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12-19-2007, 01:00 AM #76
Re: Snake Eyes: How to play as USMC
I seem to have confused US with Ukraine in the last post so ignore that part.
BUT
The US arty cannot move and has minimum of defenses. At least if you fire arty out of a UCB you can move if attacked.
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12-19-2007, 01:14 AM #77
Re: Snake Eyes: How to play as USMC
Dunno why you have such a problem with the arty players scoring high. That's just how the game engine works. Personally I love the adrenaline rush from being on the beach, smoke and bullets all around, and arty landing a few feet in front of you. The arty is there to clear the beach as the troops advance, not for getting pure kills. If your only mission is to max out your score, then you are the last person I want on the big guns.
"Divide and rule, a sound motto. Unite and lead, a better one." -Goethe
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12-19-2007, 03:35 AM #78
Re: Snake Eyes: How to play as USMC

|TG-12th|WhiskeySix
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12-19-2007, 07:00 PM #79
- Join Date
- Nov 2007
- Posts
- 149
Re: Snake Eyes: How to play as USMC
I guess. I think it's going to end up being one of those maps I just sit out whenever possible.
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12-26-2007, 01:47 PM #80
Re: Snake Eyes: How to play as USMC
In 32 version they can really take our ship? That is the most stupid idea I ever seen. I understand that this is the analog of Omaha Beach of 1942, but the ship was moving and the beach flag was untouchable once taken by US. Here it is unbalanced at all.
Yesterday I guess it was not a bad squad leading day for me, as my squad was the only one that took points on the beach. We were leading and once we lost points at the beach ( it was stupid for me to go for some other points as we had to defend). Nobody could spawn on me. If I knew that they really can take ship, I would sneak out to take some flags. But I clearly saw at the map, that our flag is "untouchable".
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01-14-2008, 04:56 PM #81
- Join Date
- Nov 2006
- Posts
- 3
Re: Snake Eyes: How to play as USMC
It was was an error on mixed files that caused the issue with the US Destroyer being capturable by UKR(and the ddx guns are out of reach for UKR since they are really just to take the 3 closest flags to the beach, the other flags are out of the ddx guns range so their useless once the US takes control of the beach/hotel/lobby areas)
All Suggestions have been considered, and we have an updated version that will most likely please everyone; all bugs and issues are being adjusted/fixed so that the US team will have a fair chance at landing on the beach(but I can tell you now that it was never intended to be easy to land on the beach, so its not going to be a walk in the park, but the US team won't be faced with a complete massacre trying to land and take the beach flag).
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01-15-2008, 02:51 PM #82
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01-15-2008, 05:17 PM #83
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