Thread: Control points, how many?
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09-07-2005 12:56 PM #1
Control points, how many?
I finally got started making the terrain on my map but I wanted to get every ones opinion. I will have 2 UCB's but how many control points? The map is as big as Zatar with a city on the north end. I was thinking 3 outside the city and 2 inside. Should I use 6 instead of 5, if I use five one team will bleed the whole time which might be a pain but it will make the flags more important. One last thing if you paint the terrain can you still move it up and down and does it matter what color is under the water?
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09-07-2005 01:05 PM #2
Re: Control points, how many?
Just my thought, but I would make it an odd number. I like the thought of one side NEEDING to attack.
Lucky Shot
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09-07-2005 01:25 PM #3
Re: Control points, how many?
Yeh, I agonized over the number of control points to add to mine. I eventually decided it will work well with both even and odd. With even you are slightly more likely to have a game of whack-a-mole on larger maps as both teams are sending squads to get that 50%+ flag. On smaller maps this might actually be desirable as it increases the likelyhood of combat outside a CP (which I prefer) and keeps the game more dynamic.
The color under the water doesn't seem to matter unless the water is very lightly colored and shallow. Also be sure to not paing under or overgrowth on water tiles as that doesn't look natural unless its a specific "water" item.
The terrain can be moved just fine with the textures already applied.
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09-07-2005 01:34 PM #4
Re: Control points, how many?
One thing to think about with CPs is that you can give each CP a different value. That means that holding three out of seven flags can cause ticket bleed if they have enough value. This makes certain CPs more critical.
And you can adjust terrain after it's painted.
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09-07-2005 01:57 PM #5
Re: Control points, how many?
I didn't even think about the different values, I will use a paint program to draw up the map I started, can you guys place some CP's. I want to see if I am placing mine anywhere close to where you would.
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09-07-2005 02:08 PM #6
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Re: Control points, how many?
Is this done on any of the default maps? How would you know that one CP is more valuable than another? I think it would be very confusing if both teams held 3 flags but your team was bleeding tickets.
Originally Posted by asch
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09-07-2005 02:14 PM #7
Re: Control points, how many?
Can you make different fog setting for different areas on the map or is it one for the whole map.
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09-07-2005 02:21 PM #8
Re: Control points, how many?
I don't know if the stock maps do this or not. You would only know by testing or opening up the stock maps and looking at the config files.
Originally Posted by SgtDuke
For custom maps, it would probably have to be noted somewhere.
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09-07-2005 02:22 PM #9
Re: Control points, how many?
I don't believe so.
Originally Posted by Turbo
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09-07-2005 04:31 PM #10
Re: Control points, how many?
Nope, they are all of equal value on all of the stock maps.
Originally Posted by SgtDuke
Peace through fear... since 1947!
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09-07-2005 06:04 PM #11
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09-08-2005 12:31 PM #12
Re: Control points, how many?
I always liked the idea of having flags with more value. This would allow you to place a low value point on a CP with lots of assets and a high value on flags with little or no assests. This would prevent a team from just cap'ing CP's with all the assets. You could even take it to an extreme and give no value to the CP with all the assets. Then that CP's only point becomes veh spawns.
flux
[tg-c1]
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09-08-2005 01:12 PM #13
Re: Control points, how many?
I sometimes even create control / spawn points with no value. That way you can have extra flags for the purpose of spawn points, but it doesn't affect bleed, hence a team may decide not to defend it.
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09-08-2005 03:46 PM #14
Re: Control points, how many?
You just need to make sure that the players have a way of knowing which CP's have value.
Peace through fear... since 1947!
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