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Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - Need TG'ers suggestions on my map. - I notice kilrogg didn't comment about the Teddy Bear!!!!!....
  1. #31

    Pvt_Meister's Avatar

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    Re: Need TG'ers suggestions on my map.

    I notice kilrogg didn't comment about the Teddy Bear!!!!!....
    Meister

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  3. #32

    Kilrogg's Avatar

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    Re: Need TG'ers suggestions on my map.

    It was suposed to be a surprise

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  5. #33

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    Re: Need TG'ers suggestions on my map.

    LOL. In the same little make-shift sandbag bunker as the bears, there's some other crates that have fish in them when they break open.
    I just didnt have time to take a picture of it
    Focused

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  7. #34

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    Re: Need TG'ers suggestions on my map.




    2 TYPES OF FIGHTING
    I suggest that the road down the middle is 2 lanes and cuts the map in two.
    That the north is a residential area and has a single lane road going around the lake and that would make for house to house fighting in a leafy subburbs. Also that the south is thick forest and makes for close combat rifle fighting.


    NORTH
    Single lane road going around the lake, houses (H) all the way around and one big house (BH), 2 boat on the lake, one boat west and one east. The general type of combat would be house to house fighting and routes to cap back flags with boats or jeeps.

    SOUTH
    Now this is where this map could be exceptional. I suggest you go for the forest fighting all the way, get rid of building in the forest, have many more trees, even in bottom of dried up gully, have a footpath that is not accesible by buggies, with two viewpoints (V), as if the footpath was a walk for the residents to the north, have lots of long grass in the forest, have uneven landscape in the forest so you cant see far, have one natural fortification (NF) where there is a small plateau with rocks around the rim, to create a castle in the forest. Overall I would say go for the forest fighting all the way, make the terrain inacessible to all vehicles so it is close quarter infantry fighting. To the very south have open fields and two farm houses, the fields with crops provide interesting cover for moving across open ground.

    16 PLAYER
    I suggest south forest fighting only, both sides having a UCB and 2contestable flags in the thick of the forest

    32 player and 64 player
    I suggest the USMC have a UCB at the far left of the map with 1 APC and 3 jeeps and they are riding into town as such. The MEC have no UCB. and that there are no tanks or airpower on the map.

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  9. #35

    Kilrogg's Avatar

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    Re: Need TG'ers suggestions on my map.

    The map has changed dramatically from last time someone posted in this thread I've been working on it 2+ hours a day every day, it's taking forever because my computer sucks and at this point the map has a ton of detail and it forces me to reboot my computer every 15 minutes. I'm getting my new PC Monday, I'll take high quality screenshots of the newer version and start doing the terrain textures. Should be done mid-May.

    As for what you're suggesting, it's kind of what I went for anyway. There are small houses along the road with a lot of vegetation between them, there's a USMC UCB all the way in the top right corner, the "US UCB" flag is now cappable. The south is mostly forest, there's a lot more buildings at the farm and China will have a UCB to the south end of the map.

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  11. #36

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    Re: Need TG'ers suggestions on my map.

    Can we try it out again? Well it never worked the first time I tried it, but hey it looks pretty cool.
    |TG-12th| jmaker

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  13. #37

    Kilrogg's Avatar

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    Re: Need TG'ers suggestions on my map.

    It should work, but the version linked in this thread is very old. I'm gonna release a new test version next week probly after i get my new pc. Then I need people to help playtest once

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  15. #38

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    Re: Need TG'ers suggestions on my map.

    I just tried the map. I like it. I think the bridges can be a little more important. Not just inconveniences when blown, but actual strategic objects that would take a lot of effort to overcome. Just my two cents.

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  17. #39

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    Re: Need TG'ers suggestions on my map.

    Quote Originally Posted by Kilrogg
    It should work, but the version linked in this thread is very old. I'm gonna release a new test version next week probly after i get my new pc. Then I need people to help playtest once
    count me in on the playtesting

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  19. #40

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    Re: Need TG'ers suggestions on my map.

    cant wait to try the next release.

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  21. #41

    Kilrogg's Avatar

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    Re: Need TG'ers suggestions on my map.

    Some screenshots of the more finished areas just to show that I haven't been sitting on my ass this whole time . I only have 2 weeks to finish it before the deadline, I might be able to squeeze in a playtest on the last week but I'm putting a lot of work into the terrain texturing as you can see, I want the map to be as polished as possible.






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  23. #42

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    Re: Need TG'ers suggestions on my map.

    Map is looking really hot. Excellent work so far.
    |TG-12th|Undead


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