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02-04-2008, 01:15 PM #1
quick prone when engaging
I am pretty new to POE, so please forgive my ignorance. I have forgotten quite a bit about bf2vanilla as well...
When I come across an enemy and make visual contact the enemy usually goes prone and starts shooting. I tried testing deviation and it seems that there is a time delay penalty when going prone. But the time from when you go prone to the time you notice the accuracy improvement seems minimal. that penalty seems non existent if you are scoped.
I know in 2142, a game I am more familiar with, going prone gives you great accuracy after you have been prone for about 1.5 seconds. before then your accuracy suffers. Going prone when you engage in 2142 just gets you killed. prone is for camping in that game usually...
I am just looking for advice on what is appropriate. I typically will go to a knee if I am firing a gun. should I be going prone instead? is going prone quickly in a fight frowned upon or is it accepted practice?
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02-04-2008, 01:38 PM #2
Re: quick prone when engaging
As long ans you can get your shot off, and not dolphin flop all over the place. Not that you would ever do that, just saying. Crouched or prone is good enough, aim for the head though gives a better advantage.

Long May the FFTHFF(5th) live in our memories and our teamplay.
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02-04-2008, 02:05 PM #3
Re: quick prone when engaging
Crouch or prone both drastically improve your accuracy, if you're holding a support weapon, you really want to be prone. Test it off line to see the difference in accuracy.
Going prone quickly isn't frowned upon, prone spam I think is (prone-crouch-prone-crouch-prone-crouch). And there's no settling time like in BF2142[1], the effect is near instant.
The firing mode also matters a lot. If you're at any distance, single shot is your best friend. When you're prone and firing single shot, you will see laser like accuracy.
FWIW, I typically try to reserve full auto for when I expect to engage within 45 feet or so.
[1] I've been told that there's no settling time, but in my experience resting my crosshairs for just an instant before I open up helps.
Edit:
Bonus tip, test the difference in accuracy between using iron sights/scopes while kneeling and just using the on screen crosshair when prone. For a weapon like the M249 SAW you can save yourself valuable time by just going prone and not switching to the iron sights before opening up at short distances.|TG-12th| fallen

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02-04-2008, 02:11 PM #4
Re: quick prone when engaging
It also seems from what I have heard there seems to be some delay from what you see on screen to what is actually happening. I have heard that by the time you see your enemy drop..roll.. and fire.. they have already done it seconds before you actually see it. It amazed me when I switched from 2142 to PoE at how quick some folks were able to do it and really was kinda making me mad till I did some research on it and found out that there seems to be some delay in the graphic from what actually happened. I may be totally wrong here and someone else might be able to explain it better but that is what I have seen.
SWTOR - Ashenhart - Sith Inquisitor
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02-04-2008, 02:16 PM #5
Re: quick prone when engaging
Nope, that's it. The animation you see only very loosely corresponds to what the server (Who is the ultimate authority) thinks is happening.
When you go prone from your own perspective, it's pretty much instant. When you see someone else go prone it takes a moment, and they may appear to roll or otherwise move around a lot in the process.
All that movement is just client side eye candy. In reality (as far as the server is concerned) they're already flat on the ground and aiming for you.|TG-12th| fallen

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02-04-2008, 02:27 PM #6
Re: quick prone when engaging
Taking a knee or going prone is the difference between life and death. It gives you a huge accuracy bonus, especially when using the sights. The main weapon that is different is the support weapons as taking a knee gives some bonus but really are not effective unless prone and completly useless standing.
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02-04-2008, 04:49 PM #7
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02-04-2008, 05:10 PM #8
Re: quick prone when engaging
Crouch and live, stand and die! I'd rather live than die.
Saying its abusing a flaw is acceptable for going prone but crouching a lot less so methinks. Hell if you ever opened up a Support gun point black and hit nothing but air, you would appreciate the need to crouch or go prone. But then again you probably have.

Long May the FFTHFF(5th) live in our memories and our teamplay.
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02-04-2008, 05:14 PM #9
Re: quick prone when engaging
If the main reason for going prone was to exploit the animation in helping you avoid getting hit I'd agree. I tend to think it would then fall under the same rule as jumping to avoid fire.
But by the rules of the game, going prone is necessary to achieve any kind of accuracy. The animation is a side effect of that.
Sure it's a flawed game mechanic, but there are lots of little things like this in the BF games: undergrowth only renders so far, legs stick out through walls, curves are smoothed out at a distance. As long as everyone is aware of these things, the playing field is level and hopefully there'll be a little bit less frustration. So unless the POE team somehow changes it, it's just something to be aware of.|TG-12th| fallen

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02-04-2008, 05:55 PM #10
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Re: quick prone when engaging
Crouching is acceptable. Its normal, your model doesn't roll over the place making it hard to hit.
Not really, crouching provides the accuracy without the model deviation. Going prone to achieve that little bit extra, IMO, is more of trying not to get shot.







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02-04-2008, 06:06 PM #11
Re: quick prone when engaging
If you don't go prone with a support gun your basically committing suicide. With other guns...just depends on the situation and gun your using. Its partly about gaining accuracy and partly about presenting a more difficult target to hit. The quirks of the bf2 engine have always been there...I don't believe the poe2 devs can change any of this stuff. You'll get used to this stuff pretty quickly...its just part of bf2. 2142 had a few engine changes that added the prone accuracy delay.
|TG-12th|mantis


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02-04-2008, 06:11 PM #12
Re: quick prone when engaging
You may want to just test the difference in accuracy between crouch and prone.
Secondly, in regards to not getting shot, there's a difference between going prone to reduce the target area, and going prone to use the animation as a distraction.
Either way, this is kinda a moot discussion as there is no problem with going prone on TG servers. I understand the annoyance, and there are plenty of situations where its questionable, but I disagree with the assertion that that the animation would be the primary motivation for using it.|TG-12th| fallen

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02-04-2008, 06:37 PM #13
Re: quick prone when engaging
Ehh, I have never really noticed the whole roll animation. I know it happens but I have never though it caused me to miss. But then again it is hard to miss when you are behind them and your paddles are charged.
|TG-12th| Sawviper

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02-04-2008, 08:33 PM #14
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02-06-2008, 11:12 PM #15
Re: quick prone when engaging
Clear!
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