Welcome to Tactical Gamer

+ Reply to Thread
Page 1 of 2 12 LastLast
Results 1 to 15 of 16
Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - My SF map project. - Alright so I fixed the crashing bug so I could finally load my map. It's
  1. #1

    Kilrogg's Avatar

    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Posts
    1,399

    My SF map project.

    Alright so I fixed the crashing bug so I could finally load my map. It's still very rough right now and the terrain (other than the waterfall areas) is pretty basic. There are no trees yet or much detail but I'm very satisfied with the layout/design I came up with and think it's going to be a lot of fun when it's finalized. I also only painted 1 basic texture on the terrain so it looks weird right now

    There will be plenty of trees and cover (and as you can see a decent fog, but that's just a random value I entered, it will change before map is final) to prevent it from becoming a snipefest.

    The setting:

    A US military cargo containing prototype weaponry has been shot down by MEC forces over <insert area name which will become map name here>. MEC forces and local rebels must gain control of the crash site and surrounding area blah blah blah. It's going to be MEC vs rebels because I want same weapons and no new overpowered weapons.

    Screenies: (I couldn't go near the waterfalls to take better screenshots of the hill route because there is a bug w/ bf2 editor that makes all effects crash your map until you compile your final map or something like that)







    Comments and suggestions below pls

  2.  
  3. #2

    Preston85's Avatar

    Join Date
    Sep 2005
    Location
    England
    Posts
    1,609

    Re: My SF map project.

    I am liking! Wow, great plot, layout looks sweet.

    Looks good even this early! You've obviously planned/thought about this a lot.

    I'm jelous, I want yours and wushuhero's maps!

    Hard to tell the routes, an alternative to the bridge, this could be a perfect point to put zipline points (since its SF) make higher areas on both sides with a lower point in range. If the enemy takes out the bridge they then can defend those zipline points. Should proivde enough cover for zipliners but not much cover for people to camp the point they will arrive at.

    If you need a 3rd party contracter to come in you know who to call

  4.  
  5. #3

    Kilrogg's Avatar

    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Posts
    1,399

    Re: My SF map project.

    Quote Originally Posted by Preston85
    I am liking! Wow, great plot, layout looks sweet.

    Looks good even this early! You've obviously planned/thought about this a lot.

    I'm jelous, I want yours and wushuhero's maps!

    Hard to tell the routes, an alternative to the bridge, this could be a perfect point to put zipline points (since its SF) make higher areas on both sides with a lower point in range. If the enemy takes out the bridge they then can defend those zipline points. Should proivde enough cover for zipliners but not much cover for people to camp the point they will arrive at.

    If you need a 3rd party contracter to come in you know who to call
    yeah thats how i made the bridge area, high/low side on both sides for zips

  6.  

     
  7. #4


    Join Date
    Jul 2005
    Posts
    1,355

    Re: My SF map project.

    Wow, that looks like a pretty interesting environment and scenario. Can't wait to see the completed and polished version. Nice work so far Kilrogg!

  8.  
  9. #5

    Kilrogg's Avatar

    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Posts
    1,399

    Re: My SF map project.

    More pics with some trees and some more work done. Still lots missing though but should be ready for a beta soon. The textures aren't right around the plane because I used the autopainter thing and haven't retouched it, just imagine its dirt and not rock









  10.  
  11. #6

    Preston85's Avatar

    Join Date
    Sep 2005
    Location
    England
    Posts
    1,609

    Re: My SF map project.

    Looking good.

    Do you not need objects (ie Buildings) for the zip line to attach?

    Any chance of a sneak preview? I can't work on my map atm so having a spin around your map will give me a good idea of how the map will play out.

  12.  

     
  13. #7

    Kilrogg's Avatar

    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Posts
    1,399

    Re: My SF map project.

    Ziplines work on anything, you can shoot it at a wall or a cliff. The only requirement from what I have seen playing around with it in my map is the zipline must start on relatively flat ground or you wont be able to get on it

  14.  
  15. #8

    Preston85's Avatar

    Join Date
    Sep 2005
    Location
    England
    Posts
    1,609

    Re: My SF map project.

    Wow, +rep to EA for a well executed idea!!!

  16.  
  17. #9

    Kilrogg's Avatar

    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Posts
    1,399

    Re: My SF map project.

    yeah too bad grapple hooks arent that great tho =/ its gonna be a pain to make objects at top of cliffs for every point i want to be able to be climbed with the hook. Hooks dont work on cliffs because they arent perfectly vertical

    And yeah I can send you the map if you tell me what exactly I got to send you...

  18.  

     
  19. #10

    Preston85's Avatar

    Join Date
    Sep 2005
    Location
    England
    Posts
    1,609

    Re: My SF map project.

    Just zip the maps folder.

    eg. \BF2\mods\xpack\Levels\MAPNAMEFOLDER

  20.  
  21. #11

    Delta_Swift's Avatar

    Join Date
    Dec 2005
    Location
    North Carolina
    Age
    26
    Posts
    459

    Re: My SF map project.

    This looks really cool, Kilrogg. There are going to be some nasty kill zones on that map. Your plane crash terrain setup is really well done. I'm looking forward to this map.
    |TG|Delta_Swift

  22.  
  23. #12


    Bubba's Avatar

    Join Date
    Jul 2005
    Location
    Goodyear, Arizona, United States
    Age
    57
    Posts
    7,393

    Re: My SF map project.

    Looks real good for a sniper.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

  24.  

     
  25. #13

    Kilrogg's Avatar

    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Posts
    1,399

    Re: My SF map project.

    It's not going to be a snipefest The way I work is I make the basic terrain first then I add some objects/trees to give me an idea, then I add the terrain details and most importantly the cover. There will be a lot of cover in the map to prevent snipers from owning everyone

  26.  
  27. #14

    Kilrogg's Avatar

    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Posts
    1,399

    Re: My SF map project.

    Some more screenies. Most of the fighting will happen on the upper plateau where there is a lot of forest (dont worry it doesnt lag) and places for ambushes. I'm going to make a lot of "hidden passages" thru the forest as well






  28.  
  29. #15

    Preston85's Avatar

    Join Date
    Sep 2005
    Location
    England
    Posts
    1,609

    Re: My SF map project.

    Looking nice

    lot of forest
    Don't lie! Thats sparse! (Wait till you see mine, now thats a lot of forest!)

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top