-
06-06-2006, 08:57 PM #16
Re: Update: Inishail Forest v1.1
I am still having trouble downloading this map. For some reason I cannot connect to any tacticalsites.com website or any members.tacticalgamer.com sites. (Cannot download tacmod either), is there a mirror anywhere?
-
06-07-2006, 04:41 AM #17
Re: Update: Inishail Forest v1.1
Seems to work for me, try it again.
|TG| Lorian
Member since 18th February 2006




-
06-07-2006, 06:55 PM #18
Re: Update: Inishail Forest v1.1
I DL it with no problems. This is a great map Kilrogg! way to go.
Slow is Smooth. Smooth is Fast!
-
06-08-2006, 02:46 AM #19
Re: Update: Inishail Forest v1.1
Just got finished playing a 16 player game and I think the map is brilliant. I did have some issues with the textures on the sandbag bunkers but I think its probably a driver issue. I'll have to try a new set of ForceWares. That'll probably clear up the problem.
The only issue I had was that it seemed taht some rocks were placed a bit too close to the flag. This was good in the sense that it gave a player trying to capture said flag a nice place to squat and hide for a while. On the flip side, I got hung up on that rock a few times while trying to defend and was killed.
Overall, great map. I definitely enjoyed it more than a lot of the professionally designed vanilla maps. great job, Kilrogg!
-
06-08-2006, 02:48 AM #20
Re: Update: Inishail Forest v1.1
I might change the CP with the rocks in the 16p version a bit, the rock collision mesh is actually not the same as the rock model so you get stuck on invisible rocks.
-
06-08-2006, 03:02 AM #21
Re: Update: Inishail Forest v1.1
I looked through BF2CC and I didn't see any option for bleed or the flag cap rate, but both need to be adjusted. Wish I could point you in the right direction at least. Does anyone else know what needs to be modified?
Originally Posted by Kilrogg
Beatnik

-
06-08-2006, 03:05 AM #22
Re: Update: Inishail Forest v1.1
It's something in Init.con I'm pretty sure... and that can be adjusted server side. Either Icky, Perry or Asch would have to check it out cause they know how bleed/server settings work and I don't.
-
06-08-2006, 03:11 AM #23
Re: Update: Inishail Forest v1.1
In reguards to the flag cap rate, I kinda like it the way it is it makes for a better feel. You have to move very cautious to approach the flag but if you can get close enough to the flag and it turns fast it's kinda a reward for having your cautious movement getting there. I am just giving inout but I kinda like having the faster cap rate personally. Again and I can't say this enough "Great map Kilrogg"!

-
06-08-2006, 10:40 AM #24
Re: Update: Inishail Forest v1.1
yeah - the fast-cap gives it a different feel all together - you really have to maintain a strong perimeter when on defense. and when on offense if you can sneak through the lines, you can turn it with just one or two guys. of course the flipside is that the defenders can retake it quite well... makes for a good back and forth stuggle around the flag!!

|TG-12th|WhiskeySix
-
06-08-2006, 11:05 PM #25
Re: Update: Inishail Forest v1.1
Sorry, I wasn't tuned in to this thread. I will take a look at the bleed issue.
Was bleed working when Inishail was on the private server?Peace through fear... since 1947!
-
06-08-2006, 11:57 PM #26
Re: Update: Inishail Forest v1.1
No, bleed never worked. I didn't really mess around with server settings when I made the map, I copy/pasted the ticket settings from Mashtuur's init.con and figured it'd work.
-
06-10-2006, 02:37 AM #27
- Join Date
- Jul 2005
- Posts
- 4,492
Re: Update: Inishail Forest v1.1
This version has been superseded by version 1.2. Closing thread.
Battlefield Admin(BF2 Rules) (BF2142 Rules)
[volun2][medic][defense3][eng2][support]
[sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2]
Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)






Bookmarks