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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - Tank bug testing session Thursday night - your feedback is needed - maybe we need to revisit this testing on the private server... Let me know when
  1. #16

    ParkBench's Avatar

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    Re: Tank bug testing session Thursday night - your feedback is needed

    maybe we need to revisit this testing on the private server... Let me know when I'll drive a target tank. maybe we need like 12 people, and a couple hours to all be in teamspeak, and wail on each others tanks in a more organized fashion.

    last night, the only thing I could offer was, I was sitting on a hill in a tank. and got hit with 2 rounds long before I ever saw the enemy tank. *shrug* I think the mighty K mentioned experiencing the same thing. I started getting out of the tank, and trying to hit the enemy with AT, using the tank a a decoy. : ) then again I can't get the back side of a barn, sooo... its a mooo point (cow's opinion for you friends fans.)

    let me know if you need me to get killed alot some evening.
    Park Bench

    Doing laps of Lumber Yard, waiting impatiently for another POE Scrim.


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  3. #17

    KrautMan's Avatar

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    Re: Tank bug testing session Thursday night - your feedback is needed

    I engaged some tanks at very long range, so long that if I backed up a bit they would have disappeared into the fog, and to my surprise all of my hits registered. I also took hits from long range and received damage from all of them.

    So tell me if I have this right. The Abrams tank was coded differently than the other 3 tanks, and the Abrams does not exhibit the tank bug. Therefore, if all the other tanks coding is changed to the Abrams coding, then the tank bug should be fixed. Is this correct?

    On a side note, I think Rolling Thunder would be a fun map to do an all tank battle for mod night Especially if the tank bug gets fixed.

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  5. #18

    Greasy Mullet's Avatar

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    Cool Re: Tank bug testing session Thursday night - your feedback is needed

    Quote Originally Posted by KrautMan View Post
    So tell me if I have this right. The Abrams tank was coded differently than the other 3 tanks, and the Abrams does not exhibit the tank bug. Therefore, if all the other tanks coding is changed to the Abrams coding, then the tank bug should be fixed. Is this correct?
    Yes, at least in theory. The problem is the bug is so random, that we can not reproduce it on command. Meaning that we can make the changes that we think should fix the issue but we cant load up a server and do something specific to cause the problem and see if its fixed.

    So you guys can understand what prompted the test (and for those interested in whats going on), we noticed that the Abrams did not seem to have the bug. So what I did was looked at the coding of the Abrams shells vs the coding of the other tanks and I was able to find a line of code dealing with collisions on all of our tanks but the Abrams. I then compared it to the BF2 tanks and they did not have that line of code either. So that makes the line of code very suspect considering everything else was almost identical and other vehicles do not have this same issue.

    Before we claim victory on the issue and move on, I wanted to attempt to verify that we were barking up the right tree. With a very limited amount of testers on our team, we could just not simulate the conditions to give us a good chance to encounter the random bug. This is why we came to TG for help and why it was so critical to really push the Abrams to the limit with as many people as possible.

    The verdict of the test was very promising so we have done the changes to the other tanks as well now. I am optimistic that the change will fix the issue but nothing is certain. Thanks again to all the people that helped and I hope this post explains better what we were trying to do and why.

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  7. #19

    KrautMan's Avatar

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    Re: Tank bug testing session Thursday night - your feedback is needed

    Interesting. You guys sure do a lot of work (and for free!), I really appreciate it. I guess we won't know if it's fixed until the newly coded GER and UKR tanks get a baptism of fire on public servers in the next POE release.

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