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Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

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Old 05-12-2006, 02:32 AM   #1 (permalink)
 
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Project Reality Mini Mod 0.3 Released

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Major changes and additions include: New Maps, Weapons, Class Changes, Two new Gamemodes (including the all new Extraction game mode, exclusive to Project Reality), and many other enhancments and bug fixes to various elements of the game!
http://www.realitymod.com/

Release info / changelog. The new gamemodes sound pretty nifty. I would really like to try the extraction mode with TG players.

Torrent download (that's how I'm downloading it), and additional download sources are on the mod's homepage.

Two mods in two days.. what am I to do?!
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Old 05-12-2006, 10:32 AM   #2 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

D/L this one as well. I Hope it wont require Med settings.
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Old 05-12-2006, 10:38 AM   #3 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

Wait, isn't this the mod that doesn't offer parachutes?
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Old 05-12-2006, 10:58 AM   #4 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

Isn't that the half that's empty? (downloading this is a real pain.)
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Old 05-12-2006, 11:26 AM   #5 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

Yeah, I tried getting it via torrent stlye but I hate torrents I hate having to upload that much in order to get the download. Should have it in many hours via torrent.
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Old 05-12-2006, 01:34 PM   #6 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

This thread has some alternative sources if you'd like to go through and find a faster one.
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Old 05-12-2006, 05:49 PM   #7 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

I joined one server at the tail end of a map.. 16 on USMC, 12 on MEC.. I was on the MEC and spawned at our only flag, the airfield, and was immediately killed by a tank. I think that flag is cappable in AAS mode, which I think is a terrible idea. I like to play not get capped out or do the capping out. But it didn't really matter as I just quit out of that server before I spawned a second time as I had no inentions of being spawn camped twice. Point whores are out in full force. That's reality for ya.

Time for a second server. They took the scoring to the opposite end of the spectrum from tacmod. I played about 1/3 of a round and went 2-3 and ended up with 61 points. How? I have no freakin clue! I shot at a tank with just 1 AT rocket, but I'm not sure I killed it because they disable the kill messages (same complaint I had about .2.. I hate having kill messages disabled!).

External cameras are disabled. Trying to drive the little Chinese minivan thing was damn near impossible. Trying to back it up in a forest was an exercise in futility. Be nice if they put mirrors on the thing instead of making me use the mouse to look around. I got shot out of it as I was defending a flag and lost 3 points. Whatever.

That's about all I had the chance to play. Will try more late tonight or maybe Saturday night. I wanted to try the extraction game mode, but I only saw Euro servers where I was showing 175+ ping running extraction (may have been US ones in there, but they were empty).
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Old 05-13-2006, 01:05 AM   #8 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

K, I tried again for about 90 minutes.

Not too bad. Feels faster paced than tacmod, but that could have been the players and the maps.

I played a couple of nice, foresty type maps with the AAS gamemode. It was nice to explore the new maps, but I tended to try to stay close to my squad leaders who seemed to enjoy sniping.

I played one map that has the USMC side starting on a carrier with 6 or 7 flags on land.. There's 3 initially neutral flags that the MEC can race for on the ground, trying to get the 3rd before the USMC can chopper in and get it. I played both sides of this map. On the USMC side, our team actually got one of the flags to start with, but moving out from the compound proved damn near impossible. No vehicles spawned there and there were limited exits, so the MEC was just able to camp those exits. We did get a 2nd flag at one point, but it was short lived. Towards the end of the round we were pushed off land and that pretty much ended things. Part of the problem was over half our team playing with the new sniper rifle.. sigh.

When I was MEC, the USMC didn't get a single flag on land the entire time. They were stuck trying to chopper in or ride a boat in. With 32 guys guarding that single flag, they pretty much had no chance and it was just a shooting gallery the entire time.

IMHO, AAS just isn't fun with 64 poeple.. Once you're down to your last flag it just becomes a game of spawn camping until the round is over. There's enough of your infantry there to keep the flag, but the enemy is also moving in killing you as you try to move out. I guess AAS mode isn't for me because I didn't like it when we tried it on the private server last fall.. Both teams just converge on one flag and duke it out. Meh.

Anyone up for finding an extraction server on Saturday?
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Old 05-13-2006, 10:08 PM   #9 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

I just tried it out today, and Perry, I think I played the same map as you with the USMC spawning on the carrier. I didn't have a very good experience, mainly because NO ONE was using VOIP. And I mean, not a single person responded to a radio check. It made coordinating attacks completely out of the question. So I was pretty much left to fend for myself, did ok in the K/D department but didn't feel like I was getting any meaningful gameplay out of it. It seems good in concept, but it played out badly on the server I was on. Not even the PR mod guys playing were Mic'd.

I want to try an extraction map though. I think it was a symptom of the people on the server that led to my bad experience rather than the mod itself.
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Old 05-14-2006, 09:57 AM   #10 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

Extraction, if played on a server like TG, could be the best thing ever. The map starts out with 2 UCB's for the extraction team, and spawn points between those two for the attackers. Extraction team must lead the SUV (Driver+VIP) from it's spawn point all the way to the other UCB. SUV offers no fire power, but spawns between at least two Humvees. A littte bird is also provided for intel purposes and quick transport for a full squad.

If Communication is enabled (VOIP didnt work on the server i tried) it should prove to be one of the more original and exciting modes. Eve without Comms, my hear was racing when I was driving the SUV and the VIP yelled out go go go! while missiles whizzed by.

Time to try Single Objective.

I'd also like to point out that I had no problem playing this mod with my ancient PC. Kudoes for the PR team for not upping the sys req's. Even when using the binoculars with Night Vision, everything worked just like vanilla.
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Old 05-14-2006, 10:07 AM   #11 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

I played this today, its like tac mod but with pubbie players...crazy

The respawn time was 30 secs, on tac mod I see a long respawn time as part of the game and thats fine when
playing as part of a good squad, but on prj reality with pubbies a long respawn time just annoyed me.

I also played extraction, with an organised team it would be great, but on pubbie server its deranged beyond belief

The one variation I did really enjoy was night maps, but with no SF night vision gogles.
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Old 05-14-2006, 10:46 AM   #12 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

There are NVG... hit the 7 key.
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Old 05-14-2006, 03:10 PM   #13 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

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Originally Posted by Exploding_Silver
I also played extraction, with an organised team it would be great, but on pubbie server its deranged beyond belief
I got in one full round of extraction on Saturday night. First attempt, the SUV got blown up because someone tried driving it through the middle of Mashtuur. Second attempt, the SUV raced off by itself and went all the way along the map border. The MEC were to busy camping the Hill getting kills and didn't notice where the SUV went.. So it made it around to the hotel unopposed and the round ended in like 5 minutes. Need more than that average mayhem for this to be good, I think.

VOIP worked on that server I saw you on, Shafik. Unfortunately, I bluescreened a minute or two after we said hi, so I didn't get to play that map. Looked fun. I actually had someone in my squad that has played on tacmod nights with us.
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Old 05-18-2006, 03:51 PM   #14 (permalink)
 
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Re: Project Reality Mini Mod 0.3 Released

I tried this again and once again it was a really, really bad experience. Once again no one (including PRMM team members on the server) was using VOIP, and it was very much every man for himself. I could only play for 10 minutes before getting frustrated and going back to vanilla. Its a shame because it's such a promising mod, but it seems like the people who are always on the server are worse than the pubbies in vanilla BF2. You'd think people would be a little bit more into the "reality" role play based on the name of this mod, but in my experience that is not the case.

I hate to write this mod off completely, because the maps are pretty nice, the MiniBirds are fun as all heck... But why would I play PRMM when I can just load up game-monitor.com, find some guys with the |TG| tag on a vanilla pub, and have a much more rewarding experience?
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Old 05-18-2006, 05:41 PM   #15 (permalink)



 
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Re: Project Reality Mini Mod 0.3 Released

You've hit a key point about TG there, Evo....

... that it's not about the game or mod we play... it's about the people and style we play with. The worst mod with a TG mentality will outshine a great mod with "me" / pubby mentality. A bad day at TG is still one hundred times better than a great day on a pub server.

The PR .3 mod has some great features... some taken directly from the tac mod. It still boils down to the people we're with and how we play the game.
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