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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#1 (permalink) |
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Join Date: Mar 2007
Age: 21
Posts: 48
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EOD Release Date Confirmation
Quote from EOD
Release Date Confirmation : taichi @ Mon Apr 02, 2007 7:50 am Thats right folks, the release date we gave yesterday was no joke, and you don't even need to be on our mailing list to get it! So barring any last minute hitches, the mod will be released to the public on Friday. This isn't a half mod, where you have some reskinned weapons the same old bf2 soldiers and vehicles, this is the real deal. All new weapons, all new soldiers, all new vehicles and all new maps. This is a full on total modification. First Impressions: We have created a new HUD look from the spawn interface colors all the way down to new Loading Screens and military topo style minimaps. This release will focus on infantry combat mainly, you will have the following weapons to play with.... US Army CAR15 Colt1911 Bowie Knife Grease Gun M14 M16 M21 M40 M60 M72 M79 frag M79 smoke Remington Shotgun Thompson Remote Detonated Claymores M61 Grenade North Vietnamese / Vietcong AK47 SVD Dragunov Mosin Nagant RPG MAS49\56 Mosin Sniper Nambu PPSH41 RPD SKS Tokarev TT33 Type56 RGD Grenade Bouncing Betty Remote Det Dynamite Machete Almost all of the other Kit items have been replaced as well. This includes new Med bags, ammo cans, and a syringe in place of the shock paddles. We also have several new Stationary Weapons in game. US Army Mounted M60 Mounted 50Cal 80MM Mortar M2A1 Artillary NVA\VC Mounted DSHK 81MM Mortar M46 Artillary Gun ZPU4 AA Gun However, that doesn't mean there are no vehicles to play with. We have US Army M151A MUTT Jeep (several variations) M113 APC (several variants) M48 Tank V100 M35 Deucenehalf M109 Arty M1A1 Tank M551 Tank Cobra Loach Huey Dustoff Huey Slick Huey Gunship North Vietnamese / Vietcong BRDM BTR60 BTR50 T72 Tank GAZ69 Jeep T34 Tank T54 Tank T62 Tank And then we have the Maps Stream (Conquest + Single Player/Coop) Closefire (Conquest) Dawn At The Rice Paddies (Conquest) Deep Jungle (Conquest) Lost in Vietnam (Conquest + Single Player/Coop) Lost in Vietnam Nights (Conquest + Single Player/Coop) OverRun (Assault) OverRun the Beggining (Conquest) Purple Haze (Conquest + Single Player/Coop) Radio Tower (Conquest) Radio Tower Night (Assault) River Run (Objective) River Run the Aftermath (Conquest) Truong Song Chasm (Conquest) We Were Soldiers Once and Young (Conquest) Who'll Stop the Rain (Conquest + Single Player/Coop) Map list is subject to change. As you notice, there are two new game modes! Assault, the defending team must defend their one and only flag. If it is greyed by the other team all is lost and the opposing team wins. If the flag is defended for the preset 20 minute durration of the round then the defending team wins the round. With Objective mode the gameplay is simple. There will be destructable objects scattered through the map that the defending team must defend\repair. Once those objects are destroyed the attacking team wins. If the objects are defended and held in tact for the duration of the round the defending team wins. Sounds: Don't stop reading now! Theres even more! In addition to all of the things listed above which you expect we have gone a bit farther. Almost all of the Dialogs have been replaced With new! This includes Rose Coms and any additional voices like "Throwing Frag" and death sounds. Thanks to a few talented voice actors this was accomplished for both USA and NVA\VC teams. We also have a completely new Soundtrack for all loading screens! There are somewhere around 30 new tracks Performed recorded and edited by Taichi! All of these songs are geared towards the Vietnam era Music Genre and do a very good job of setting up atmosphere. The new sounds however, do not stop here! Almost all of the weapons and vehicles have brand new sounds. In addition the maps as well have brand new ambient environment sounds. To Finish the expectations up please take into consideration that our mod team works with one concept in mind and that is GAMEPLAY. If you dont like our not so uber grafix or our lack of animations for most of the weapons, too bad! We mod solely for the gamer, as gameplay as our #1 objective at all times. The exact time of release will be decided and posted later in the week. We hope you are as excited as we are to get back to tearing up the jungles of South East Asia! And Lastly I would like to give a Super Special Thanks out to Trahn Lee Liao from the rest of the team! He has done a huge amount of all of the coding, and game tweaking to make the EoD experience a whole new one. He has also spent numerous hours debugging and compiling builds for our testers to play with. Thanks a heap Trahn! Without you there would be no EoD! We shall see you Friday! |
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#2 (permalink) |
![]() Join Date: Nov 2006
Location: Washing County, Pa.
Age: 42
Posts: 950
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Re: EOD Release Date Confirmation
um havent heard of this one,, or have and didnt realy pay attention,,, would you happen to have a link for the main site??? its sounds interresting so far,, might give it a whirl
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|TG-6th| Cappy ![]() ![]() ![]() ![]() ![]() |
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#4 (permalink) |
![]() Join Date: Nov 2006
Location: Washing County, Pa.
Age: 42
Posts: 950
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Re: EOD Release Date Confirmation
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|TG-6th| Cappy ![]() ![]() ![]() ![]() ![]() |
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#7 (permalink) | |
![]() Join Date: Jan 2007
Location: Tennessee
Age: 29
Posts: 675
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Re: EOD Release Date Confirmation
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No doubt, EoD on BF2 will be worth it. I for one can't wait! |
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#9 (permalink) | |
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Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
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Re: EOD Release Date Confirmation
Quote:
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-33rd- BaneII Smokers & Jokers |
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#15 (permalink) |
![]() Join Date: Feb 2006
Location: Fort Worth,Texas
Age: 22
Posts: 5,845
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Re: EOD Release Date Confirmation
Yeah its better than Dcon, but the HUD is garbage, that green does not work, and it looks very amaturish, those everything else seems to be good, and pro-like.
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