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Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

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Old 02-16-2007, 04:33 PM   #16 (permalink)


 
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Re: Desert Conflict & Eve of Destruction

I don't think that DC for BF2 will be as big a thing as DC was for 1942. Back then we were moving from a historical scenario to a modern one, whereas I consider vanilla BF2 to be a 'Desert Combat' scenario to start with.
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Old 02-16-2007, 04:56 PM   #17 (permalink)



 
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Re: Desert Conflict & Eve of Destruction

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I don't think that DC for BF2 will be as big a thing as DC was for 1942. Back then we were moving from a historical scenario to a modern one, whereas I consider vanilla BF2 to be a 'Desert Combat' scenario to start with.
Agreed. It will probably have some fanfare due to it being a "remake", but I expect EoD to have more game play impacts. From what I understand, it will fall somewhere between PoE2 and PR.
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Old 02-16-2007, 06:10 PM   #18 (permalink)
 
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Re: Desert Conflict & Eve of Destruction

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I don't think that DC for BF2 will be as big a thing as DC was for 1942. Back then we were moving from a historical scenario to a modern one, whereas I consider vanilla BF2 to be a 'Desert Combat' scenario to start with.
Yeah but the storyline/scenario (for me, anyway) is practically an insignifiicant part of a mod. Really it's the gameplay, fundamental changes to the engine (like PR's quartermaster), vehicles, maps, balance, etc. that give these total conversion mods legs.

Not saying that the mod will be as big for BF2 as it was, but if it isn't, I don't think it will be due to the storyline/scenarios necessarily.
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Old 02-16-2007, 07:05 PM   #19 (permalink)
 
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Re: Desert Conflict & Eve of Destruction

I played the first DC from Alpha to Final so much my eyes bled.... ok that is a bit dramatic. Needless to say I am excited to check this MOD out, but I'm ready to be disappointed. Although CTF may be fun to play again!

IF it is a winner, then I'll be working hard on spreading the good word. I agree with the whole spreading thin concept, but am willing to adapt... I've been gaming long enough to know that a great game or MOD can take people/communities by surprise.

It's all about the community experience here I know I'm pretty new to the TG community but I'm comfortable saying "Where are WE going next?" - a conversation for another thread...

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Old 02-19-2007, 12:51 PM   #20 (permalink)
 
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Re: Desert Conflict & Eve of Destruction

Personally I'm not really watching out for these two mods. They are remakes of things I don't know (never played 1942 due to crappy infantry), and as they don't seem to have features that stand out, they cannot attract much of my attention.

A lot of mods seem to be built around one idea. E.g.:
Let's make that old map in a new game!
Or let's make a mod where you have Australian soldier skins instead of American skins!

I admit that is an exaggeration, but if a mod offers no new game play, just new skins and models, it's going to go down to the competition.

Personally I'm on the lookout for
-forgotten hope and
-battlefield pirates!
Both offer very different theatres.

In the end though if any other mods offers me a new experience and is well implemented, I am sure to check it out.

Ps how about bfpirates? Will anyone play that? I surely will.
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Old 02-19-2007, 01:39 PM   #21 (permalink)
 
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Re: Desert Conflict & Eve of Destruction

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Originally Posted by BigGaayAl View Post
Personally I'm not really watching out for these two mods. They are remakes of things I don't know (never played 1942 due to crappy infantry), and as they don't seem to have features that stand out, they cannot attract much of my attention.

A lot of mods seem to be built around one idea. E.g.:
Let's make that old map in a new game!
Or let's make a mod where you have Australian soldier skins instead of American skins!

I admit that is an exaggeration, but if a mod offers no new game play, just new skins and models, it's going to go down to the competition.

Personally I'm on the lookout for
-forgotten hope and
-battlefield pirates!
Both offer very different theatres.

In the end though if any other mods offers me a new experience and is well implemented, I am sure to check it out.

Ps how about bfpirates? Will anyone play that? I surely will.
Um...Forgotten Hope 2 is a remake of the original Forgotten Hope mod for Battlefield 1942.
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Old 02-19-2007, 02:10 PM   #22 (permalink)
 
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Re: Desert Conflict & Eve of Destruction

I know, but it's in WWII!!!!!!
I know, but it's with pirates!!!
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Old 02-19-2007, 06:40 PM   #23 (permalink)
 
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Re: Desert Conflict & Eve of Destruction

I'm looking forward to BFPirates. I loved the first one. Riding the Komodo Dragon and chomping people was fun.

I don't know if a Pirate game will take off here a TG. If it inspires team play, I'd say it shouldn't be dismissed simply because of the Pirate theme. Thoughts anyone?

I'm not sure about FH2. I never played the first one. I just remember playing Desert Combat the first time any really enjoying the faster moving vehicles and faster firing weapons. I don't know if driving around in a Jeep that feels like it has 50 hp is going to bother me. We'll see.
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Old 02-19-2007, 09:41 PM   #24 (permalink)
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Re: Desert Conflict & Eve of Destruction

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I'd think it would depend on popularity. If a mod where to become popular enough to fill dozens of servers 24/7 (not likely) then TG should consider a server. A well administered server with some TG squad leaders is a powerful promotional tool. That's evident in the recent influx of supporting members who found TG from the 2142 or POE2 server.
As a former DC junkie I can only hope that the new version is close to the quality (at the time) of the original. It will be interesting to see how squad play pans out on the giant desert maps. I can see A-10s cluster bombing squads out of exisistence with a single pass. The old game was a total free for all, especially the CTF version. What might have been condidered teamplay in the past was more like a few hungry stray dogs banding together to get the last piece of meat out of the dumpster. As for popularity, the original DC was running 24/7 on hundreds of servers. I hope the new version is conducive to squad/team play.
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Old 02-23-2007, 08:25 AM   #25 (permalink)

 
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Re: Desert Conflict & Eve of Destruction

Some of these mods have fairly open testing recruitment. Get some individiuals out there and test. EOD was pretty easy to get in on, but I think it's closed now that it's so close to release. Check with the others and you'll get an idea.
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Old 03-02-2007, 03:40 PM   #26 (permalink)
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Exclamation Re: Desert Conflict & Eve of Destruction

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I don't see a problem with getting rid of POE2 and 2142.
Blasphemy, get rid of PoE...Grrrr, watch your back Hoy...

I'm all for add'l mods, but spreading thin should be a concern...but what the heck, what do I know. I'm having problems enjoying PR right now...a little bit different, but I will keep on trying since most ppl seem to enjoy it, guess it takes time.
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Old 03-05-2007, 08:34 AM   #27 (permalink)
 
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Re: Desert Conflict & Eve of Destruction

And I thought Sam Hoy liked us.

Just kidding its all good. I hope TG continues to support PoE2 as we love playing on the server (I know I do when my PC is working).

My personal favorites that are coming are FH2, 1918, Pirates, and EoD. So many good mods in the works and I really wish the mod sceen had a larger player base but some people are just too attached to their stats and awards. I have been into the mod sceen since 1942 (all mine listed were in 1942) and am really just a big fan of mods who is lucky enough to now make maps for my personal favorite.
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Old 03-05-2007, 05:16 PM   #28 (permalink)
 
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Re: Desert Conflict & Eve of Destruction

You know I love you Greasy, the POE/BF2142 are just easy targets!
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Old 03-05-2007, 11:31 PM   #29 (permalink)


 
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Re: Desert Conflict & Eve of Destruction

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And I thought Sam Hoy liked us.

Just kidding its all good. I hope TG continues to support PoE2 as we love playing on the server (I know I do when my PC is working).

My personal favorites that are coming are FH2, 1918, Pirates, and EoD. So many good mods in the works and I really wish the mod sceen had a larger player base but some people are just too attached to their stats and awards. I have been into the mod sceen since 1942 (all mine listed were in 1942) and am really just a big fan of mods who is lucky enough to now make maps for my personal favorite.
PoE2 has a very large base here, so we will certainly continue to support it. From what I understand, there are a lot of great new features being added to it as well..

But your point about the overall playerbase for the mods is true.. The stats/ranking system from EA has ruined the future of modding for the Battlefield series. It takes so much effort to make a mod , and the playerbase is just not there to support all the deserving mods. It is quite sad, actually.
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Old 03-06-2007, 01:09 AM   #30 (permalink)
 
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Re: Desert Conflict & Eve of Destruction

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I'm not sure about FH2.
Neither am I. However I am much more a fan of the ww2 theatre then I am of the fictional bf fuzziness.

Imo WW2 is the last large scale symmetrical warfare. In Ww2 you still had heroes, you had good guys, etc. In those days it was easy. The good guys were those who didn't invade other countries... now It's just all a bloody depressing mess. WW2 lends itself a lot more to immersion, at least it does for me.
For some reason shooting "enemy combatants" just ain't shooting "de moffen" (dutch for krauts)!

When I'm shooting say an m1 garand, I'm also learning a bit of the history, I'm remembering what should never have happened. That is why I will surely give FH2 a good chance, and then some more. I just hope they start cooperating with PR now rather then later.

Just to add; it is amazing to see old people here speak of the Americans with wide eyes, their mouths watering with the taste of the chocolate the yankees gave them. How foolish of some to think ANYONE in "old" Europe has forgotten what those men have done, for our grandfathers and mothers.
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