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Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - Custom Maps - Ok I know Im new to TG and I am not a supporting member but
  1. #1

    EneMy?MarkSpotted!'s Avatar

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    Thumbs up Custom Maps

    Ok I know Im new to TG and I am not a supporting member but do you guys ever have a custom map night? Maybe on server 2 on, Mondays you could have a custom map night. I am a big supporter of custom maps, I could spam all kinds of forums so people could come and play. Just wondering because I see no topics on this.

    Quote Originally Posted by bootstrap
    I can dance all day, I can dance all day, try and hit me! Try and hit me! C'mon!

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  3. #2

    Trooper's Avatar

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    Re: Custom Maps

    at one point there was some on the server 1 but im not sure if its still on there....i think it was just to much of a hassle and buggy to keep up. im sure if you find some good ones and post them you could convice people to try it and check it out.
    that sounds like a good idea trooper.
    -Vulcan

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  5. #3

    asch's Avatar

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    Re: Custom Maps

    We're open to custom maps, but the quality of most custom maps isn't worth the effort to keep them on the server. Even some maps that appeared to be professional quality like Karkand 2 had bugs in them that forced us to remove the maps.

    Anyone is more than welcome to point us in the direction of quality maps.

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  7. #4

    Delta_Swift's Avatar

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    Re: Custom Maps

    Have you ever looked into TotalBF2's map pack #2. I heard it got good reviews from both the community and even Dice.

    www.totalbf2.com for more info
    |TG|Delta_Swift

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  9. #5


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    Re: Custom Maps

    Yes, that's where Strike at Karkand 2 came from, and so did the other one we tried (Strike at Abu Dhabi?). Both had asset bugs that were pretty bad. Some collision problems on Karkand 2 as well, IIRC. They were pretty fun to play otherwise, especially Karkand 2.

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  11. #6

    Delta_Swift's Avatar

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    Re: Custom Maps

    Awww...that's too bad.
    |TG|Delta_Swift

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  13. #7

    EneMy?MarkSpotted!'s Avatar

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    Re: Custom Maps

    so what about omitting those maps and having map pack one and two for maybe server two or something??

    Quote Originally Posted by bootstrap
    I can dance all day, I can dance all day, try and hit me! Try and hit me! C'mon!

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  15. #8

    TychoCelchuuu's Avatar

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    Re: Custom Maps

    Those maps were actually the only ones out of the map pack that were up to the TG standards. Although it turned out they weren't.
    |TG-Irr|TychoCelchuuu

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  17. #9

    Kilrogg's Avatar

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    Re: Custom Maps

    I played the other maps in Mappack #2 and they were absolutely terrible...Yet the DICE guy who suposedly reviewed them said they were good maps. I don't think he really cared, he just didn't want to piss anyone off. He even said Mahoni Island was a good map when I could create a better map in about 1-2 hours.

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  19. #10

    asch's Avatar

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    Re: Custom Maps

    Yeah, there aren't that many quality maps out there.... and the map editor isn't friendly enough to give ppl the chance to make maps.

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  21. #11

    munchkin's Avatar

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    Re: Custom Maps

    Quote Originally Posted by asch
    Yeah, there aren't that many quality maps out there.... and the map editor isn't friendly enough to give ppl the chance to make maps.
    Speaking of which, I hear that a new version of the map editor is coming out at "roughly" the same time as the new patch, which is "roughly coming soon". Man, I love DICE and their commitment to deadlines.

    [conduct][volun][drill][sg-c1][tpf-c1]
    |TG-2nd|munchkin
    Nec aspera terrent.

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  23. #12

    Kilrogg's Avatar

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    Re: Custom Maps

    The editor is actually quite easy to use, just very in-depth. Once you learn what the various functions do it's not that hard to make a map, it just crashes a lot cause it's beta and you need an uber rig to run it otherwise the memory leaks will force you to reboot every 30-60 minutes.

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  25. #13

    EneMy?MarkSpotted!'s Avatar

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    Re: Custom Maps

    ok so... what kind of maps are up to TG "standards"? Do they have custom models or something? Do that have to follow certain guidelines?

    Quote Originally Posted by bootstrap
    I can dance all day, I can dance all day, try and hit me! Try and hit me! C'mon!

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  27. #14

    Kilrogg's Avatar

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    Re: Custom Maps

    "Not suck" would be a good start. Just because they're custom maps doesn't mean they shouldn't be as high quality as the official maps. Karkand 2 was close to official quality but the bugs with the assets were the death of it.

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  29. #15

    asch's Avatar

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    Re: Custom Maps

    Quote Originally Posted by Kilrogg
    The editor is actually quite easy to use, just very in-depth. Once you learn what the various functions do it's not that hard to make a map, it just crashes a lot cause it's beta and you need an uber rig to run it otherwise the memory leaks will force you to reboot every 30-60 minutes.
    Yeah, that's more what I meant. The issues within the editor have forced me to put it on the backburner for a while.

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