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Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - Map Idea: VMFA Carrier Battle Group - Originally Posted by Steel_Penguin Who would win if one carrier rammed the other? Everone would
  1. #16

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    Re: Map Idea: VMFA Carrier Battle Group

    Quote Originally Posted by Steel_Penguin
    Who would win if one carrier rammed the other? Everone would die and all CP's would be rendered useless. I don't think it would be possible to have the carrier be driveable and still put cp's on it for that reason. I think the best way to handle it would be to put the carriers "on rails" because who would want to drive something that moves that slow for the entire match anyway? You would have to accomodate all of the jets an helos resupplying and complaining about where you are and still drive the thing. maybe one large carrier on rails and one of two smaller driveable ones would be a better idea.
    That's probably the best solution, if I can get it working. I'll post updates as I get further into it.
    @elmer: With the next patch, that issue should be fixed.

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  3. #17

    TychoCelchuuu's Avatar

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    Re: Map Idea: VMFA Carrier Battle Group

    It sounds light a nightmare for anyone who isn't a pilot. I know you can fight from carrier to carrier and all that jazz, but I've played Gulf of Oman maps where one good bomber pilot kept all our vehicles disabled. Now imagine 4 bomber pilots, and our vehicles have NO COVER AT ALL. Good luck getting to the other carrier, let alone standing on the deck long enough to capture a point before being blow away by bombs.

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  5. #18

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    Re: Map Idea: VMFA Carrier Battle Group

    Quote Originally Posted by TychoCelchuuu
    It sounds light a nightmare for anyone who isn't a pilot. I know you can fight from carrier to carrier and all that jazz, but I've played Gulf of Oman maps where one good bomber pilot kept all our vehicles disabled. Now imagine 4 bomber pilots, and our vehicles have NO COVER AT ALL. Good luck getting to the other carrier, let alone standing on the deck long enough to capture a point before being blow away by bombs.
    That's the point of the interior CP's.Remember, this is not the Essex, it's a supercarrier. As for getting from ship to ship, that may be a problem but maybe it could be only fighters and i think that all the pilots would keep each other busy enough that a few vehichles or helos would sneak by easy enough. then if one CP on another ship is captured people could spawn there and not have to make a crossing. If the airstrips are not CP's then infantry become very important as taking one of the carriers would cripple the air power of the other side. Thats why each side should have multiple carriers too, so they don't lose all their airpower and the map turns into a nightmare like kubra.
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  7. #19

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    Re: Map Idea: VMFA Carrier Battle Group

    "Why Exactly Do We Die When We Stand On A Moving Vehicle ?"
    http://bfeditor.gotfrag.com/forums/viewtopic.php?t=1949

    There are a couple tips here from people that have modeled ships that don't kill you when they move.

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  9. #20

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    Re: Map Idea: VMFA Carrier Battle Group

    Quote Originally Posted by Steel_Penguin
    because who would want to drive something that moves that slow for the entire match anyway?
    Heh. That's funny.
    My 8 years in the Navy put me 4 years on the USS Roosevelt and 2.5 years on the USS Truman. Both attack carriers.
    They'd pass you on the freeway, my friend.

    Other than the aircraft in the game, they'd be the fastest vehicle, by a long shot.

    Heh.. Common enough assumption, tho.
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  11. #21

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    Re: Map Idea: VMFA Carrier Battle Group

    Quote Originally Posted by StrikeFear
    Heh. That's funny.
    My 8 years in the Navy put me 4 years on the USS Roosevelt and 2.5 years on the USS Truman. Both attack carriers.
    They'd pass you on the freeway, my friend.

    Other than the aircraft in the game, they'd be the fastest vehicle, by a long shot.

    Heh.. Common enough assumption, tho.
    I guess it just seems that they move slow relative to the size of the ocean. But them moving that fast would make things fairly complicated to land on. especially for helos.And as for standing on vehichles, didn't they say they would fix that in the patch?(they even mentioned riding on the wings of jets didn't they? )
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  13. #22

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    Re: Map Idea: VMFA Carrier Battle Group

    Quote Originally Posted by StrikeFear
    Heh. That's funny.
    My 8 years in the Navy put me 4 years on the USS Roosevelt and 2.5 years on the USS Truman. Both attack carriers.
    They'd pass you on the freeway, my friend.

    Other than the aircraft in the game, they'd be the fastest vehicle, by a long shot.

    Heh.. Common enough assumption, tho.
    Negative! Nimitz Class aircraft carriers go around 30+ knots (34.5+ miles per hour/56+ kilometers per hour). That's pretty damn fast for something that large, but not faster than freeway traffic...

    I've always liked this picture of the Nimitz turning at speed:

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  15. #23

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    Re: Map Idea: VMFA Carrier Battle Group

    Quote Originally Posted by CingularDuality
    Negative! Nimitz Class aircraft carriers go around 30+ knots (34.5+ miles per hour/56+ kilometers per hour). That's pretty damn fast for something that large, but not faster than freeway traffic...

    I've always liked this picture of the Nimitz turning at speed:
    Exactly why i think they should go slow and on rails. Can you imagine some inconsiderate driver doing THAT while jets try to repair and rearm? That would be a nightmare.
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  17. #24

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    Re: Map Idea: VMFA Carrier Battle Group

    I think your energy would be best spent on designing a large immobile carrier first. I'm not sure they have designed the game to be able to handle mobile CP's.

    I do like the idea for the map though. Even with Essex-sized carriers it would be workable.
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  19. #25

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    Re: Map Idea: VMFA Carrier Battle Group

    Quote Originally Posted by CingularDuality
    Negative! Nimitz Class aircraft carriers go around 30+ knots (34.5+ miles per hour/56+ kilometers per hour). That's pretty damn fast for something that large, but not faster than freeway traffic...
    Cingular! I'm insulted.
    That "In excess of 30 knots" tripe is the unclassified data they release publicly about their ships. They say that about ALL of them. Check it.
    C'mon, now - 30 knots is a joke. Do you think our destroyers could do their job at 30 knots? Sheesh.

    I spent 24hrs a day for 6 months on those ships. Twice. And that doesn't include the in-and-out week/month workups we did for the other 1.5 years of the deployment cycles.

    Do you REALLY think:
    1. They only go 30+ knots
    2. That I don't know what I'm talking about?

    c'mon homey. You don't get a wake like that at from a ship that only has the power to go 30 knots.

    You read your papers and watch your Discovery Channel documentaries. And feel free to quote them. Yes, go ahead. But when I tell you what happened, don't tell me I'm wrong and back it up with some "publicly available data" quote.

    Naturally, all that said, of course it has nothing to do with how the map would get made...
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  21. #26

    Steel_Penguin's Avatar

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    Re: Map Idea: VMFA Carrier Battle Group

    How about immobile carriers and a smaller attack boat? Something with a couple positions to fill. a couple AA guns, driver, passengers, etc. that way the infantry could get from ship to ship without being completely hammered by the air power.
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  23. #27

    CingularDuality's Avatar

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    Re: Map Idea: VMFA Carrier Battle Group

    Quote Originally Posted by StrikeFear
    Cingular! I'm insulted.
    Go ahead and feel insulted all you want. I know that they can go much faster than 30 knots, but I've been on a carrier doing a "shakedown" after maintenance and have heard the groans of the entire ship shuddering when approaching 40 knots. Aircraft carriers do NOT travel at 60 knots. Hell, how fast do you think the Pegasus Class ships can go?

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  25. #28

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    Re: Map Idea: VMFA Carrier Battle Group

    okay, I probably shouldn't jump in...but

    how long could an aircraft keep going around 74 knots? It was mentioned passing traffic on a freeway and in Michigan, you would have be going around 85+ mph for that to occur. I would think a ship displacing 90k tons traveling at 60+ knots would only go so far before something happens to the shafts/propellors.....

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  27. #29

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    Re: Map Idea: VMFA Carrier Battle Group

    Quote Originally Posted by Steel_Penguin
    How about immobile carriers and a smaller attack boat? Something with a couple positions to fill. a couple AA guns, driver, passengers, etc. that way the infantry could get from ship to ship without being completely hammered by the air power.
    they had that before the release, it was a hovercraft or something that docked at the essex, they took it out before the final release tho, I think they said "it didnt fit with the gameplay" or something like that


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  29. #30

    Steel_Penguin's Avatar

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    Re: Map Idea: VMFA Carrier Battle Group

    well that's just about what i meant. Only probelm is it would be too big of a target for helos and jets. Something like a fast attlck craft with and anti-air turret thrown in would probably be a better fit. Though a hovercraft in-game would be sweet .BTW, all this talk of boarding another ship and taking their stuff is starting to make me feel like a pirate . How long has it been since anyone tried to take a ship by boarding it anyway?So much for realism .
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