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Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - Close-Quarters-Combat map - One of the things that really sets BF2 apart from most other FPS I've played
  1. #1

    Kerostasis's Avatar

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    Close-Quarters-Combat map

    One of the things that really sets BF2 apart from most other FPS I've played is the immense size of the maps. Levels are huge, and it takes forever to walk from one side to the other. Vehicles become really important because of this, not just for their firepower, but for their mobility. Infantry battles quite often take place at long range, where the accuracy of most weapons is rather limited.

    As a dedicated infantryman that takes much more pleasure in destroying enemy vehicles than driving my own, I'd really like to see a much smaller map focused on close quarters infantry combat. It would force people to fight at close range by having enough obstacles to seriously limit view range in most places. It could even have extensive indoors areas, (a rarity in BF2), with some buildings large enough to encompass multiple different capture points. I could perhaps see a few light vehicles, but no armor or air.

    Total time to walk from one side of the map to the other, on foot (assuming no one is shooting at you), should be no more than about a minute. But with enough view obstacles, you could still fit a lot of separated areas-of-conflict into a map like this. I'm leaning more towards buildings and indoors areas than obstructions like trees and rocks, but anything will do.

    Would anyone else be interested in seeing a map like this? Would anyone be interested enough to try their hand at MAKING a map like this? (I have precisely 0 map making experience myself.)
    Darkilla: In short, NS is pretty much really fast chess. With guns.
    Yoshi MCF: The fact that you speak Wyz doesn't disprove his insanity. It only proves yours.
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  3. #2

    Rick_the_new_guy's Avatar

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    Re: Close-Quarters-Combat map

    Sounds good to me.
    This would help us out with our squad and fire team formations. the entire squad moving at one time and looking over set directions would be the tactic of the map. Having squads clean out buildings and such would be fun.
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  5. #3


    Coridon's Avatar

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    Re: Close-Quarters-Combat map

    There are a series of maps like this already. It's called the SPECIAL FORCES expansion pack.

    I didn't play all of the maps but quite a few of them had tons of CQC.

    There were still vehicles, but those could easily be removed.
    |TG-1stMIP|Coridon

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  7. #4

    JimmyTwoHand's Avatar

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    Re: Close-Quarters-Combat map

    The problem you may encounter is that it just becomes a team deathmatch scenario. The CO would not have a lot to do and the UAV would cover a proportionately higher amount of space. The possibilities for squad manouvering would not be too high either except as has mentioned at the AOR level.



    Quote Originally Posted by Ribbons
    The tactical and strategic application of textile accoutrements is a constantly underrated part of battle.

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  9. #5

    UnDeaD's Avatar

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    Re: Close-Quarters-Combat map

    Ya, SF is great if you want to rack up the kills, especially on ghost town.
    |TG-12th|Undead


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  11. #6

    Kerostasis's Avatar

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    Re: Close-Quarters-Combat map

    It would have to have all Comm assets disabled. I could see ways for it to work, but I rather suspect that once I've made all the changes I want, I've just created an NS clone anyways. So maybe I should just go play NS.
    Darkilla: In short, NS is pretty much really fast chess. With guns.
    Yoshi MCF: The fact that you speak Wyz doesn't disprove his insanity. It only proves yours.
    Pokerface: It's now cheaper to put gas on my cereal. I am saddened.

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