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12-06-2007, 06:01 PM #16
Re: Battlegroup Night 12/5 8pm
It was so bad it was fun
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12-06-2007, 06:28 PM #17
Re: Battlegroup Night 12/5 8pm
lol, I didn't enjoy it needed alot of optimization.

Long May the FFTHFF(5th) live in our memories and our teamplay.
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12-06-2007, 08:49 PM #18
Re: Battlegroup Night 12/5 8pm
I've gotta say the best verbal review on TS.
"This would be a good mod, if it didn't suck so bad."
sorry I don't know who said it, I don't know everyones voice yet.
and the chorus of Der Kommissar was pretty good too. and by good, I mean it sucked really bad. heh heh.Park Bench
Doing laps of Lumber Yard, waiting impatiently for another POE Scrim.

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12-06-2007, 09:36 PM #19
Re: Battlegroup Night 12/5 8pm
An other quote from Teamspeak that I heard: "This mod would be awesome if they changed everything." I don't know who said it though. Anyways, aren't the German voice overs directly from POE2?
...the image is one thing and the human being is another...its very hard to live up to an image.
-Elvis Presley at a press conference in New York City, 1972.

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12-07-2007, 12:32 AM #20
Re: Battlegroup Night 12/5 8pm
Not worth the very little space on my HD. (I win!)


I'll cast a vote for DC CTF. My whole TG life is spent with pirates.

Living proof that "Teamplay ensmartens the idiotest of us!"
"Let us be neither hasty nor tardy, and let us always be ready to make a new start. If you fall, rise up. If you fall again, rise up again." St. Peter of Damascus, ~1196 AD
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12-07-2007, 01:55 AM #21
Re: Battlegroup Night 12/5 8pm
Everytime I walked past the plants I felt like I was in Oblivion. (I expected to see "You've successfully harvested Flax seeds.")
Maybe arrows would have made the mod extra fun.
I think that the mod has great potential and more testing/playing/feedback to the developers needs to be done.
I certainly didn't get tired of destroying buildings...
SSA out.
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