Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 2 FirstFirst 12
Results 16 to 21 of 21
Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - bleed rates? - Note that Whiskey's simplification above applies only to 5 CP maps. For small maps, holding
  1. #16

    icky's Avatar

    Join Date
    Jul 2005
    Location
    Ottawa Valley
    Posts
    6,152

    Re: bleed rates?

    Note that Whiskey's simplification above applies only to 5 CP maps. For small maps, holding 2 of 3 would be 5 per minute if the default rate is set to 10.

    Also note that we used to have that formula completely replaced on the TG server with a simpler version which I created. The simpler version had a faster bleed rate and immediately started bleed whenever one team held less flags than the other.
    Peace through fear... since 1947!

  2.  
  3. #17

    WhiskeySix's Avatar

    Join Date
    Oct 2005
    Posts
    13,483
    Blog Entries
    1

    Re: bleed rates?

    Quote Originally Posted by icky View Post
    Note that Whiskey's simplification above applies only to 5 CP maps. For small maps, holding 2 of 3 would be 5 per minute if the default rate is set to 10.
    really? it's the same equation regardless of map size isn't it? and it's just based on the area differential?



    Also note that we used to have that formula completely replaced on the TG server with a simpler version which I created. The simpler version had a faster bleed rate and immediately started bleed whenever one team held less flags than the other.
    I'd be in favor of faster bleed

    |TG-12th|WhiskeySix

  4.  
  5. #18

    Magonushi's Avatar

    Join Date
    Sep 2007
    Location
    Brooklyn, NY
    Age
    26
    Posts
    124

    Re: bleed rates?

    Quote Originally Posted by WhiskeySix View Post
    I'd be in favor of faster bleed
    +1
    "Divide and rule, a sound motto. Unite and lead, a better one." -Goethe

  6.  

     
  7. #19

    Lucky Shot's Avatar

    Join Date
    Aug 2005
    Posts
    4,636

    Re: bleed rates?

    Even on maps like Snake Eyes? Perhaps something different is needed for assault maps.

    Lucky Shot

  8.  
  9. #20

    Magonushi's Avatar

    Join Date
    Sep 2007
    Location
    Brooklyn, NY
    Age
    26
    Posts
    124

    Re: bleed rates?

    Quote Originally Posted by Lucky Shot View Post
    Even on maps like Snake Eyes? Perhaps something different is needed for assault maps.
    A little bit higher ticket count for the assaulting team would do the trick.
    "Divide and rule, a sound motto. Unite and lead, a better one." -Goethe

  10.  
  11. #21

    icky's Avatar

    Join Date
    Jul 2005
    Location
    Ottawa Valley
    Posts
    6,152

    Re: bleed rates?

    Quote Originally Posted by WhiskeySix View Post
    really? it's the same equation regardless of map size isn't it? and it's just based on the area differential?
    Yes, it is the same formula, but on a 3 flag map, the flags will (typically) each have a value of 50. Therefore, the diff on a 2-1 split is 100-50=50. So the per minute bleed will be 50% of the default.
    Peace through fear... since 1947!

  12.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top