![]() |


|
|||||||
| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Dec 2005
Location: Isle of Wight, England
Age: 17
Posts: 45
|
Changes to kits
On the tactical mod, are there any plans for changes to kits? This would allow certain unlocks on certain teams etc. available if they fitted. Or even better, putting more smokes in to make it more tactical, perhaps for lesser kits like AT or engineer, but AT are used alot in TG squads... Any other ideas?
__________________
|TG-4th|MalyJay [GMT] [EST+5]
|
|
|
|
|
|
#2 (permalink) |
![]() Join Date: Apr 2005
Location: MA
Posts: 3,581
|
Re: Changes to kits
What if we spiced up the game with an option to pick and match weapons and equipment, kinda like in CS:S. You pick the engineer shotgun, the AT rocket, and a smoke grenade. Limit certian combinations like the AT rocket with the Assault kit and the AT mines, that would just be overkill. Or limit things in the way of weight, like you can have more shotgun ammo for 1 less AT rocket.
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#4 (permalink) | |
|
Join Date: Jul 2005
Posts: 1,355
|
Re: Changes to kits
Quote:
|
|
|
|
|
|
|
#5 (permalink) | |
|
Join Date: Oct 2005
Location: AZ
Age: 18
Posts: 689
|
Re: Changes to kits
Quote:
I'd love to play as medic with some body armour though.
__________________
AKA ContingencyPlan ![]() ![]()
|
|
|
|
|
|
|
#7 (permalink) |
|
Join Date: Dec 2005
Location: Isle of Wight, England
Age: 17
Posts: 45
|
Re: Changes to kits
If you were to implement a system like that youd have to completely restrict items that define kits, medpacks, ammobags, paddles, c4 etc. which essentially leaves you with customising small bits like nades, ammo, smokes etc. and primary weapons.
The best thing would be to just add in new 'unlocks', so youd get the m16/m203/smokes or m16/m203/flashes when you click that unlock button. I can understand not adjusting primary weapons because even when you do change it in accordance with the forces respectivly it would be unbalanced, how many unlocks fit in with MEC/China? Good idea with the smokes, but all kits? thats going to be interesting.
__________________
|TG-4th|MalyJay [GMT] [EST+5]
|
|
|
|
|
|
#9 (permalink) |
|
Join Date: Sep 2005
Location: Hamilton, NJ
Age: 26
Posts: 2,040
|
Re: Changes to kits
the whole reason that youre not able to do this from the start is because each kit is useful for a specific purpose. You give ammo to the medic no need for that support guy. You give health packs to a sniper...medics are going to become obsolete. You have those classes and other classes there for a reason. Each kit complements another.
that being said, i wouldnt mind a few more smoke grenades per kit. And the big smoke nades that last a while :-D |
|
|
|
|
|
#10 (permalink) |
|
Join Date: Dec 2005
Location: Isle of Wight, England
Age: 17
Posts: 45
|
Re: Changes to kits
Very true, thats why i said you shouldnt adjust pieces of kit that define that class. Which actually makes it diffucult to find things to change that would still make it balanced.
__________________
|TG-4th|MalyJay [GMT] [EST+5]
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#12 (permalink) | |
|
Join Date: Dec 2005
Location: Birmingham, England
Age: 28
Posts: 1,860
|
Re: Changes to kits
Follow Robocop around for a bit (the original obviously). Wont seem so dumb then. The engineers can really be formidable with a tank and room to repair. As someone mentioned above each kit compliments the others, an engineer with an assault rifle is going to unbalance the game. The whole ying-yang thing.
__________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Assigned kits? Does anyone do this anymore? | NorCalRoach | Battlefield 2 - Tactics and Missions Discussion | 18 | 08-09-2006 10:36 PM |
| Floating defusal kits and bugsy? | .143 Beth© | Counter-Strike - General Discussion | 6 | 10-24-2005 11:28 PM |
| Choose your kits? | jex | Battlefield 2 - General Discussion | 11 | 08-02-2005 01:27 PM |
| Unlocked kits - are they all 'equal' improvements? | Makk | Battlefield 2 - Tactics and Missions Discussion | 27 | 07-08-2005 08:18 PM |

