Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 4 FirstFirst 1234 LastLast
Results 16 to 30 of 48
Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - Inishail Forest v1.2 FINAL Released! - I have a question. I downloaded both 1.1 and 1.2, noticed that they were both
  1. #16

    Backlash-7's Avatar

    Join Date
    Apr 2006
    Location
    Albuquerque NM
    Age
    39
    Posts
    448

    Re: Inishail Forest v1.2 FINAL Released!

    I have a question. I downloaded both 1.1 and 1.2, noticed that they were both "zipped" and went to unzip and extract. The problem is that I'm computer stupid and have no idea where to extract these things to. I got it narrowed down to the BF2 folder but where in there do these mods go? Thanks for any help.







    Quote Originally Posted by E-Male View Post
    I was going to click the heels of my ruby red shoes together and say "I want to go home. I want to go home."

  2.  
  3. #17


    Bubba's Avatar

    Join Date
    Jul 2005
    Location
    Goodyear, Arizona, United States
    Age
    57
    Posts
    7,394

    Re: Inishail Forest v1.2 FINAL Released!

    As per the very first post in this thread.

    Installation:

    Unzip Inishail_Forest_v1.2.zip into your EA Games/Battlefield2/mods/bf2/Levels folder. You should then have inside your /Levels folder, a folder called Inishail_Forest with client.zip, server.zip and an "Info" folder in it.


    TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."

    18th SF Operational Detachment Delta

  4.  
  5. #18

    Backlash-7's Avatar

    Join Date
    Apr 2006
    Location
    Albuquerque NM
    Age
    39
    Posts
    448

    Re: Inishail Forest v1.2 FINAL Released!

    Quote Originally Posted by TG_Bubba
    As per the very first post in this thread.

    Installation:

    Unzip Inishail_Forest_v1.2.zip into your EA Games/Battlefield2/mods/bf2/Levels folder. You should then have inside your /Levels folder, a folder called Inishail_Forest with client.zip, server.zip and an "Info" folder in it.
    Thanks, I ran right past that post. I got them unzipped and installed. Did I need to install 1.1 also or is 1.2 an all inclusive update?







    Quote Originally Posted by E-Male View Post
    I was going to click the heels of my ruby red shoes together and say "I want to go home. I want to go home."

  6.  

     
  7. #19

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578

    Re: Inishail Forest v1.2 FINAL Released!

    We will be incorporating Kilrogg's map into the Tac Mod map pack 1. This will be an installer than will install the map in the appropriate location. This should be released very, very soon.

  8.  
  9. #20

    jmaker's Avatar

    Join Date
    Jan 2006
    Location
    Warren, OH
    Age
    32
    Posts
    3,069

    Re: Inishail Forest v1.2 FINAL Released!

    You just need to install 1.2. It is all inclusive as you put it.
    |TG-12th| jmaker

  10.  
  11. #21

    Kilrogg's Avatar

    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Posts
    1,399

    Re: Inishail Forest v1.2 FINAL Released!

    And yes this is the "vanilla BF2" version of the map. The TacMod version will come in the mappack and you won't need to manually unzip anything.

  12.  

     
  13. #22

    asch's Avatar

    Join Date
    Oct 2003
    Location
    Lake Wylie, SC
    Age
    36
    Posts
    11,578

    Re: Inishail Forest v1.2 FINAL Released!

    Quote Originally Posted by Kilrogg
    And yes this is the "vanilla BF2" version of the map. The TacMod version will come in the mappack and you won't need to manually unzip anything.
    The Tac Mod map pack actually installs the vanilla version.... and also provides the overlay to support the map with the mod.

  14.  
  15. #23

    RocketPunch's Avatar

    Join Date
    May 2006
    Location
    NY, USA
    Posts
    1,120

    Re: Inishail Forest v1.2 FINAL Released!

    DLing now
    Slow is Smooth. Smooth is Fast!

  16.  
  17. #24

    wushuhero's Avatar

    Join Date
    Jul 2005
    Posts
    722

    Re: Inishail Forest v1.2 FINAL Released!

    thanks for the tutorial man, you got some real talents in this area, good job
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

    ingame name: Zuiquan1

  18.  

     
  19. #25

    JimmyTwoHand's Avatar

    Join Date
    Dec 2005
    Location
    Birmingham, England
    Age
    31
    Posts
    1,859

    Re: Inishail Forest v1.2 FINAL Released!

    I love this map, although i havent played it with more than about 20 peeps its shaping up to be my favourite of any map i have yet played. Ive been away for a week and nearly had a heart attack when i tried to join inishail on S2 and got the "modified content" error.

    Glad its just a new version and not a complete reinstall for me. Great work and thanks for giving us ground pounders a little breathing space.



    Quote Originally Posted by Ribbons
    The tactical and strategic application of textile accoutrements is a constantly underrated part of battle.

  20.  
  21. #26


    Join Date
    Jul 2005
    Posts
    4,492

    Re: Inishail Forest v1.2 FINAL Released!

    Bug - http://i6.tinypic.com/14kjupg.jpg

    Asch saw it too, so it wasn't just a problem on my system.

    Heh, both times I've played this map I've spent most of the time around that same flag. Would be nice to see the rest of it one day
    Battlefield Admin(BF2 Rules) (BF2142 Rules)
    [volun2][medic][defense3][eng2][support]
    [sg-c1][gchq-c1][tog-c1][ma-c1][taw-c1][tg-c2]
    Support TG | Write for TacticalWiki | BF2 Sig. Generator | TS Help

  22.  
  23. #27

    Kilrogg's Avatar

    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Posts
    1,399

    Re: Inishail Forest v1.2 FINAL Released!

    There's suposed to be a breakable table holding these things. It's always shown when I was working on that area but somewhere between that and finishing the rest of the map it disapeared. If it really bothers you just shoot a nade on them or drive into it and it'll fall down

  24.  

     
  25. #28

    Thierry's Avatar

    Join Date
    Jul 2005
    Location
    The Netherlands
    Age
    24
    Posts
    870

    Re: Inishail Forest v1.2 FINAL Released!

    Cool, can I C4 those billboards?




    BF2 Name: Thez(NL)
    BF2142 Names:
    Thierry(NL) (Sniper)
    Dikkiedik(NL) (Assault)
    Kittekat(NL) (Engineer)
    Dimi(NL) (Support)

  26.  
  27. #29

    Kilrogg's Avatar

    Join Date
    Jun 2005
    Location
    Montreal, Canada
    Posts
    1,399

    Re: Inishail Forest v1.2 FINAL Released!

    if you're really angry at bom or santa sure but they arent destructible

  28.  
  29. #30

    icky's Avatar

    Join Date
    Jul 2005
    Location
    Ottawa Valley
    Posts
    6,152

    Re: Inishail Forest v1.2 FINAL Released!

    Quote Originally Posted by perry
    Bug - http://i6.tinypic.com/14kjupg.jpg

    Asch saw it too, so it wasn't just a problem on my system.

    Heh, both times I've played this map I've spent most of the time around that same flag. Would be nice to see the rest of it one day
    What, you've never seen floating boxes before?
    Peace through fear... since 1947!

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top