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Old 05-01-2008, 11:20 AM   #16 (permalink)
 
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Re: Modding the Mod 2 - Friday May 2nd

if Mosely convinces me, I'll be trying out TF2 free weekend. or taking sabbatical.

have fun everyone.
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Old 05-01-2008, 12:22 PM   #17 (permalink)
 
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Re: Modding the Mod 2 - Friday May 2nd

I'm gonna have to install a extra case fan or two for that map LOL!
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Old 05-01-2008, 12:36 PM   #18 (permalink)
 
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Re: Modding the Mod 2 - Friday May 2nd

Is that a Shilka captive in the building???

Interesting.
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Old 05-01-2008, 12:49 PM   #19 (permalink)
 
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Re: Modding the Mod 2 - Friday May 2nd

Looks to be just another 'stationary AA' pretty much.
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Old 05-01-2008, 12:58 PM   #20 (permalink)
 
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Re: Modding the Mod 2 - Friday May 2nd

Quote:
Originally Posted by DrunkenPirate View Post
Looks to be just another 'stationary AA' pretty much.
The one on the far left inside the building??? That's no static AA I've ever seen. Sure, its static now that its inside the building.
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Old 05-01-2008, 02:09 PM   #21 (permalink)
 
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Re: Modding the Mod 2 - Friday May 2nd

Mantis you bastard! My Shilka! what have you done?!
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Old 05-01-2008, 03:50 PM   #22 (permalink)
 
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Re: Modding the Mod 2 - Friday May 2nd

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The one on the far left inside the building??? That's no static AA I've ever seen. Sure, its static now that its inside the building.
That's what I mean..
It's a Shilka that is locked into the building by the walls, hence it has become a stationary AA.
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Old 05-01-2008, 05:35 PM   #23 (permalink)
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Re: Modding the Mod 2 - Friday May 2nd

hmmmmm
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Old 05-01-2008, 07:07 PM   #24 (permalink)
 
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Re: Modding the Mod 2 - Friday May 2nd

Interesting... I know which flag all the Hind lovers are going to flock to first.
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Old 05-02-2008, 12:22 AM   #25 (permalink)
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Re: Modding the Mod 2 - Friday May 2nd

Your assuming there is a hind...
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Old 05-02-2008, 09:20 AM   #26 (permalink)
 
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Re: Modding the Mod 2 - Friday May 2nd

I guess we'll find out tonight.
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Old 05-02-2008, 11:34 AM   #27 (permalink)
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Re: Modding the Mod 2 - Friday May 2nd

Looks like everyone may need to have their running shoes on at the start of this map.
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Old 05-02-2008, 05:22 PM   #28 (permalink)
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Re: Modding the Mod 2 - Friday May 2nd

No one will be running.


FYI:

- Server will be getting a reboot to activate the mods sometime after the designated seeding time. So until that happens no mods regardless of population count. Just have fun normally...the mods will come and be there for the main primetime hours.

- I'm worried about these ea master server issues hurting the night. Hopefully they stay away but this afternoon this issue was still rearing its ugly head around the 2142 and bf2 servers. About the only thing I can do though is restart the pre round start timer a second time so in the case that we get a bunch of forced disconnects they will have more time to load back in before the round starts. Just stay positive and keep coming back for more!
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Old 05-02-2008, 09:27 PM   #29 (permalink)

 
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Re: Modding the Mod 2 - Friday May 2nd

On the way....
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Old 05-03-2008, 04:24 AM   #30 (permalink)
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Re: Modding the Mod 2 - Friday May 2nd

Hope you guys had some fun. As always some worked...some didn't. I liked Sambir, Risen and Snake Eyes 16(worked better with less people for the late crowd) the best myself. Guardian and Berezne didn't have enough people.:/ Odessa surprised me with the amount of people on the ground...lot less pilots this time. Didn't get to play Carpathian.
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