the camera... as you can walk around by using the soldier cam... il keep you updated if i find out what any of the others are about
i just ignore the errors
-
09-02-2005, 03:27 PM #4
Re: Output window errors / warnings
Interesting you say that because if I select to view the soldier camera, the application crashes.
Originally Posted by ChiefyK
-
09-02-2005, 04:25 PM #5
Re: Output window errors / warnings
From my experiences those errors dont do anything.
The editor will usually crash if you just made a new map, or just made a few changes to a map and didnt "save all" before switching to solider view. One thing you might notice to is that when you change the light settings you might need to "save all" and load the map up again."I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." - Albert E.
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)




Reply With Quote

Bookmarks