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06-25-2006, 03:27 AM #46
Re: Inishail Forest v1.2 FINAL Released!
Maybe we should play the map a couple of more times at full capacity and then people can start coming up with suggestions. The main thing for me is it feels like an assault map, with the USMC assaulting and China defending, except for the fact that China also has a UCB.
Originally Posted by Kilrogg
If we play it a few more times and come up with valid "fixes" I'm sure you can do whatever is necessary and then work with Duke on "updating" the TacMod Map Pack and hopefully everyone who already has the map can just update Ininshail and don't need to download all five maps.
I think if the map is updated and ready to go on, say, a Saturday, we could post a sticky in the forums for five days and roll out the new version on a Thursday, for example. Also the admins could spam the map played prior to Inishail that the next map in rotation is Inishail 1.3 and make an announcement on TS, etc., and if somebody crashes they might then have a clue as to why...|TG-1stMIP|Coridon

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06-25-2006, 01:04 PM #47
Re: Inishail Forest v1.2 FINAL Released!
Actually it might be a good idea to remove the China UCB. It wasn't there originally I just figured people prefered having a UCB. I think it can be removed server-side but I'm not certain.
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06-30-2006, 07:04 PM #48
Re: Inishail Forest v1.2 FINAL Released!
I think the general feeling is that keeping the teams even with both having a ucb or both not is prefered by most of the TacMod team. The single assualt maps tend to become unbalanced if player counts aren't perfectly aligned with the selected map size.
I haven't noticed the map being particularly unbalanced but the 7/17 scrim should be a good litnus test.|TG-12th| SHINER









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