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Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - BF2 wire protocol - Does anybody know of an analysis of the BF2 wire protocol? I was considering attempting
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    jepzilla's Avatar

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    BF2 wire protocol

    Does anybody know of an analysis of the BF2 wire protocol? I was considering attempting to write a front-end to allow more precise control than the normal BF2 server provides, but I don't want to reverse engineer the protocol from scratch.

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    Re: BF2 wire protocol

    I must be missing something... WIRE?
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    Re: BF2 wire protocol

    Perhaps what BF2 sends over the wire.. the network...?

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    Re: BF2 wire protocol

    http://bf2.fun-o-matic.org/index.php/Main_Page

    If it ain't there, best of luck.

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    Re: BF2 wire protocol

    Quote Originally Posted by perry
    Perhaps what BF2 sends over the wire.. the network...?
    That sounds like a packet. What's this front-end do? Is it a server management program to kick players, change maps, issue chat messages, etc.?
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  11. #6

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    Re: BF2 wire protocol

    Yeah, wire protocol = communication protocol between client and server.

    Basically my idea was to write a daemon that impersonates a BF2 server. If that server fills up it can cleanly handle the slot reservation (by sending a message to the main BF2 server to empty a slot) and holding the connection in limbo. Also, be able to load balance across multiple servers, so if one server is full it can try putting you on a different server, and only resorting to kicking for a reserved slot when all the servers are full. Stuff like that.

    Thanks for the link.

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