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02-14-2007, 08:53 PM #1
Desert Conflict & Eve of Destruction
It looks like Desert Conflict is just around the corner. Is anyone interested in this mod? I'm cautiously optimistic on this one.
http://www.desert-conflict.org/
The Vietnam mod, Eve of Destruction is also due in a week or so. I hope it's a great mod and it can fill servers.
http://www.eodmod.com/forum/portal.php
I'd like to know what the TG community thinks about the longevity of the BF2 engine and it's mods. I guess it's possible that TG could support one of these mods if there is enough interest. Maybe now is the time for chatter.
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02-14-2007, 08:58 PM #2
Re: Desert Conflict & Eve of Destruction
I was a huge fan of Desert Combat for BF1942 so I'll be watching iti closely. The admins have briefly discussed supporting the mods, but it all comes down to whether the mods are of sufficient quality.
Beatnik

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02-14-2007, 09:07 PM #3
Re: Desert Conflict & Eve of Destruction
I think the BF2 community needs to tread very lightly with regards to hosting another mod. Currently TG is hosting three different BF2 games and the TG BF2 players are already spread pretty thin. If we continue to spread the community any thinner it will affect all the other BF2 games in a negative way.

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02-14-2007, 09:12 PM #4
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Re: Desert Conflict & Eve of Destruction
I was a great DC fan before BF2 came out, but I really share Drizzid's concerns. With PR, POE, and BF 2142, we are spread very thin. I see no way we can support a fourth BF series game.

The time for calm and rational discussion has passed. Now is the time for senseless bickering.
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02-15-2007, 12:28 AM #5
Re: Desert Conflict & Eve of Destruction
I'd think it would depend on popularity. If a mod where to become popular enough to fill dozens of servers 24/7 (not likely) then TG should consider a server. A well administered server with some TG squad leaders is a powerful promotional tool. That's evident in the recent influx of supporting members who found TG from the 2142 or POE2 server.
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02-15-2007, 12:39 AM #6
Re: Desert Conflict & Eve of Destruction
I didnt play DC for 1942, but i heard great things about it. Ill definitely check it out.
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02-15-2007, 01:29 AM #7
Re: Desert Conflict & Eve of Destruction
If DC is anywhere close to as good as DC 1942 it will be played here and played here a lot. The only thing is it should replace one of the existing mods that we are running here at TG. We can't host all of the mods that come out and you can't continue to thin out the veteran TGers. That would create issues with quality of play on all of the servers.
The admins here are very diligent about making smart decisions regarding what should or should not be done. I am sure they will be discussing it when the mod comes out
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02-15-2007, 01:42 AM #8
Re: Desert Conflict & Eve of Destruction
Yes Drizzid but we should at least try it out. I mean it could be just as fun as POE2 is. If it's free and is polished and balanced then why not?
|TG-12th| jmaker

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02-15-2007, 03:45 PM #9
Re: Desert Conflict & Eve of Destruction
From what I read on their site, this alpha release may not be as polishied/balanced as POE2. But I'll be watching it and definitely checking it out myself. When it gets released, someone please use this thread to let us all know!
Also - yeah DC for 1942 basically extended the shelf life of that game at least another year (or two). ALL the vehicles/maps/balance issues in DC were far superior to 1942's stock maps. So the potential is definitely there for DConflict.Beatnik

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02-15-2007, 05:24 PM #10
Re: Desert Conflict & Eve of Destruction
The admins are very concerned with the playerbase being spread too thin. We also have Forgotten Hope on the horizon.
Between PoE2, PR, DC, FH, EoD, and 2142, there are way too many mods for our playerbase, so we will have to make a decision about what mods we do end up supporting.



-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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02-15-2007, 06:06 PM #11
Re: Desert Conflict & Eve of Destruction
When TG first launched BF2, we didn't have the player-base to support the server. Those TGers that were around before BF2 came out decided to make the dedication to growing the TG population. Those players did not always join together in the same squads... they spread themselves out to teach the new players and direct them to the TG site.
This is where we're lacking. There are plenty of players (internally and externally combined) to support a server for each of the mods... as long as we make the effort to work with these new players and bring them on-board.
Everyone will have their favorite mod and many players will stick to one or two. When you find that mod you really enjoy... let's all make the extra effort to build a larger, stronger TG player-base. We're just the community to do that but it will take effort, patience and time.
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02-15-2007, 06:38 PM #12
Re: Desert Conflict & Eve of Destruction
I was going to post something exactly like this when I first saw this thread. BF2 didn't have 40 TG regulars when it started out, but it had some quality leaders on the server, and that made it grow. That combined with the popularity of the game made it grow strong in a hurry.
If you want any new game or mod to be popular at TG, you have to get people to enjoy playing it at TG. That is entirely on you as a player or a leader. It isn't about convincing other TG members that they have to support your game. It is about boosting the experience itself.
Those of us who have experienced the best of BF2 squad play at TG have very high expectations. I think that is what gives people the feeling of slipping quality. The quality is great, but it has been better. New folks never cease to be impressed at the things we expect.
So uh... I kinda jumped on a soapbox there...
We can support lots of mods IF they are popular AND our admin team can handle the load to keep the standards high. With big games like BF2 and it's mods, it takes a huge popularity to keep the servers full, so we can't guarantee any mod will last for long.Peace through fear... since 1947!
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02-15-2007, 08:26 PM #13
Re: Desert Conflict & Eve of Destruction
I don't see a problem with getting rid of POE2 and 2142. But on a more serious (although I wouldn't cry if we didn't support those mods, I have a feeling a lot of people will) note we can still provide limited support for some of the smaller mods like POE2 and DC by not hosting 24 hour servers but bring them in for weekly events like we do with tacmod.Between PoE2, PR, DC, FH, EoD, and 2142, there are way too many mods for our playerbase, so we will have to make a decision about what mods we do end up supporting.
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02-16-2007, 04:52 PM #14
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Re: Desert Conflict & Eve of Destruction
I'm definitely interested in these mods, I've been waiting for them for a long time.
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02-16-2007, 05:16 PM #15
Re: Desert Conflict & Eve of Destruction
With PRM (my personal favorite -along with tacmod) just in it's infancy I'd be really bummed if we dropped it.
Never played DC. I'd give it a try and I'd play it if TG hosted it but man our plate is full as it is.|TG-1st|Grunt
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