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Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - 7th man in the transport chopper. - After reading ach's post about the primer and the dialog that followed I decided to
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    Rick_the_new_guy's Avatar

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    Post 7th man in the transport chopper.

    After reading ach's post about the primer and the dialog that followed I decided to lobby for a 7th seat in the Transport Chopper. When i first bought BF2 and descovered that only six persons can fit in a slick i smiled and said, "Man, another example of getting close to making a near awsome game." As we all know it makes no sence to fly a mutil million dollar piece of equipment and leave it there to be captured by the enemy or to fall from the sky destroyed after a squad has ejected from it.

    Once i found that another seat was added to the heavy jeep i first thougth, Good night, those Tac Mod guys can do anything with this game. next i thougth, yess!! we can get a transport helo pilot.
    I did not write on this earlier cause The War Lords had me in England with the British SAS getting ready for the scrim. LOL, i find a way to say War Lords in every post! lol.

    Having a 7th spot in the slick would be one of coolest things to happen to the Tac Mod! Yeah, i said that.

    Here is the S.O.P.
    Helo squad is formed.

    Squad leader is in the slick.
    other members are in the Gunships or multi slicks. if there are plenty of slicks, little birds and Gunships you can easily get a full six man chooper squad!! Heck if there are loads of choopers there maybe should be a teamspeak channel for them to get on! Just like in real life.

    Assuming a C.O. is on the team, the slick pilot will recieve orders to were to go and were to pick up players and were to drop them off. Were to do false insertions, Were to pick up wounded men, were to pick up recon personel traped behind enemy lines and being stalked by the enemy, coordinate their gunships to attack places and to watch their back when droping off troops or picking up people. (In real life a Gunshiop will be the sort of wing man to the transport slick in order to keep the enemy down as the slick gets into position to drop off or pick up warriors. ( how often do you see this happen on the server? never)
    The SL in the slick shoud have the coordination to press page up if the commander gives an attack order for the gunship/s. The SL would say "C.O. wants you guys to shoot that icon all to blank."

    Question: how many times do you see slicks used to pick up a squad that is in danger? Never, cause there is not any deadicated slick pilots.
    Just like in real life these pilots would become legend if they can rescue a wounded and retreating squad.
    Example: C.O.: "Squad 3 needs an extraction and quick, they recommed coming in from the north for a low approach, tons of armor south of their position."
    Slick Pilot "10-4, Squad 3 needs a bale, heading in from the north, tankers present south, over"
    Slick piot who is near out of bounds or hovering at 200 meters (do not know a good hover height, do not have that worked out) gets into position.
    Due to the arcade H.U.D. the pilot sees the squad leader on their H.U.D. and appraoches north only meters from the ground. If they have Gunship avaliable, (not dead or presently engaged) they can shoot up the tanks as the chooper hovers in close and pauses for a brief couple of seconds picks up the six man squad, if there are only five, so be. If the Infantry SL did not make it the C.O. will tell the pilot were to drop his cargo off at the flag the SL is going to spawn or pick up the squad leader for a transport so the squad will be together again.

    You see gang this opens up a whole new varable to the game. The slicks will be like knights on a Chess board. Moving an entire squad and flanking in no time flat. (Big surprise the Army called the first Division the 7th Army Air Cavalary when the slicks became mechanized in the early 1960s. )
    This can not happen if someone has to drive up to the chopper get in it, then pick up everybody, then fly to the spot and drop and land the chooper on the ground and then blow it up something!! Meanwhile another squad could be using that or it could be a diverision or something.

    With the slick 7th man pilot the enemy would be all like, did some one get out, what is that chopper hoverin over there next to that bridge? i know they droped off a squad, were are they?, damn i wish we had U.A.V. on the tac mod!!

    My punny brain could not phathom the added varables this would lead to in the Tac Mod with a 7th seat in the slick.

    Too often the slick are used for initial spawn delayed flag caps in the begining of the maps. With the 7th man, it would be cool as hell to parahute out, cap a flag then have the pilot pick u up and do it all again, flying low and fast to the ground, nothing like it!!! The enmey would attack the flag just capt by the squad, no one would be there, meanwhile the slick pilot droped off a whole squad on the position the enemy was just at and cap a flag that gives their team the better tacital advantage. You see, they used the speed of the Chooper to make this happen.
    Furthermore it is simply fun as hell to fly in as a squad just over the trees and ready to hit a location without worring about landing the chopper and all. Due to the parachutes and the small maps a well commanded slick pilot can get a full squad really anywere in seconds!!!! That would speed things up in a good way.

    Another cool thing to have is a 8th seat, for a gunner!!

    Another cool thing would be to have the Transport chooper act like a supply crate (no health though), if players get in it they can get their ammunitions resupplied. Why not!!!! If the slick lands at a flag that needs supplies the warriors can run up to and get some. If the Chooper stays there too long they may get shot all to blank when they leave.

    This idea also makes the C.O. position more important in the Tac Mod!! communication and tactics with the slick would give the team with a compitent C.O. the edge on the mathces.

    If it is possible to make this happen with the programing and all let me know.

    Give me feedback on this gang if you like the idea and all.

    If anyone thinks it would be boring to be a slick pilot two things, i am truly sorry; and I'll put myself in the seat and be a slick pilot for a team if it is done on the mod. By grannies i'll create a in-house squad if need be. (i plan on becoming a SM come July anyway).
    Last edited by Rick_the_new_guy; 06-20-2006 at 11:25 AM.
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    Backlash-7's Avatar

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    Re: 7th man in the transport chopper.

    Not bad Rick not bad at all. If you decide to make a dedicated helo squad let me know. I love flying slicks I just don't get enough practice.

    One thing I will point out is this. The reason we never see a helo extraction is because no one wants to pull out of a CP and leave it for the enemy. The idea of a SL spawn point makes extraction almost pointless. The team can stay in place and fight to maintain that flag, if they die they respawn 100 meters away in the hills where the SL is hiding. Don't get me wrong I would much rather have the entire team pulled out in a chopper, go up to a good jump altitude, get healed and resupplied by the medic and support guys in the squad and the bail out for a concentrated assault. Or get taken a half mile over and dropped to resupply and heal and then retake the flag.

    Hell the 7th man in a slick would make the chopper a lot more useful. I just hate the fact that they are so easy to destroy. A huey slick can take a lot of damage before it craters I just can't believe the blackhawk goes down so easy. Like I said of you want to start up a Slick Squad (although calling ourselves the SS might upset some folks) I'll be your first recruit. We could meet on the private server for practice or jump in with the Irregulars and practice insertions and extractions under fire and low level drop offs. Let me know.







    Quote Originally Posted by E-Male View Post
    I was going to click the heels of my ruby red shoes together and say "I want to go home. I want to go home."

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    Re: 7th man in the transport chopper.

    I love the idea of the 7-player chopper and "Transport Helo" squads so I hate to rain on the parade...but...I'm pretty sure that a 6-player limit per vehicle is hard-coded into BF2 (just like 6-man squads are, etc. etc.). I have read in various modding community forums that there are some "possible" work-arounds for this limit in the works but they are close hold.

    FWIW, one of the ideas "proposed" is to contain a vehicle within a vehicle to make it capable of holding more than 6. I'm not sure how that would work exactly but it sounds complicated. Again, I am unsure of the progress on any of these efforts, but unfortunately, there does not seem to be a simple solution.

    I will continue to delve to see what I can find.

    Edit: Oh, Backlash...I'll take cake...unless you're out...in that case is my only choice "or death"?
    |TG| LoyalGuard

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    Re: 7th man in the transport chopper.

    I read one thread on the modding forum that claimed the limit is 8, but that conflicts with what a lot of other's have said. Also, some people claim that the limit is actually 6-8 per mesh. The blackhawk model is made up of three meshes (body, main rotor, tail rotor), so you could add seats to the other meshes. Having guys sitting on the rotors doesn't really sound like the tacmod's style though.


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    Re: 7th man in the transport chopper.

    Quote Originally Posted by loyalguard
    Edit: Oh, Backlash...I'll take cake...unless you're out...in that case is my only choice "or death"?
    Yeah we only brought a few bits. *laugh* I was watching Eddie Izzard a few minutes ago during lunch and my sides are killing me.







    Quote Originally Posted by E-Male View Post
    I was going to click the heels of my ruby red shoes together and say "I want to go home. I want to go home."

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    Talking Re: 7th man in the transport chopper.

    this would put a smile on my face for real. i remember just getting the game and immediatly falling inlove with the blackhawk and planning of ways to use it covertly and tacticly. but my dreams crashed fast once they removed the minigun usefulness and people got better with tv guided missiles and their aim. i always liked starting a squad purely for flying in low and dropping in hard on the deck, unloading my squad and then lifting off again. if they didn't make it i had them respawn on me or the carrier again. there were many times where my squad was the only one taking and holding flags cause of our mobility. im just tired now adays from watching a single man take a chopper with the intent of using it to their teams advantage.

    so i would love to see a 7th person added to blackhawk mainly as a transport pilot. not so much the squad leader but mainly a insertion/extraction squad member part of a close support squad made up of cobra pilots and blackhawk pilots. i know the TG team can make a awesome map where we can use such a squad and have fun with it. perhaps a map much like mogadishu map or something. i got this game thinking it would be like this but haven't seen much teamplay until i got obsessed with Tactical Gamer. You guys bring life to the game that i had waited for so long and thank you for giving me and everyone else an awesome experience.


    you know what would make my day is seeing a Chinook on the carrier decks all ready to be loaded up and taken into the field to kick ass.... if only

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    Re: 7th man in the transport chopper.

    The only problem is that you would have to have in-chopper VOIP for it to work out well. What happens if orders change midflight? What about a tank or threat in the landing zone, the pilot wouldn't know where to go for an alternate landing? Ground troops just out of view, how do you tell the pilot to back up a little so you can shoot them?

    I would love to see this, but without in-chopper VOIP, it would be hard to implement effectivly for more than a simple transport.

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    Re: 7th man in the transport chopper.

    good points black death5, good imagination.
    In real life the transport chopper has a belly man and at least a door gunner. The pilot/s, belly man, and gunner/s all are on the same radio channel. So pilots gets the feedback if the place is hot or if they need to turn a little for the gunner or what ever.
    The belly man makes sure when the chopper is empty or full enough for the pilot to Go, go, go, go!!! They also make help the gunner with their ammo, they help dudes get in, and through out supplies and such.

    Back to our problem, the Commo rose will need to well managed. The pilot will need to have the frame of mind to know what squad is in his copper. If they are tranporting squad 3, they need to look out for a commo rose from squad 3.

    The C.O. will need to piggy back messages from squad 3 to pilot. Not that time consuming, put seconds matter on the battle field. (hard to get C.O. on Tac Mod)

    One thing that would be clever would be to have a helo transport teamspeak channel for the U.S.A. and For/OP team.
    Squad 3s SL or radio guy gets on the chopper, it takes off, they press control+shift+7 and get on the same channel as the pilot (a radio check is in order). Squad 3s radio guy will communicate to the pilot about the conditoin of the landing zone and what not.


    Judging from what i have read so far, the 7th seat most likly will not happen. NO worries, i promise you a software company will make a more realistic game in the future. I mean how hard is it to immulate life here computer dudes?

    I never have been a computer person, I am more of a Cyborg person. I guess i was born before my time. Please no dirty jokes to follow that.

    Thanks for the feedback gang.
    nice first post 86... and black death5 with his second Millennium. This is a good sign indeed.
    Last edited by Rick_the_new_guy; 06-21-2006 at 11:49 PM.
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    Re: 7th man in the transport chopper.

    *scratches head*
    Now if I'm right...which is probably not the case since I haven't played in ages...there is always an empty co-pilot seat in the transport choppers...? I think that might be a place to stick in another body?

    This could be a change that may get me back into BF2, I was always cut out to be a transport chopper guy...but 6 men always left me...blah...

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    Re: 7th man in the transport chopper.

    It is one pilot and five passengers.

    one would think there would be a spot for a co-pilot, but there is not.

    It would be possible to have a couple of squads that only have five members and have a set pilot and all, but this would require a lot of coordination. the coordination seen in a scrim. hhhmmmmm.
    (PO3) Marcinko_R. (BF2 PR .509) Squad Member
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    Re: 7th man in the transport chopper.

    ok folks to clear up some confusion, it IS possible to have a 7th man in the chopper, in fact you can go up to 8 without any extensive modding. If you wanted to do more than 8 you would have t combine a vehicle with the BH to add more seats, in theory you can have as many seats as you want, depending on how many vehicles you combine into the BH.

    but yeah, 7 is possible, easy squeazy


    I completely agree with you on all parts too, whenever I play on TG servers you will usually find me in a BH and in a dedicated BH squad. We go around doing helo drops into bases, I hover above the flag to act as a spawnpoint, sometimes I have even created medevac squads, were everyones a medic and we usually take the blackhawk to a hot area and go on mass revive missions.

    I even wanted to create an Inhouse squad devoted solely to transports and stuff, but as the prospect of me becoming a supporting member flew away, so did that idea
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

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    Re: 7th man in the transport chopper.

    If anyone knows specifically (technically) how to do this, please provide the information. If you have an example, that would be even better.

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    wushuhero's Avatar

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    Re: 7th man in the transport chopper.

    I would suggest looking at this thread-

    http://bfeditor.org/forums/index.php?showtopic=5956&hl=

    its got some useful information
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

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    Re: 7th man in the transport chopper.

    I would also take a look at this-
    http://bfeditor.org/forums/index.php?showtopic=5578&hl=

    it seems alot easier than going into the .cons and edting them manually
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

    ingame name: Zuiquan1

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    Re: 7th man in the transport chopper.

    Quote Originally Posted by Rick_the_new_guy
    Having a 7th spot in the slick would be one of coolest things to happen to the Tac Mod!
    Something like this?


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