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Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - Update: Inishail Forest v1.1 - Found some things that were missing from tonight's games on the map. All of the
  1. #1

    Kilrogg's Avatar

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    Update: Inishail Forest v1.1

    Found some things that were missing from tonight's games on the map. All of the ambient sounds and effects (like birds, leaves falling, flies near trash dumpsters etc) were missing because the BF2 Editor apparently doesn't include that file when it packs the map. Those are important things for the ambiance and overall feeling of the map.

    Inishail Forest v1.1 - Fixes:

    - Added ambient sounds and effects
    - Fixed player and vehicle models appearing brighter than normal. They will now "adapt" to the color of the terrain like in a normal BF2 map and no longer stand out so much.

    Download:

    Superseded by version 1.2

    Installation:

    Unzip Inishail_Forest_v1.1.zip into your EA Games/Battlefield2/mods/bf2/Levels folder. You should have an Inishail_Forest folder in /Levels, containing the files Client.zip, Server.zip and Info folder.

    If you install the map while BF2 is running in the background, you must restart BF2 before playing it.
    Last edited by perry; 06-10-2006 at 02:40 AM.

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  3. #2

    wushuhero's Avatar

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    Re: Update: Inishail Forest v1.1

    Kilrogg you ever consider joining a mod team?
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

    ingame name: Zuiquan1

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  5. #3

    Kilrogg's Avatar

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    Re: Update: Inishail Forest v1.1

    I intend to make maps for TacMod. It's not a "big" mod but I'd rather start small and expand from there. Plus I don't play BF2 anywhere else than TG so it would be pointless to do anything else.

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  7. #4

    UnDeaD's Avatar

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    Re: Update: Inishail Forest v1.1

    Thanks for that model fix. Map will be perfect. Looks more professional than alot of the maps in any of the mappacks.
    |TG-12th|Undead


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  9. #5


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    Re: Update: Inishail Forest v1.1

    All servers have been upgraded. I suggest waiting a bit longer between updates to allow for more fixes/tweaks to be done per upgrade.



    -- Suits are what you wear when doing things you shouldn’t want to do anyway.

    FROM THE TACTICAL GAMER PRIMER.
    3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.

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  11. #6

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    Re: Update: Inishail Forest v1.1

    I finally got to get into the map and let me just say WOW Kilrogg that is outstanding work. I have a feeling that you will see a lot of this map in a few weeks. Great work

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  13. #7

    Kilrogg's Avatar

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    Re: Update: Inishail Forest v1.1

    Quote Originally Posted by Tempus
    All servers have been upgraded. I suggest waiting a bit longer between updates to allow for more fixes/tweaks to be done per upgrade.

    Yeah I know, but that was a pretty important issue, especially the player models because USMC models stood out like a sore thumb so hiding in the forest was pretty useless.

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  15. #8

    DrunkenSoul's Avatar

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    Re: Update: Inishail Forest v1.1

    hmmm, for some reason I am not able to download this. I get a "problem loading the page message". Anyone else having trouble?

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  17. #9

    Kilrogg's Avatar

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    Re: Update: Inishail Forest v1.1

    Works for me...the server may have farted for a sec, just keep trying.

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  19. #10

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    Re: Update: Inishail Forest v1.1

    nice work, evrything looks so natural in there settings, really gives the map a nice ambience.

    quick question though: how did you get the vehicles to settle in with eveything and not be bright, did you create hemi maps? and if you did when in the process did you do them, before or after lightmaps, detail maps, etc etc
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

    ingame name: Zuiquan1

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  21. #11

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    Re: Update: Inishail Forest v1.1

    I'd also like to thank you, Kilrogg, for not making this a MED settings and above ONLY map, like so many maps out there. My PC handled this map as any Vanilla map. Thats excellent tech work, besides the obvious talent and effort you've put into this map. Well done.




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  23. #12

    Kilrogg's Avatar

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    Re: Update: Inishail Forest v1.1

    Quote Originally Posted by wushuhero
    nice work, evrything looks so natural in there settings, really gives the map a nice ambience.

    quick question though: how did you get the vehicles to settle in with eveything and not be bright, did you create hemi maps? and if you did when in the process did you do them, before or after lightmaps, detail maps, etc etc
    I generated the hemi map after everything was done. I think it only takes the ground color so even if you dont have lightmaps done it should work fine.

    thanks for the comments guys

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  25. #13

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    Re: Update: Inishail Forest v1.1

    What's up with the bleed? It doesn't seem to work...
    |TG| Lorian
    Member since 18th February 2006


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  27. #14


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    Re: Update: Inishail Forest v1.1

    Excellent job Kilrogg! Played a few rounds this afternoon that were basically 5-on-5 and really enjoyed it. Can't wait to play it with 32+ players.

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  29. #15

    Kilrogg's Avatar

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    Re: Update: Inishail Forest v1.1

    The bleed doesn't work no, I don't know why. That's a server-side setting though and whoever takes care of the server settings (icky or perry I think) will need to fix it. I copied the settings from Mashtuur city so in theory there should be bleed and all.

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