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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#1 (permalink) |
![]() Join Date: Oct 2006
Location: Knoxville, TN
Age: 37
Posts: 398
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Desert Conflict & Eve of Destruction
It looks like Desert Conflict is just around the corner. Is anyone interested in this mod? I'm cautiously optimistic on this one.
http://www.desert-conflict.org/ The Vietnam mod, Eve of Destruction is also due in a week or so. I hope it's a great mod and it can fill servers. http://www.eodmod.com/forum/portal.php I'd like to know what the TG community thinks about the longevity of the BF2 engine and it's mods. I guess it's possible that TG could support one of these mods if there is enough interest. Maybe now is the time for chatter. |
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#2 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,337
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Re: Desert Conflict & Eve of Destruction
I was a huge fan of Desert Combat for BF1942 so I'll be watching iti closely. The admins have briefly discussed supporting the mods, but it all comes down to whether the mods are of sufficient quality.
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-F- Beatnik
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#3 (permalink) |
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Join Date: Oct 2005
Location: Glendale, AZ
Age: 37
Posts: 2,983
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Re: Desert Conflict & Eve of Destruction
I think the BF2 community needs to tread very lightly with regards to hosting another mod. Currently TG is hosting three different BF2 games and the TG BF2 players are already spread pretty thin. If we continue to spread the community any thinner it will affect all the other BF2 games in a negative way.
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#4 (permalink) |
![]() Join Date: Sep 2005
Location: Albuquerque, NM
Age: 58
Posts: 423
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Re: Desert Conflict & Eve of Destruction
I was a great DC fan before BF2 came out, but I really share Drizzid's concerns. With PR, POE, and BF 2142, we are spread very thin. I see no way we can support a fourth BF series game.
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![]() The time for calm and rational discussion has passed. Now is the time for senseless bickering. |
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#5 (permalink) |
![]() Join Date: Oct 2006
Location: Knoxville, TN
Age: 37
Posts: 398
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Re: Desert Conflict & Eve of Destruction
I'd think it would depend on popularity. If a mod where to become popular enough to fill dozens of servers 24/7 (not likely) then TG should consider a server. A well administered server with some TG squad leaders is a powerful promotional tool. That's evident in the recent influx of supporting members who found TG from the 2142 or POE2 server.
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#7 (permalink) | |
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Join Date: Oct 2005
Location: Glendale, AZ
Age: 37
Posts: 2,983
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Re: Desert Conflict & Eve of Destruction
Quote:
The admins here are very diligent about making smart decisions regarding what should or should not be done. I am sure they will be discussing it when the mod comes out
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#8 (permalink) |
![]() Join Date: Jan 2006
Location: Warren, OH
Age: 28
Posts: 2,643
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Re: Desert Conflict & Eve of Destruction
Yes Drizzid but we should at least try it out. I mean it could be just as fun as POE2 is. If it's free and is polished and balanced then why not?
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#9 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,337
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Re: Desert Conflict & Eve of Destruction
From what I read on their site, this alpha release may not be as polishied/balanced as POE2. But I'll be watching it and definitely checking it out myself. When it gets released, someone please use this thread to let us all know!
Also - yeah DC for 1942 basically extended the shelf life of that game at least another year (or two). ALL the vehicles/maps/balance issues in DC were far superior to 1942's stock maps. So the potential is definitely there for DConflict.
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-F- Beatnik
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#10 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,248
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Re: Desert Conflict & Eve of Destruction
The admins are very concerned with the playerbase being spread too thin. We also have Forgotten Hope on the horizon.
Between PoE2, PR, DC, FH, EoD, and 2142, there are way too many mods for our playerbase, so we will have to make a decision about what mods we do end up supporting.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#11 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,962
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Re: Desert Conflict & Eve of Destruction
When TG first launched BF2, we didn't have the player-base to support the server. Those TGers that were around before BF2 came out decided to make the dedication to growing the TG population. Those players did not always join together in the same squads... they spread themselves out to teach the new players and direct them to the TG site.
This is where we're lacking. There are plenty of players (internally and externally combined) to support a server for each of the mods... as long as we make the effort to work with these new players and bring them on-board. Everyone will have their favorite mod and many players will stick to one or two. When you find that mod you really enjoy... let's all make the extra effort to build a larger, stronger TG player-base. We're just the community to do that but it will take effort, patience and time.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#12 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Desert Conflict & Eve of Destruction
Quote:
If you want any new game or mod to be popular at TG, you have to get people to enjoy playing it at TG. That is entirely on you as a player or a leader. It isn't about convincing other TG members that they have to support your game. It is about boosting the experience itself. Those of us who have experienced the best of BF2 squad play at TG have very high expectations. I think that is what gives people the feeling of slipping quality. The quality is great, but it has been better. New folks never cease to be impressed at the things we expect. So uh... I kinda jumped on a soapbox there... We can support lots of mods IF they are popular AND our admin team can handle the load to keep the standards high. With big games like BF2 and it's mods, it takes a huge popularity to keep the servers full, so we can't guarantee any mod will last for long.
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Peace through fear... since 1947! |
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#13 (permalink) | |
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Join Date: Aug 2006
Age: 19
Posts: 310
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Re: Desert Conflict & Eve of Destruction
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#15 (permalink) |
![]() ![]() ![]() Join Date: Sep 2005
Location: Massachusetts
Age: 43
Posts: 2,494
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Re: Desert Conflict & Eve of Destruction
With PRM (my personal favorite -along with tacmod) just in it's infancy I'd be really bummed if we dropped it.
Never played DC. I'd give it a try and I'd play it if TG hosted it but man our plate is full as it is.
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|TG-22nd|Grunt ![]() "When force is necessary, it must be applied boldly, decisively, and completely. But one must know the limitations of force; one must know when to blend force with maneuver" - Leon Trotsky |
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