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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#31 (permalink) |
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Join Date: Sep 2005
Location: England
Posts: 1,601
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Re: My current work
A warning for anyone who makes a huge map with lots of objects/trees like me
It can take over 12 hours to compile the lightmaps... Will have to try and find a time I won't need my pc, this is going to delay the map hugely :-( If it doesn't kill it.
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#32 (permalink) |
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Join Date: Jul 2005
Posts: 722
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Re: My current work
do we REALY need lightmaps
also how can we create them, whenever I do it, it takes about 20 minutes, then at the end it says **Failed** and I see no fifference in my map ![]()
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"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu ingame name: Zuiquan1 |
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