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03-21-2006, 08:20 PM #1
Inishail Forest alpha WIP - Need suggestions
This is going to be my map submission for the TG map contest. I've started it about 1-2 months ago. This is a very Work In Progress version, the gameplay isn't implemented yet. I just want to get suggestions and opinions of people as I am at a point where I have most of the basic layout done and I don't know where to go next.
The map will be a foresty infantry-only map, no air, probably no armor, jeeps for transport and relatively small in size. The chopper is there for testing purposes so I can fly around. I want to get your opinion on the map and how you would lay out the flags, terrain and structures. Flags are losely placed right now but they ended up somewhat symmetrical which I guess is good.
Where would you place the UCBs?
What areas would you change, keep or remove completely?
What new areas would you make?
Where would you place flags and how many of them would you have? What team would own what flag?
Is the forest not dense enough? Too dense?
I want criticism, I don't care how hard. Can't make a good map with just one head.
Download:
http://www.tacticalsites.com/~kilrog...rest_alpha.zip
Unzip folder to Battlefield 2/mods/bf2/Levels
In BF2, Multiplayer -> Create Local -> Select any size of my map (theyre all the same) in the map list, click Add, click Start Server on bottom right.
Thanks.
P.S.:Known crash bug: Firing at the smoke or fire where the broken truck is by the farm will cause BF2 to crash. Not that you should be doing that anyway
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03-21-2006, 08:29 PM #2
Re: Inishail Forest alpha WIP - Need suggestions
cool... possible to post a .JPG of the map for those of us not on BF2 machines [@work]?

|TG-12th|WhiskeySix
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03-21-2006, 09:40 PM #3
Re: Inishail Forest alpha WIP - Need suggestions
Farm area view from North CP

Farm area view from South CP

Random forest (which I am not happy with but can't quite nail down why)


Center area of the map



Airfield


Docks/trainyard

Docks from crane

Towards center of map from crane (airfield on left)

A bit too much fog and can't really see the layout of the map from the pics though and I don't have a minimap made. I'm happy with how the farm, docks and pagoda areas turned out but the rest is meh.
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03-22-2006, 01:02 AM #4
Re: Inishail Forest alpha WIP - Need suggestions
I love the south farm flag. The slope to the North would be great to set up a defence on, but with lots of undulation and tree cover it means it is not insurmountable for the attackers. The forest to the East would also make a nice staging post for an attack so its not limiting your attacking options.
Im not sure if you are going to keep the opposing main bases at the North and leave the south neutral but i think this would leave an almighty bottleneck and cause a lot of fighting around there where it is more open and there are less opportunities for tactical manouvering. If the US only starts with the docks i see it being very hard for them to break out.
Village, security, power station seem to represent a very quick 1,2,3 cap and i invision china knocking these off very quickly while the USMC only manages to nab south farm. in the final version will the river seperate village and security? That would seem to be a good option as it will shift focus to make the bridge important and slow down the advance of china.
The triangle of woods from south farm, north farm to village are great. They provide the key to assault and defence of three flags and as such should see some great skimishing.
It looks to me like usmc will take south and north farm while china take the rest. I think china will have a hard time taking the farms but likewise usmc will have to use skill to avoid being penned in. The vulnerability of chinas flags seems greater than the US's but it looks like china will be the main assaulting force and will have to work hard to balance security and offence. If the US break out, china are in trouble, but that will not be an easy proposition.
This is a bit rambling and im sure its not very helpful but its my random thoughts from running and flying about the map for an hour. I think overall the layout is pretty solid. The woods are the highlight along with south farm. Im off to go fire into the smoke now as i have been itching to do since i first loaded it...
"dont push that button" syndrome.











Originally Posted by Ribbons
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03-22-2006, 01:09 AM #5
Re: Inishail Forest alpha WIP - Need suggestions
I haven't been able to look at it in-game, but one suggestion: place the artillery pieces (and all the CO assets for that matter) somewhere easily "accessible"
... though not way out in the middle of an open field... balance the ease of which they're destroyed and defended ....

|TG-12th|WhiskeySix
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03-22-2006, 01:38 AM #6
Re: Inishail Forest alpha WIP - Need suggestions
Thanks for the feedback so far guys. The flag ownership is just for testing, I made one team have most of them so I could suicide and respawn at another flag without switching teams. I agree that village/security/power station aren't very well laid out but I can't figure out what to do to separate them or where to put the power plant, or remove it. I'm pretty happy with the placement of Security but I want to put some more work into the surroundings of it...
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03-22-2006, 01:51 AM #7
Re: Inishail Forest alpha WIP - Need suggestions
I think that when the river is in (if it is unfordable) it will form a good barrier and put in the necessary chokepoints to slow down the action. Maybe power plant should be higher or better defended (a compound maybe). The chinese will need to have a lot of manpower free to attack the farms and 3 exposed flags might be too large a burden. At the same time it will provide an alternate focus away from the woods. Those woods are the key area that needs to be dominated for both sides from what i can see. If power station is hard to take it provides a TVstation like importance. From that point a team can attack both sets of flags so it should be hard to take/defend but a key asset once held.
I think it all depends on how the river is set up. If most of it is impenetrable with some key crossings it should sort out a lot of the issues especially the village/security proximity.










Originally Posted by Ribbons
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03-22-2006, 01:57 AM #8
Re: Inishail Forest alpha WIP - Need suggestions
Er...what river?
I didn't actually plan on putting any river in but it might be a good idea. Do you mean a river starting under the bridge right above the village? I guess I could do that and put a bridge for the railroad then have the river follow the airfield to the ocean.
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03-22-2006, 02:20 AM #9
Re: Inishail Forest alpha WIP - Need suggestions
Aah, i see. My bad. I thought the river started in the South by the power station and flowed down to the other bridge and between the village and security....assumed it wasnt in because it was a pain to do at this early stage but i thought there was a naturalish gorge running the route. Thought that looked a good way to split the map. Oops.











Originally Posted by Ribbons
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03-22-2006, 02:32 AM #10
Re: Inishail Forest alpha WIP - Need suggestions
Nah I like the river idea at the bottom where the village is, but I can't really make it go down the hill from where the waterfall is. Can't tilt water or the game crashes, there's no way around it. I don't really have to make it start at the waterfall though...can just start from under the bridge by the village. I'll try to do that tomorrow after work see how it turns out.
As I said, there's no "oops"
I want people to tell me how they want to see the map, like if it was them making it. I want to see other people's point of view.
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03-22-2006, 04:44 PM #11
Re: Inishail Forest alpha WIP - Need suggestions
Looks good so far, very nice work.
Where would you place the UCBs?
Where you put TG RULZ and down by the sea with the ladders to the water.
What areas would you change, keep or remove completely?
Develop the dock area, maybe using the building from the airfield on Dragon Valley (one where the tank + AA gun spawn).
Develop the area between the airfield hangers and the red and white trains.
Move the crane closer to the water, purely due to the reason it being there is to transfer items from boat to rail, should give a bit of room for the building mentioned above.
What new areas would you make?
The field village is very far from other possible flag locations, consider having another village or something on the opposite side of the temple flag up the hill a bit.
Where would you place flags and how many of them would you have? What team would own what flag?
So no one has height advantage splt the map down the middle, with one getting the docks + field village.
Depending on your feeling about neutral flags at the start (I don't like them because it causes rushing at the start) then have flags at:
complex on the sea edge
temple
Is the forest not dense enough? Too dense?
Look fine to me.
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03-22-2006, 07:26 PM #12
Re: Inishail Forest alpha WIP - Need suggestions
What do you mean by the field village? The "Village" flag by the airbase? It's pretty close to both the airbase, docks and security HQ I thought. And did I actually put a temple in the map?
I know I put one kinda far from everything near docks just for fun a while ago but I thought I removed it ~_~
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03-22-2006, 09:28 PM #13
Re: Inishail Forest alpha WIP - Need suggestions
The ones with the plowed fields.... haha ermmm you wrote TG RULZ near it.
Wasn't a temple was just the hut like object shelter thing-ma-bob put on a view point like location (its used on dragon valley near the US UCB on top of te hill next to the AA point)
I've been away from editor to long or would give you the name of the object :-p lol
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03-22-2006, 11:27 PM #14
Re: Inishail Forest alpha WIP - Need suggestions
Pagoda

I've added a rough version of the river as well as the minimaps. I think it was a great idea Jimmy, adds a lot to the village area and separates the 2 flags which otherwise would have been too close to each other. There's going to be a lot more cover at the Village obviously and I'm going to change the layout quite a bit so that the sandbags position on the other side of the river isn't overpowering. I also made it so that blowing the bridge is actually useful and forces people go around in the forest.
I'm uploading the new version right now:
http://www.tacticalsites.com/~kilrog...rest_alpha.zip
Note: Do not get within 10-20 meters of the waterfalls near the village or BF2 will crash to desktop. I can fix it but don't have the time right now
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03-23-2006, 11:46 AM #15
Re: Inishail Forest alpha WIP - Need suggestions
Kilrogg,
I'm looking forward to giving this a try!! I built a couple of maps for CS a long time ago, but never released them...LOL A few buddies and I played on them but I never thought they were good enough to release!!
Anyway, I wish I was home now to load this up..looking forward to it!!
Good Luck!!
Chappie
"I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo 3/22/06'
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