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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - Modding the Mod 2 - Friday May 2nd - if Mosely convinces me, I'll be trying out TF2 free weekend. or taking sabbatical. have
  1. #16

    ParkBench's Avatar

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    Re: Modding the Mod 2 - Friday May 2nd

    if Mosely convinces me, I'll be trying out TF2 free weekend. or taking sabbatical.

    have fun everyone.
    Park Bench

    Doing laps of Lumber Yard, waiting impatiently for another POE Scrim.


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  3. #17

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    Re: Modding the Mod 2 - Friday May 2nd

    I'm gonna have to install a extra case fan or two for that map LOL!

    The grass is greener on the other side, it just never stays that way.

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  5. #18

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    Re: Modding the Mod 2 - Friday May 2nd

    Is that a Shilka captive in the building???

    Interesting.



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  7. #19

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    Re: Modding the Mod 2 - Friday May 2nd

    Looks to be just another 'stationary AA' pretty much.


    POE2 Developer


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  9. #20

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    Re: Modding the Mod 2 - Friday May 2nd

    Quote Originally Posted by DrunkenPirate View Post
    Looks to be just another 'stationary AA' pretty much.
    The one on the far left inside the building??? That's no static AA I've ever seen. Sure, its static now that its inside the building.



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  11. #21

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    Re: Modding the Mod 2 - Friday May 2nd

    Mantis you bastard! My Shilka! what have you done?!

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  13. #22

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    Re: Modding the Mod 2 - Friday May 2nd

    Quote Originally Posted by draeh View Post
    The one on the far left inside the building??? That's no static AA I've ever seen. Sure, its static now that its inside the building.
    That's what I mean..
    It's a Shilka that is locked into the building by the walls, hence it has become a stationary AA.


    POE2 Developer


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  15. #23


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    Re: Modding the Mod 2 - Friday May 2nd

    hmmmmm
    |TG-12th|mantis

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  17. #24

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    Re: Modding the Mod 2 - Friday May 2nd

    Interesting... I know which flag all the Hind lovers are going to flock to first.



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  19. #25


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    Re: Modding the Mod 2 - Friday May 2nd

    Your assuming there is a hind...
    |TG-12th|mantis

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  21. #26

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    Re: Modding the Mod 2 - Friday May 2nd

    I guess we'll find out tonight.



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  23. #27
    jb4
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    Re: Modding the Mod 2 - Friday May 2nd

    Looks like everyone may need to have their running shoes on at the start of this map.
    |TG-12th| jb4

    "Improvise, adapt and overcome"

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  25. #28


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    Re: Modding the Mod 2 - Friday May 2nd

    No one will be running.


    FYI:

    - Server will be getting a reboot to activate the mods sometime after the designated seeding time. So until that happens no mods regardless of population count. Just have fun normally...the mods will come and be there for the main primetime hours.

    - I'm worried about these ea master server issues hurting the night. Hopefully they stay away but this afternoon this issue was still rearing its ugly head around the 2142 and bf2 servers. About the only thing I can do though is restart the pre round start timer a second time so in the case that we get a bunch of forced disconnects they will have more time to load back in before the round starts. Just stay positive and keep coming back for more!
    |TG-12th|mantis

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  27. #29

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    Re: Modding the Mod 2 - Friday May 2nd

    On the way....

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  29. #30


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    Re: Modding the Mod 2 - Friday May 2nd

    Hope you guys had some fun. As always some worked...some didn't. I liked Sambir, Risen and Snake Eyes 16(worked better with less people for the late crowd) the best myself. Guardian and Berezne didn't have enough people.:/ Odessa surprised me with the amount of people on the ground...lot less pilots this time. Didn't get to play Carpathian.
    |TG-12th|mantis

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