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07-01-2006, 08:03 AM #61
Re: Incense Road (Custom Tac Mod Map - No Flags)
***IMPORTANT UPDATE***
Well, after all the hype and heated discussion created by this thread, regrettably, this project may not reach fruition anytime soon.
Between my weak PC and approximately 23 seperate problems and errors encountered with the BF2 Editor to date with many more foreseen in the future (see my note below) and seeing the amount of time that accomplished map makers like Kilrogg and Shiner have put into their projects, I have decided to put this map on indefinite hold. Considering how good tac mod is now and the abundance of new maps (and known maps on the way), I can't see how this untested project could make a significant contributuion at this time.
I hope to return to it once I have a beefier PC and/or more time to dedicate to the project. If someone would like to take up something similar using my proposed "zone" concept, I would be happy to work with you. Again, sorry for the abrubt let down, but I just didn't want to keep anyone hanging. Thanks for all your help and support!
Note: From reading various posts in the bfeditor.org forum and some limited tests on my system already, it may take my computer 2-3 days just to render the lightmaps for this map. I'm sorry...that's just crazy!|TG| LoyalGuard
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07-01-2006, 11:57 AM #62
Re: Incense Road (Custom Tac Mod Map - No Flags)
You should test your ideas on exesting maps, just modify them. I have already done this and there are indeed numereous obstacles you will encounter. However if you ask and search the bfeditor forum you will find the solution to those problems quickly. When working with existing maps you don't need to render any lightmaps btw.
Originally Posted by loyalguard
I think this thread is very interesting so I like to continue it by proposing my concept for zoneplay.
Basic map.
Scenario 1.
Scenario 2.
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