-
03-15-2008, 06:15 PM #16
Re: Modding the Mod - A Wednesday March 19th Special Event Night
He has one of them new Nvidia 9600's and apparently his drivers are choosy about what games it lets him play.
I heard last Sat on the TG TeamSpeak that he managed to get it working the previous night but was unable to get it working that day which excluded him from the TG POE2 internal scrim, which was a shame.

POE2 Developer


-
03-15-2008, 07:13 PM #17
Re: Modding the Mod - A Wednesday March 19th Special Event Night
Here's hoping for a "Spies Like Us" mod with the addition of one Mobile AA vehicle at the Launch Site flag for me so I can finally get some kills.
-
03-15-2008, 08:27 PM #18
Re: Modding the Mod - A Wednesday March 19th Special Event Night
I'm sure one of the mods finally allows mantis to kill us in ways that were previously impossible. Like tossing med packs or ammo bags in our face thereby crushing our skulls. lol.
The BFCL 2142 5v5 season is over tomorrow night, so my Wednesdays are open for a while. I'll be there.










-
03-16-2008, 12:33 AM #19
Re: Modding the Mod - A Wednesday March 19th Special Event Night
While this is a joke...I'll point out to everyone that if it wasn't in the map previously it won't be in the map through a server side mod. No tanks running around fallen, no mig on berezan, etc
True story
Originally Posted by Draeh

...and here is a teaser screen for Saturday.
|TG-12th|mantis


-
03-16-2008, 01:07 AM #20
-
03-16-2008, 02:55 AM #21
- Join Date
- Aug 2007
- Location
- Quebec
- Posts
- 167
Re: Modding the Mod - A Wednesday March 19th Special Event Night
Who knows maybe we will get to see those aliens invaders again....
-
03-17-2008, 03:13 AM #22
Re: Modding the Mod - A Wednesday March 19th Special Event Night
I will be there.
|TG-12th|Undead

-
03-17-2008, 07:33 AM #23
Re: Modding the Mod - A Wednesday March 19th Special Event Night
Sundays screenshot but on Monday.(oops)

BTW its been mentioned to me that these are not revealing. Remember this is me just teasing.
Some of these setups I kind of want to be a surprise. If you are familiar with the mod and maps you will likely pick up on what I'm showing you if you think about it for a minute. As we get closer to Wed they will get progressively more interesting as you can see from the one above.
|TG-12th|mantis


-
03-18-2008, 12:49 AM #24
-
03-18-2008, 02:37 AM #25
Re: Modding the Mod - A Wednesday March 19th Special Event Night
I'll be there, don't get to game with you guys much as I'm usually working evenings. I'm on vacation all this week and am really looking forward to this!
-
03-18-2008, 01:25 PM #26
Re: Modding the Mod - A Wednesday March 19th Special Event Night
Aaaaaah! I get it! He's added an extra boat, right?
This should be fun. The problem is, I have no idea what the radiation signs mean... (apart from radiation, obviously. I meant, is there, I dunno, some sort of pickup kit with a pistol that shoots tactical nukes or something...?)
|TG-Irr| westyfield

Sig pic by Sonic, avatar by Chalcas. Thanks!
Irregular since 2007.
-
03-18-2008, 01:37 PM #27
Re: Modding the Mod - A Wednesday March 19th Special Event Night
The radiation icon in the regular un-modded map was to show that's where you need to nuke the truck thingy.
|TG-12th|Undead

-
03-18-2008, 04:41 PM #28
Re: Modding the Mod - A Wednesday March 19th Special Event Night
FYI I've had a pc issue and lost some of my work. I was able to recover most of it. We are still good to go for Wednesday although my Spies mod was lost and may not get rebuilt in time. :/
I didn't get a screenshot out last night because of this but I can do it now. Here are Mondays and Tuesdays together.

|TG-12th|mantis


-
03-18-2008, 04:50 PM #29
-
03-18-2008, 04:51 PM #30
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)



Reply With Quote







Bookmarks