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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#61 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: Forgotten Hope 2 Updates
FH Team found a way to change the artillery reload time !
A really big modification which will improve gameplay a alot. One other big change is the way spotting works... No more spot spam. Go ahead and read the details gents. This is coming along very nicely May 22, 2007 Update |
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#62 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,441
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Re: Forgotten Hope 2 Updates
http://forgottenhope.filefront.com/m...flash=yes&mod=
Someone has to take over right new update is up.
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Support your right to arm bears. ~Cleveland Amory |
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#63 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,104
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Re: Forgotten Hope 2 Updates
Any idea about when a release will come out?
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#65 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: Forgotten Hope 2 Updates
Update
The Crusades Al, you gotta work harder than this buddy. It's been almost an hour this update posted and you are still not on duty ![]() |
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#67 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,441
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Re: Forgotten Hope 2 Updates
This building looks very interesting.
![]() ![]() One of the things I haven't seen in any mods except maybe Operation Peacekeeper, is an integration of the longer range, vehicular combat typical for bf2, with CQB. I hope FH can bring it. One of the things that mods could focus on is to not have ANY buildings you cannot enter. This makes maps really come alive imo.
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Support your right to arm bears. ~Cleveland Amory |
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#68 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Re: Forgotten Hope 2 Updates
If players wants to participate in beta testing FH2, then check out the new testing thread.
http://www.tacticalgamer.com/battlef...2-testing.html
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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