+ Reply to Thread
Page 5 of 6
FirstFirst 1 2 3 4 5 6 LastLast
Results 61 to 75 of 83
  1. #61
    Lucky Shot's Avatar
    Join Date
    Aug 2005
    Posts
    4,637

    Re: Snake Eyes: How to play as USMC

    We followed every move marker you gave us as a CO. Sorry we didn't hear your initial instructions as there were a lot of people talking in teamspeak and after awhile you tune out all the random chatter. You have to use the move markers as a CO.

    Lucky Shot


  2. #62
    Magonushi's Avatar
    Join Date
    Sep 2007
    Location
    Brooklyn, NY
    Age
    24
    Posts
    124

    Re: Snake Eyes: How to play as USMC

    The thing is that the CO can't use the move marker until he spawns in. So typing it out and chatting it out several times pre-start are the most he can do. As soon as the round hits for this map he should start looking for Arty targets to break open a path at the attack point (IMO).

    Is there a way to give every squad the same command at once? When there are 6 or more squads it starts getting to be a hassle to assign them all to the same beachhead.
    "Divide and rule, a sound motto. Unite and lead, a better one." -Goethe


  3. #63
    Lucky Shot's Avatar
    Join Date
    Aug 2005
    Posts
    4,637

    Re: Snake Eyes: How to play as USMC

    I was initially going to say no that you have to assign them all separately but that may not be true. There is a way where you can select multiple squads for voice chat (2 at the same time or 3). You may be able to do the same with assigning squads. Select all the squads and then give them an order on the map. I have never tried it.

    Lucky Shot



  4.  
  5. #64
    Battlefield Officer

    FBmantis's Avatar
    Join Date
    Aug 2005
    Posts
    5,296

    Re: Snake Eyes: How to play as USMC

    Quote Originally Posted by Lucky Shot View Post
    Select all the squads and then give them an order on the map. I have never tried it.
    Yep works like that.
    |TG-12th|mantis


  6. #65
    Magonushi's Avatar
    Join Date
    Sep 2007
    Location
    Brooklyn, NY
    Age
    24
    Posts
    124

    Re: Snake Eyes: How to play as USMC

    I will try that next time. Still no way to fix the whole pre-round ordering though
    "Divide and rule, a sound motto. Unite and lead, a better one." -Goethe


  7. #66
    Judge_Leo's Avatar
    Join Date
    Mar 2007
    Location
    Northern Minnesota
    Age
    49
    Posts
    83

    Re: Snake Eyes: How to play as USMC

    Quote Originally Posted by Magonushi View Post
    No. That squad eventually ran into resistance and died to the last man. I had spend the minute+ of prespawn server time repeatedly saying "Everyone hit south beach." That was why I was a bit upset when they went north.

    And I've had my fair share of having to follow orders I don't agree with. But after telling the commander my opinion I still let him make the final call.

    And Judge Leo, the fun part about this map is the struggle to get ashore. Make it too easy or even free and most of the map's unique appeal goes bye bye.
    Well after last night I still stand by my prediction that this map could end up with a reputation that makes people press the ESC button when they see it load. After repeatedly trying to get ashore the US didn't even get close to turning a flag and Mantis changed the map mid game.

    I'm sure there will be people that will point out that the landing wasn't executed properly, and I won't disagree, it was a comedy of errors in the squad I was in and we were following the SLs orders quite well. The one time our squad did penetrate the beach head we all got wiped out by our own arty!

    I would rather see a "free" or "easy" landing than wait 5 minutes while all our boats sit empty on the beach. Then when eventually given the order to spawn on the SL die so quickly you don't even have time to see your smoke grenade go off!



  8.  
  9. #67


    WhiskeySix's Avatar
    Join Date
    Oct 2005
    Posts
    11,068

    Re: Snake Eyes: How to play as USMC

    The admin team is investigating some server-side mods we can make to improve the situation (adding more vehicles for US, etc)... stay tuned

    "...a lot of "cover" is only "concealment" when the right ordinance is applied." - Draeh


  10. #68
    kilevvri1's Avatar
    Join Date
    May 2006
    Location
    Montego Bay, Jamaica
    Age
    32
    Posts
    482

    Re: Snake Eyes: How to play as USMC

    Quote Originally Posted by WhiskeySix View Post
    The admin team is investigating some server-side mods we can make to improve the situation (adding more vehicles for US, etc)... stay tuned
    If there was a way to stop ppl from spawning in entire squads on the destroyer, it might not be so bad. Hit the shore then spawn.

    Long May the FFTHFF(5th) live in our memories and our teamplay.


  11. #69
    |30+|SirShotalot's Avatar
    Join Date
    Nov 2006
    Age
    37
    Posts
    237

    Re: Snake Eyes: How to play as USMC

    My squad managed a cap last night on the beach.

    Once we made that cap things were kind of crazy trying to keep everyone revived.

    It took driving the amphibious assault vehicle up to the flag, but, I'm a bit surprised we didn't take an AT missile. There was a small squad of folks on the beach and (I'm guessing) that they were keeping folks busy when we drove on past.

    Anyone d/l the battlerecorder file for that map?

    SSA out.
    |TG-Irr|SirShotAlot
    (SSA for short)









  12.  
  13. #70
    HiTestFest's Avatar
    Join Date
    Sep 2007
    Location
    Jersey
    Posts
    1,420

    Re: Snake Eyes: How to play as USMC

    Great job last night sirshotalot. That was a lot of fun and a moral victory for our squad..
    We actually had them bleeding for something like 9 seconds!!!


  14. #71

    [EDF]_eflight's Avatar
    Join Date
    Oct 2005
    Location
    Rhode Island USA
    Posts
    480

    Re: Snake Eyes: How to play as USMC

    I would recommend that the Ukrainian APC be changed so that it is not amphibious. It easily kills any thing swiming in the water. And would reduce the issue of it attacking the destroyer.

    Short rant: No US navy planner would ever send a single destroyer to land on a contested beach where the odds were 1:1. Its just plain silly. Ther would be an ESG or CSG over the horizen for support. The Marine plan on something like this would be to fly right over the beach to the objective. Thats why they have the MV-22 Osprey. Its called Ship to Objective Manuver (STOM)

    So I would suggest that the addition of a little bird and black hawk would really change this map for the better. A little more realistic and give the US a fighting chance.

    Of course realism would mean about 6 cobras supporting the beach landing. And then we would have a whole different problem.

    Join the 71st Tuesdays and Fridays for POE2 Nights


  15. #72
    kilevvri1's Avatar
    Join Date
    May 2006
    Location
    Montego Bay, Jamaica
    Age
    32
    Posts
    482

    Re: Snake Eyes: How to play as USMC

    Quote Originally Posted by [EDF]_eflight View Post
    Of course realism would mean about 6 cobras supporting the beach landing. And then we would have a whole different problem.
    I take it you mean
    " DEATH FROM ABOVE "

    Long May the FFTHFF(5th) live in our memories and our teamplay.



  16.  
  17. #73

    Join Date
    Nov 2007
    Posts
    148

    Re: Snake Eyes: How to play as USMC

    Ok.....I can see both sides' problems here. But if everything's fair game on shore, then the US needs to have to defend its arty as well. It's damned annoying to be waiting on the US players to get to the beach, and at the last second, the arty kills 2-3 entire squads. As it is, whoever gets in the arty on the ship is consistently the highest scoring player on the map, and with no deaths to boot. Not a great contributor to overall gameplay, I think.


  18. #74

    Namebot's Avatar
    Join Date
    Aug 2007
    Posts
    1,007

    Re: Snake Eyes: How to play as USMC

    The US has to defend its arty... from the TLAM.

    The arty having the most kills with least deaths is inevitable. I don't understand why anyone would have a problem with it if they are concerned about the team and not with having the best K/D.


  19. #75

    Join Date
    Nov 2007
    Posts
    148

    Re: Snake Eyes: How to play as USMC

    I see the arty as no different than firing a piece of mobile arty out of a UCB. It's the same thing.

    If you can't attack one, why can you attack the other?

    And as to the most kills/least deaths thing, maybe it's just me. I can't ever seem to be able to get to the arty. At least with any other vehicle/equipment, sooner or later, you have to share. It definitely takes the fun out of the game, that's for sure.



  20.  
  

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts