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10-01-2005, 10:49 PM #16
Re: Map Idea: VMFA Carrier Battle Group
That's probably the best solution, if I can get it working. I'll post updates as I get further into it.
Originally Posted by Steel_Penguin
@elmer: With the next patch, that issue should be fixed.
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|TG-2nd|munchkin
Nec aspera terrent.
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10-02-2005, 01:23 AM #17
Re: Map Idea: VMFA Carrier Battle Group
It sounds light a nightmare for anyone who isn't a pilot. I know you can fight from carrier to carrier and all that jazz, but I've played Gulf of Oman maps where one good bomber pilot kept all our vehicles disabled. Now imagine 4 bomber pilots, and our vehicles have NO COVER AT ALL. Good luck getting to the other carrier, let alone standing on the deck long enough to capture a point before being blow away by bombs.
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10-02-2005, 02:13 AM #18
Re: Map Idea: VMFA Carrier Battle Group
That's the point of the interior CP's.Remember, this is not the Essex, it's a supercarrier. As for getting from ship to ship, that may be a problem but maybe it could be only fighters and i think that all the pilots would keep each other busy enough that a few vehichles or helos would sneak by easy enough. then if one CP on another ship is captured people could spawn there and not have to make a crossing. If the airstrips are not CP's then infantry become very important as taking one of the carriers would cripple the air power of the other side. Thats why each side should have multiple carriers too, so they don't lose all their airpower and the map turns into a nightmare like kubra.
Originally Posted by TychoCelchuuu
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10-02-2005, 03:41 AM #19
Re: Map Idea: VMFA Carrier Battle Group
"Why Exactly Do We Die When We Stand On A Moving Vehicle ?"
http://bfeditor.gotfrag.com/forums/viewtopic.php?t=1949
There are a couple tips here from people that have modeled ships that don't kill you when they move.
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10-02-2005, 11:10 AM #20
Re: Map Idea: VMFA Carrier Battle Group
Heh. That's funny.
Originally Posted by Steel_Penguin
My 8 years in the Navy put me 4 years on the USS Roosevelt and 2.5 years on the USS Truman. Both attack carriers.
They'd pass you on the freeway, my friend.
Other than the aircraft in the game, they'd be the fastest vehicle, by a long shot.
Heh.. Common enough assumption, tho."You live and learn. Or you don't live long."
- Lazarus Long
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10-02-2005, 01:23 PM #21
Re: Map Idea: VMFA Carrier Battle Group
I guess it just seems that they move slow relative to the size of the ocean. But them moving that fast would make things fairly complicated to land on. especially for helos.And as for standing on vehichles, didn't they say they would fix that in the patch?(they even mentioned riding on the wings of jets didn't they?
Originally Posted by StrikeFear
)
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10-02-2005, 02:27 PM #22
Re: Map Idea: VMFA Carrier Battle Group
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10-02-2005, 03:46 PM #23
Re: Map Idea: VMFA Carrier Battle Group
Exactly why i think they should go slow and on rails. Can you imagine some inconsiderate driver doing THAT while jets try to repair and rearm? That would be a nightmare.
Originally Posted by CingularDuality
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10-02-2005, 04:09 PM #24
Re: Map Idea: VMFA Carrier Battle Group
I think your energy would be best spent on designing a large immobile carrier first. I'm not sure they have designed the game to be able to handle mobile CP's.
I do like the idea for the map though. Even with Essex-sized carriers it would be workable.Peace through fear... since 1947!
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10-02-2005, 04:28 PM #25
Re: Map Idea: VMFA Carrier Battle Group
Cingular! I'm insulted.
Originally Posted by CingularDuality
That "In excess of 30 knots" tripe is the unclassified data they release publicly about their ships. They say that about ALL of them. Check it.
C'mon, now - 30 knots is a joke. Do you think our destroyers could do their job at 30 knots? Sheesh.
I spent 24hrs a day for 6 months on those ships. Twice. And that doesn't include the in-and-out week/month workups we did for the other 1.5 years of the deployment cycles.
Do you REALLY think:
1. They only go 30+ knots
2. That I don't know what I'm talking about?
c'mon homey. You don't get a wake like that at from a ship that only has the power to go 30 knots.
You read your papers and watch your Discovery Channel documentaries. And feel free to quote them. Yes, go ahead. But when I tell you what happened, don't tell me I'm wrong and back it up with some "publicly available data" quote.
Naturally, all that said, of course it has nothing to do with how the map would get made..."You live and learn. Or you don't live long."
- Lazarus Long
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10-02-2005, 04:28 PM #26
Re: Map Idea: VMFA Carrier Battle Group
How about immobile carriers and a smaller attack boat? Something with a couple positions to fill. a couple AA guns, driver, passengers, etc. that way the infantry could get from ship to ship without being completely hammered by the air power.
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10-02-2005, 04:41 PM #27
Re: Map Idea: VMFA Carrier Battle Group
Go ahead and feel insulted all you want. I know that they can go much faster than 30 knots, but I've been on a carrier doing a "shakedown" after maintenance and have heard the groans of the entire ship shuddering when approaching 40 knots. Aircraft carriers do NOT travel at 60 knots. Hell, how fast do you think the Pegasus Class ships can go?
Originally Posted by StrikeFear
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10-02-2005, 05:47 PM #28
Re: Map Idea: VMFA Carrier Battle Group
okay, I probably shouldn't jump in...but
how long could an aircraft keep going around 74 knots? It was mentioned passing traffic on a freeway and in Michigan, you would have be going around 85+ mph for that to occur. I would think a ship displacing 90k tons traveling at 60+ knots would only go so far before something happens to the shafts/propellors.....
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10-02-2005, 10:24 PM #29
Re: Map Idea: VMFA Carrier Battle Group
they had that before the release, it was a hovercraft or something that docked at the essex, they took it out before the final release tho, I think they said "it didnt fit with the gameplay" or something like that
Originally Posted by Steel_Penguin

MORE PICS-LCAC: The Landing Craft, Air Cushion Transport weapons systems, equipment, cargo and personnel of the assault elements of the Marine Air/Ground Task Force both from ship to shore and across the beach. The landing craft air cushion (LCAC) is a high-speed, over-the-beach fully amphibious landing craft capable of carrying a 60-75 ton payload. Capable of operating from existing and planned well deck ships, it is used to transport weapons systems, equipment, cargo and personnel from ship to shore and across the beach.


"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu
ingame name: Zuiquan1

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10-02-2005, 10:45 PM #30
Re: Map Idea: VMFA Carrier Battle Group
well that's just about what i meant. Only probelm is it would be too big of a target for helos and jets. Something like a fast attlck craft with and anti-air turret thrown in would probably be a better fit. Though a hovercraft in-game would be sweet
.BTW, all this talk of boarding another ship and taking their stuff is starting to make me feel like a pirate
. How long has it been since anyone tried to take a ship by boarding it anyway?So much for realism
.
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