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  1. #16
    munchkin's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    Kilrogg, this is incredible. You've definitely put a lot of time and work into this, and the payoff is spectacular. Great job!

    [conduct][volun][drill][sg-c1][tpf-c1]
    |TG-2nd|munchkin
    Nec aspera terrent.


  2. #17
    Kilrogg's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    Oh and for pronounciation, let's say it's "Ini-Shail" (like Eenee-shail). I have no idea what it means and doubt it's even Asian, it just sounds Asian. I took the name from a MMORPG I used to play (Dark Age of Camelot), it's the name of an island that nobody ever goes to in the game and my map originally started as an island (it changed forms like 4 times).


  3. #18
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    Re: Map: Inishail Forest v1.0 Released!

    Like the look of it, especially being infantry only, ive been waiting for an infantry only map for a long while. Spent some time playing around on local server with it but will be looking forward to getting a few more people on and giving it a proper run out. Good work mate.



    Quote Originally Posted by Ribbons
    The tactical and strategic application of textile accoutrements is a constantly underrated part of battle.



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  5. #19
    Lorian's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    Can we set this up on server 2 somtime today, or tomorrow? I really want to play this, it looks fantastic .
    |TG| Lorian
    Member since 18th February 2006



  6. #20



    asch's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    Beautiful map Kilrogg. I look forward to playing it.


  7. #21
    Dick Blonov's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    Quote Originally Posted by FBmantis
    MNM tommorrow?
    Yes please

    Great map Kilrogg!

    DB
    |TG-6th|Blonov

    «The faster the bird, the more bugs it can eat, you could say.» BigGaayAl

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  9. #22
    phenom880's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    screens look great,im downloading now. Infantry only=nice
    lets see how this thing plays!


  10. #23
    TychoCelchuuu's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    Sweet, looks great. The only problem I can see from the screenshots is that I think it's unlikely that a Chinese village would be hanging a large, bright pink dress out to dry on a clothesline.
    |TG-Irr|TychoCelchuuu


  11. #24


    WhiskeySix's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    o_0

    "...a lot of "cover" is only "concealment" when the right ordinance is applied." - Draeh



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  13. #25
    Mjr Doodie
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    Re: Map: Inishail Forest v1.0 Released!

    Quote Originally Posted by TychoCelchuuu
    Sweet, looks great. The only problem I can see from the screenshots is that I think it's unlikely that a Chinese village would be hanging a large, bright pink dress out to dry on a clothesline.
    please explain


  14. #26
    TychoCelchuuu's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    Quote Originally Posted by Mjr Doodie
    please explain
    I think there's a difference between a city like Beijing or Shanghai and a tiny settlement in a forest.
    |TG-Irr|TychoCelchuuu


  15. #27
    Dick Blonov's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    Quote Originally Posted by TychoCelchuuu
    I think there's a difference between a city like Beijing or Shanghai and a tiny settlement in a forest.
    Whatever. Anyone have her phone # ?



    DB
    |TG-6th|Blonov

    «The faster the bird, the more bugs it can eat, you could say.» BigGaayAl

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  17. #28
    Exploding_Silver's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    16 player - 3 flags in triangle , no UCBs, with forest in the middle, intense infantry play
    32 player - 5 flags in circle around the lake, do you go clockwise or anti-clockwise
    64 player - 2 UCBs with distinct possibility of standoff across the road

    I'm eager for these games, all looks great



  18. #29
    Kilrogg's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    For the admins, the game settings (the tickets and stuff) are copy/pasted from the vanilla version of Mashtuur so you may have to adjust ticket bleed/count and flag capture time. I noticed that the flag capture solo on a local server was about as fast as having 2-3 people on the TG server.

    Also could one of you edit my original post and add that there is no single player support yet right above or below the installation instructions, I can't edit it anymore. Thanks.


  19. #30
    lunisicx's Avatar
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    Re: Map: Inishail Forest v1.0 Released!

    I made an installation for this map and nice map Kilrogg.

    Download Inishail_Forest.exe
    [TG-5th JTF] LuNiSiCx
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