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12-04-2005, 10:05 PM #1
My SF map project.
Alright so I fixed the crashing bug so I could finally load my map. It's still very rough right now and the terrain (other than the waterfall areas) is pretty basic. There are no trees yet or much detail but I'm very satisfied with the layout/design I came up with and think it's going to be a lot of fun when it's finalized. I also only painted 1 basic texture on the terrain so it looks weird right now
There will be plenty of trees and cover (and as you can see a decent fog, but that's just a random value I entered, it will change before map is final) to prevent it from becoming a snipefest.
The setting:
A US military cargo containing prototype weaponry has been shot down by MEC forces over <insert area name which will become map name here>. MEC forces and local rebels must gain control of the crash site and surrounding area blah blah blah. It's going to be MEC vs rebels because I want same weapons and no new overpowered weapons.
Screenies: (I couldn't go near the waterfalls to take better screenshots of the hill route because there is a bug w/ bf2 editor that makes all effects crash your map until you compile your final map or something like that)
















Comments and suggestions below pls
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12-04-2005, 10:38 PM #2
Re: My SF map project.
I am liking! Wow, great plot, layout looks sweet.
Looks good even this early! You've obviously planned/thought about this a lot.
I'm jelous, I want yours and wushuhero's maps!
Hard to tell the routes, an alternative to the bridge, this could be a perfect point to put zipline points (since its SF) make higher areas on both sides with a lower point in range. If the enemy takes out the bridge they then can defend those zipline points. Should proivde enough cover for zipliners but not much cover for people to camp the point they will arrive at.
If you need a 3rd party contracter to come in you know who to call
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12-04-2005, 11:29 PM #3
Re: My SF map project.
yeah thats how i made the bridge area, high/low side on both sides for zips
Originally Posted by Preston85
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12-05-2005, 02:36 AM #4
- Join Date
- Jul 2005
- Posts
- 1,355
Re: My SF map project.
Wow, that looks like a pretty interesting environment and scenario. Can't wait to see the completed and polished version. Nice work so far Kilrogg!
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12-06-2005, 05:35 PM #5
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12-06-2005, 08:11 PM #6
Re: My SF map project.
Looking good.
Do you not need objects (ie Buildings) for the zip line to attach?
Any chance of a sneak preview? I can't work on my map atm so having a spin around your map will give me a good idea of how the map will play out.
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12-06-2005, 08:16 PM #7
Re: My SF map project.
Ziplines work on anything, you can shoot it at a wall or a cliff. The only requirement from what I have seen playing around with it in my map is the zipline must start on relatively flat ground or you wont be able to get on it
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12-06-2005, 08:27 PM #8
Re: My SF map project.
Wow, +rep to EA for a well executed idea!!!
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12-06-2005, 08:36 PM #9
Re: My SF map project.
yeah too bad grapple hooks arent that great tho =/ its gonna be a pain to make objects at top of cliffs for every point i want to be able to be climbed with the hook. Hooks dont work on cliffs because they arent perfectly vertical
And yeah I can send you the map if you tell me what exactly I got to send you...
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12-06-2005, 09:45 PM #10
Re: My SF map project.
Just zip the maps folder.
eg. \BF2\mods\xpack\Levels\MAPNAMEFOLDER
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12-07-2005, 12:48 AM #11
Re: My SF map project.
This looks really cool, Kilrogg. There are going to be some nasty kill zones on that map. Your plane crash terrain setup is really well done. I'm looking forward to this map.
|TG|Delta_Swift





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12-07-2005, 12:26 PM #12
Re: My SF map project.
Looks real good for a sniper.

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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12-07-2005, 01:04 PM #13
Re: My SF map project.
It's not going to be a snipefest
The way I work is I make the basic terrain first then I add some objects/trees to give me an idea, then I add the terrain details and most importantly the cover. There will be a lot of cover in the map to prevent snipers from owning everyone
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12-07-2005, 01:30 PM #14
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12-07-2005, 04:00 PM #15
Re: My SF map project.
Looking nice
Don't lie! Thats sparse! (Wait till you see mine, now thats a lot of forest!)lot of forest
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