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Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

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Old 05-22-2007, 07:07 PM   #61 (permalink)
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Re: Forgotten Hope 2 Updates

FH Team found a way to change the artillery reload time !

A really big modification which will improve gameplay a alot. One other big change is the way spotting works... No more spot spam. Go ahead and read the details gents. This is coming along very nicely

May 22, 2007 Update
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Old 07-13-2007, 07:47 AM   #62 (permalink)
 
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Re: Forgotten Hope 2 Updates

http://forgottenhope.filefront.com/m...flash=yes&mod=

Someone has to take over right new update is up.
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Old 07-23-2007, 10:32 AM   #63 (permalink)


 
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Re: Forgotten Hope 2 Updates

Any idea about when a release will come out?
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Old 07-23-2007, 10:38 AM   #64 (permalink)
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Re: Forgotten Hope 2 Updates

Just Summer 07 Tempus, waiting...
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Old 08-12-2007, 02:08 PM   #65 (permalink)
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Re: Forgotten Hope 2 Updates

Update
The Crusades

Al, you gotta work harder than this buddy. It's been almost an hour this update posted and you are still not on duty
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Old 08-12-2007, 02:30 PM   #66 (permalink)
 
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Re: Forgotten Hope 2 Updates

Haha - Good to know you are keeping an eye on it.
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Old 08-13-2007, 11:39 AM   #67 (permalink)
 
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Re: Forgotten Hope 2 Updates

Quote:
Originally Posted by BigGaayAl View Post
Haha - Good to know you are keeping an eye on it.
This building looks very interesting.






One of the things I haven't seen in any mods except maybe Operation Peacekeeper, is an integration of the longer range, vehicular combat typical for bf2, with CQB. I hope FH can bring it. One of the things that mods could focus on is to not have ANY buildings you cannot enter. This makes maps really come alive imo.
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Old 08-15-2007, 01:35 AM   #68 (permalink)



 
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Re: Forgotten Hope 2 Updates

If players wants to participate in beta testing FH2, then check out the new testing thread.

http://www.tacticalgamer.com/battlef...2-testing.html
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