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03-15-2008, 06:15 PM
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#16 (permalink)
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Join Date: Nov 2006
Location: Norfolk, England
Age: 30
Posts: 1,150
Tournaments Joined: 0 Tournaments Won: 0
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
He has one of them new Nvidia 9600's and apparently his drivers are choosy about what games it lets him play.
I heard last Sat on the TG TeamSpeak that he managed to get it working the previous night but was unable to get it working that day which excluded him from the TG POE2 internal scrim, which was a shame.
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03-15-2008, 07:13 PM
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#17 (permalink)
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Join Date: Mar 2007
Location: Indianapolis, IN
Age: 33
Posts: 209
Tournaments Joined: 0 Tournaments Won: 0
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
Here's hoping for a "Spies Like Us" mod with the addition of one Mobile AA vehicle at the Launch Site flag for me so I can finally get some kills.
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03-15-2008, 08:27 PM
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#18 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,696
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
I'm sure one of the mods finally allows mantis to kill us in ways that were previously impossible. Like tossing med packs or ammo bags in our face thereby crushing our skulls. lol.
The BFCL 2142 5v5 season is over tomorrow night, so my Wednesdays are open for a while. I'll be there.
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03-16-2008, 12:33 AM
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#19 (permalink)
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Battlefield Officer
Join Date: Aug 2005
Posts: 4,805
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
Quote:
Originally Posted by Rick_Slick
Here's hoping for a "Spies Like Us" mod with the addition of one Mobile AA vehicle at the Launch Site flag for me so I can finally get some kills.
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While this is a joke...I'll point out to everyone that if it wasn't in the map previously it won't be in the map through a server side mod. No tanks running around fallen, no mig on berezan, etc
Quote:
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Originally Posted by Draeh
I'm sure one of the mods finally allows mantis to kill us in ways that were previously impossible.
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True story
...and here is a teaser screen for Saturday.
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03-16-2008, 01:07 AM
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#20 (permalink)
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OFP Admin
Join Date: Jan 2007
Location: AZ-In the cool A/C
Age: 45
Posts: 1,728
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
Quote:
Originally Posted by draeh
I'm sure one of the mods finally allows mantis to kill us in ways that were previously impossible.
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He didn't want you to see this but....
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03-16-2008, 02:55 AM
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#21 (permalink)
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Join Date: Aug 2007
Location: Quebec
Posts: 166
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
Who knows maybe we will get to see those aliens invaders again....
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03-17-2008, 03:13 AM
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#22 (permalink)
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Join Date: Feb 2006
Location: Fort Worth,Texas
Age: 23
Posts: 6,554
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
I will be there.
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03-17-2008, 07:33 AM
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#23 (permalink)
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Battlefield Officer
Join Date: Aug 2005
Posts: 4,805
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
Sundays screenshot but on Monday.(oops)
BTW its been mentioned to me that these are not revealing. Remember this is me just teasing.  Some of these setups I kind of want to be a surprise. If you are familiar with the mod and maps you will likely pick up on what I'm showing you if you think about it for a minute. As we get closer to Wed they will get progressively more interesting as you can see from the one above.
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03-18-2008, 12:49 AM
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#24 (permalink)
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Join Date: Sep 2006
Posts: 33
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
Quote:
Originally Posted by FBmantis
...and here is a teaser screen for Saturday.

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SweeT!
Very cool Idea Mantis. I hope I can make it.
Will Battle Recorder be running?
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03-18-2008, 02:37 AM
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#25 (permalink)
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Join Date: Dec 2005
Location: Oregon
Age: 44
Posts: 39
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
I'll be there, don't get to game with you guys much as I'm usually working evenings. I'm on vacation all this week and am really looking forward to this!
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03-18-2008, 01:25 PM
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#26 (permalink)
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Join Date: May 2007
Location: Somerset, England
Posts: 1,803
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
Quote:
Originally Posted by FBmantis
If you are familiar with the mod and maps you will likely pick up on what I'm showing you if you think about it for a minute. As we get closer to Wed they will get progressively more interesting as you can see from the one above. 
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Aaaaaah! I get it! He's added an extra boat, right?
This should be fun. The problem is, I have no idea what the radiation signs mean... (apart from radiation, obviously. I meant, is there, I dunno, some sort of pickup kit with a pistol that shoots tactical nukes or something...?)
__________________
|TG-Irr| westyfield

Thanks Sonic for this sig!
Irregular since Sept 15th, 2007

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03-18-2008, 01:37 PM
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#27 (permalink)
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Join Date: Feb 2006
Location: Fort Worth,Texas
Age: 23
Posts: 6,554
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
The radiation icon in the regular un-modded map was to show that's where you need to nuke the truck thingy.
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03-18-2008, 04:41 PM
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#28 (permalink)
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Battlefield Officer
Join Date: Aug 2005
Posts: 4,805
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
FYI I've had a pc issue and lost some of my work. I was able to recover most of it. We are still good to go for Wednesday although my Spies mod was lost and may not get rebuilt in time. :/
I didn't get a screenshot out last night because of this but I can do it now. Here are Mondays and Tuesdays together.
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03-18-2008, 04:50 PM
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#29 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,696
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
Quote:
Originally Posted by FBmantis
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draeh approves of AA.
My hope is that these are accompanied by a large number of targets.
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03-18-2008, 04:51 PM
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#30 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Re: Modding the Mod - A Wednesday March 19th Special Event Night
Quote:
Originally Posted by draeh
draeh approves of AA.
My hope is that these are accompanied by a large number of targets.
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take a closer look at the minimap
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