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09-30-2005, 09:38 AM #1
BF2 wire protocol
Does anybody know of an analysis of the BF2 wire protocol? I was considering attempting to write a front-end to allow more precise control than the normal BF2 server provides, but I don't want to reverse engineer the protocol from scratch.
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09-30-2005, 05:44 PM #2
Re: BF2 wire protocol
I must be missing something... WIRE?
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09-30-2005, 05:50 PM #3
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Re: BF2 wire protocol
Perhaps what BF2 sends over the wire.. the network...?
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09-30-2005, 06:07 PM #4
Re: BF2 wire protocol
http://bf2.fun-o-matic.org/index.php/Main_Page
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09-30-2005, 06:19 PM #5
Re: BF2 wire protocol
That sounds like a packet. What's this front-end do? Is it a server management program to kick players, change maps, issue chat messages, etc.?
Originally Posted by perry
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10-03-2005, 09:11 AM #6
Re: BF2 wire protocol
Yeah, wire protocol = communication protocol between client and server.
Basically my idea was to write a daemon that impersonates a BF2 server. If that server fills up it can cleanly handle the slot reservation (by sending a message to the main BF2 server to empty a slot) and holding the connection in limbo. Also, be able to load balance across multiple servers, so if one server is full it can try putting you on a different server, and only resorting to kicking for a reserved slot when all the servers are full. Stuff like that.
Thanks for the link.
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