Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Map & Mod Development


Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

Reply
 
Thread Tools
Old 10-01-2005, 11:56 AM   #1 (permalink)
 
Join Date: Jul 2005
Posts: 1,355
50% + 1 ticket bleed mod status

Last I heard Dragon Valley is the only map that has been modded to have 50% + 1 ticket bleed. What is the status of modding Kubra Dam, Operation Clean Sweep, Sharqi Peninsula, and Strike at Karkand? If it is a matter of resources I am willing to help get this done.
SgtDuke is offline   Reply With Quote
Old 10-02-2005, 07:17 PM   #2 (permalink)


 
Tempus's Avatar
 
Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
Re: 50% + 1 ticket bleed mod status

Clean Sweep is also done. The others will probably not be done before the patch. We would have to redo them at that time anywa.
__________________
Battlefield 2/2142 Game Officer
Contact me with server/player/admin issues.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.

FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
Tempus is offline   Reply With Quote
Sponsored links
Old 10-02-2005, 08:21 PM   #3 (permalink)
 
icky's Avatar
 
Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
Re: 50% + 1 ticket bleed mod status

Actually, I got hung up because I was trying to fix other bugs along the way, then we got close to 1.03 and decided to hold off for the moment.

I do have something you can help with. I will PM you soon.
__________________
Peace through fear... since 1947!
icky is offline   Reply With Quote
Old 10-02-2005, 08:47 PM   #4 (permalink)
 
Preston85's Avatar
 
Join Date: Sep 2005
Location: England
Posts: 1,601
Re: 50% + 1 ticket bleed mod status

If you need more hands on deck, I offer my services.
Preston85 is offline   Reply With Quote
Old 10-02-2005, 11:40 PM   #5 (permalink)
 
Join Date: Jul 2005
Posts: 1,355
Re: 50% + 1 ticket bleed mod status

Quote:
Originally Posted by Tempus
The others will probably not be done before the patch. We would have to redo them at that time anywa.
Ahh, good point. Are we planning to immediately add bleed to all of the above maps right after the patch comes out?
SgtDuke is offline   Reply With Quote
Old 10-03-2005, 10:25 AM   #6 (permalink)


 
Tempus's Avatar
 
Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,170
Re: 50% + 1 ticket bleed mod status

Well, I don't know.. Some people were saying that the bleed on Dragon Valley, for instance, actually hurt the Chinese more than helped. Clean Sweep definitely needs it, Kubra Dam probably, but I'm not sure about Karkand and Sharqi. What do you guys think?
__________________
Battlefield 2/2142 Game Officer
Contact me with server/player/admin issues.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.

FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
Tempus is offline   Reply With Quote
Sponsored links
Old 10-03-2005, 01:37 PM   #7 (permalink)
 
Join Date: Jul 2005
Posts: 1,355
Re: 50% + 1 ticket bleed mod status

Quote:
Originally Posted by Tempus
What do you guys think?
I'm for 50% + 1 bleed on all maps. I think there should be a penalty for not being able to hold at least half of the map. And I think it's especially important on Karkand and Sharqi. Without bleed there's virtually no reason to leave your base. Just take cover from arty and shred the enemy as they try to come through the choke points. Also, with bleed you could lose your base and still have a decent chance of winning the round by holding the majority of the rest of the map.
SgtDuke is offline   Reply With Quote
Old 10-03-2005, 01:53 PM   #8 (permalink)
 
icky's Avatar
 
Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
Re: 50% + 1 ticket bleed mod status

We'll need to see if they did any balance tweaking on the maps. We will spend some time back on the default settings in 1.03 before we

On TG, we run the maps with a higher initial ticket count than what the maps were designed for, and I think that factors into the way the map plays. On assault maps, the defending team is supposed to build up an insurmountable lead at the start, and the attacking team is supposed to overcome that lead by crushing the defenders right out of existance. With the high ticket count, that lead becomes meaningless, even if the defending team controls the map for a long time.
__________________
Peace through fear... since 1947!
icky is offline   Reply With Quote
Old 10-03-2005, 03:00 PM   #9 (permalink)
 
Join Date: Jul 2005
Posts: 1,355
Re: 50% + 1 ticket bleed mod status

Quote:
Originally Posted by icky
On TG, we run the maps with a higher initial ticket count than what the maps were designed for, and I think that factors into the way the map plays. On assault maps, the defending team is supposed to build up an insurmountable lead at the start, and the attacking team is supposed to overcome that lead by crushing the defenders right out of existance. With the high ticket count, that lead becomes meaningless, even if the defending team controls the map for a long time.
I think that's a great analysis of why the assault maps don't work well on TG. With 50% + 1 bleed I think the advantage of starting out with all of the flags and possibly holding bleed for awhile balances the disadvantage of having a capturable base.

I think this makes for quite interesting gameplay. The attackers have multiple ways of accomplishing their objective. Take a risk and go for the enemy base, play it safe and try to hold the majority of the map, or possibly some combination of the two. This requires the defenders to really be on their feet, ready to respond to multiple scenarios.
SgtDuke is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Insight Into CO'ing Preston85 Battlefield 2 - Tactics and Missions Discussion 10 09-14-2006 11:13 AM
Ticket Bleed - Problems? AzrealDarkmoon Battlefield 2 - General Discussion 7 09-19-2005 12:39 PM
Now that we have ticket bleed... Santa Battlefield 2 - Tactics and Missions Discussion 7 09-09-2005 04:21 PM
New Ticket Bleed on maps Tempus Battlefield 2 - General Discussion 35 09-07-2005 03:49 PM


All times are GMT -4. The time now is 03:24 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved