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04-28-2008, 05:31 AM
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#1 (permalink)
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Battlefield Officer
Join Date: Aug 2005
Posts: 4,807
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Modding the Mod 2 - Friday May 2nd
Ladies and Gentleman, it is time for another night of modding fun. I will recycle the previous nights thread info...read below if you are not familiar with this event. For those who played in the previous night...you can expect a solid nights worth of new material and most of the mods from the previous night returning as well if needed.
So what is this all about?
- These are special nights where poe2 maps are modded to produce new experiences. This could include changing flag layouts, changing vehicle layouts, extreme 'battles' or messing with weapon and game properties. Some may be simple changes to alter a favorite map slightly while another may give a map an extreme makeover that yields a completely different experience. Whether you like vehicles or infantry there will be something for everyone. If you are a fan of poe2 you won't want to miss this!
Who can attend?
- Anyone can attend and hopefully we will have a packed server. There is nothing you need to do. Nothing to install. No password. Just join the server like normal and spread the word.
When?
- Friday May 2nd - whenever we reach 40+ players we will start but lets set 7PM EST as the official 'get on and start seeding time' for those who want to help get this thing started Regular conquest versions will be played until we reach 40 players. The earlier we reach 40 the earlier you get to try the new stuff!
This sounds great! When will the next one be?- For now these will be special event nights at an unknown frequency. The content for these nights take a good amount of time to develop. If this becomes popular and enough content is developed perhaps it could turn into a weekly event.
You sure this is gonna work?- THERE MAY BE ISSUES. Some maps could be more laggy than normal with increased vehicle count. There could be a bad spawnpoint or missed balance issue. Perhaps even something that causes a server crash. While everything has been tested as working this doesn't mean something could not go screwy when you add 62 players to the mix. Feel free to report these issues but remember this is all for fun and everything goes back to normal the next night.
More info! Can you give an example?
I will be teasing with screenshots until Friday.(one every day) For every lurking poe2 regular that registers for the forums and says they will attend I will post another screenshot. Here was the previous nights thread if you missed it.
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04-28-2008, 12:12 PM
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#2 (permalink)
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Join Date: Apr 2008
Location: Biloxi, Mississippi
Age: 19
Posts: 285
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Re: Modding the Mod 2 - Friday May 2nd
Hot damn! Moar Scud Forts/Storms! Attend I shall!
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Personal opinions are just that. Personal opinions. Don't take them personally.
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04-28-2008, 01:36 PM
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#3 (permalink)
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Join Date: Jan 2007
Location: NY
Posts: 81
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Re: Modding the Mod 2 - Friday May 2nd
sounds tasty, I may leave for the fishing though
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04-28-2008, 01:55 PM
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#4 (permalink)
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Join Date: Apr 2008
Location: West Texas
Age: 46
Posts: 337
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Re: Modding the Mod 2 - Friday May 2nd
Modding the mod..... modlovely.... i'll be there fer sure
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04-28-2008, 02:50 PM
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#5 (permalink)
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Join Date: Sep 2006
Age: 36
Posts: 59
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Re: Modding the Mod 2 - Friday May 2nd
We will be there.
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04-28-2008, 03:20 PM
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#6 (permalink)
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Join Date: Nov 2006
Location: Norfolk, England
Age: 30
Posts: 1,151
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Re: Modding the Mod 2 - Friday May 2nd
I am off work this week too, so this event I can make!!
w00t
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04-28-2008, 03:21 PM
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#7 (permalink)
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Join Date: Dec 2007
Location: Pennsylvania
Posts: 53
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Re: Modding the Mod 2 - Friday May 2nd
Yes! Friday is last day of classes too, what a glorious Friday it shall be! I hope I get to see the space ships this time, I missed them last time and have yet to ever see them in game.
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04-29-2008, 06:27 PM
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#8 (permalink)
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Battlefield Officer
Join Date: Aug 2005
Posts: 4,807
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Re: Modding the Mod 2 - Friday May 2nd
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04-29-2008, 06:49 PM
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#9 (permalink)
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Join Date: Jan 2007
Location: NY
Posts: 81
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Re: Modding the Mod 2 - Friday May 2nd
What? Where r all my favorite toys??? Where did u hide them mantis???
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04-29-2008, 09:30 PM
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#10 (permalink)
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Join Date: Oct 2006
Posts: 978
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Re: Modding the Mod 2 - Friday May 2nd
I am so going to be there, even if I do lag out and my computer crashes.
@Mercenarie: look at the flag, its neutral.
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04-30-2008, 07:35 PM
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#11 (permalink)
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Battlefield Officer
Join Date: Aug 2005
Posts: 4,807
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Re: Modding the Mod 2 - Friday May 2nd
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04-30-2008, 08:29 PM
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#12 (permalink)
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Join Date: Jul 2007
Posts: 68
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Re: Modding the Mod 2 - Friday May 2nd
Green army - GO
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05-01-2008, 01:09 AM
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#13 (permalink)
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OFP Officer
OFP Admin 
Join Date: Oct 2005
Posts: 10,299
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Re: Modding the Mod 2 - Friday May 2nd
that's a lot of AA
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05-01-2008, 01:28 AM
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#14 (permalink)
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Join Date: Nov 2006
Location: Norfolk, England
Age: 30
Posts: 1,151
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Re: Modding the Mod 2 - Friday May 2nd
Damn, I ain't touching that flag with a barge pole!
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05-01-2008, 01:39 AM
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#15 (permalink)
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Join Date: Oct 2006
Location: Hotlanta
Posts: 1,543
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Re: Modding the Mod 2 - Friday May 2nd
Is that AA on the crane? Dibs!
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