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Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - AT Mine Arming Time - Maybe its a good idea to lower that 'arming' time for an AT mine. For
  1. #1

    Thierry's Avatar

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    AT Mine Arming Time

    Maybe its a good idea to lower that 'arming' time for an AT mine.
    For example, you see an enemy car coming up the bridge you are defending, you lay a mine, but the car goes over it before its armed, the mine instead teamkills the friendly chasing car...

    Maybe the arming delay should be set to 1 or 2 seconds, so that a mine becomes active once it really layed.




    BF2 Name: Thez(NL)
    BF2142 Names:
    Thierry(NL) (Sniper)
    Dikkiedik(NL) (Assault)
    Kittekat(NL) (Engineer)
    Dimi(NL) (Support)

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  3. #2

    UnDeaD's Avatar

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    Re: AT Mine Arming Time

    That seems to annoy me quite a bit, It should be active as soon as it hits the ground in my opinion.
    |TG-12th|Undead


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  5. #3

    Thierry's Avatar

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    Re: AT Mine Arming Time

    Not sure if its still the same in 1.11, but in 1.1 a single AT mine doesnt kill a car if it runs over it.
    An AT mine should vaporize any given car IMO, with tanks and APC's I can understand, with armor and all that.




    BF2 Name: Thez(NL)
    BF2142 Names:
    Thierry(NL) (Sniper)
    Dikkiedik(NL) (Assault)
    Kittekat(NL) (Engineer)
    Dimi(NL) (Support)

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