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10-10-2005, 04:51 PM #1
3rd party maps crashing my game
For some reason, both 3rd party maps that I've downloaded have crashed my game when I started them in single-player. The maps load, but right before the end, I just crash directly to desktop.
For reference, the maps I've tried have been Berlin and Alamein XXL.
Any ideas?



-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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10-10-2005, 05:04 PM #2
Re: 3rd party maps crashing my game
i have had that happen to...i think its causes those maps dont support single player....i think it does that to all non-single player maps
that sounds like a good idea trooper.
-Vulcan
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10-10-2005, 05:48 PM #3
Re: 3rd party maps crashing my game
Sounds like my experience with the maps I am modding.
Peace through fear... since 1947!
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10-10-2005, 06:02 PM #4
Re: 3rd party maps crashing my game
My guess is that they don't support single player. Start a LAN server, password it and then load that map so you can review it. That's about all you can do.
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10-10-2005, 06:27 PM #5
Re: 3rd party maps crashing my game
Check out Dines city if you get a chance, it is still Beta for now but it seems like it will be a good one.
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10-10-2005, 07:04 PM #6
Re: 3rd party maps crashing my game
Single Player isn't supported by the editor as it doesn't create the AI paths and files needed yet. Unfortunately you have to create an empty lan game atm.
|TG-12th| SHINER









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10-10-2005, 07:05 PM #7
Re: 3rd party maps crashing my game
Thanks guys!




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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