Welcome to Tactical Gamer

+ Reply to Thread
Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 34
Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - Calling all Fathers - I think woodlands was loading when I punked out... and I think test signed off
  1. #16

    ParkBench's Avatar

    Join Date
    Sep 2007
    Location
    Augusta, ME
    Age
    39
    Posts
    482

    Re: Calling all Fathers

    I think woodlands was loading when I punked out... and I think test signed off at the same time I did.

    well I think I mentioned it in Team Speak... less than 10 people per side... we almost couldn't help by make "uber" squads. the tG guys and non-TG regulars made up one squad per side, then the other 2 squads were 1-3 guys going sniper.

    On cistern. I decided, when my squad filled up (4 members), I wanted to try something different. I'm used to fighting over the middle "oil cistern" flag. I decided to skip it, and try and taken the refinery flag. I sent 2 guys west in a fast mover, and Test and I went East. basically 'bombing' the flag. I fully expected the other team to go straight to oil cistern.

    first time, both halves of the squad got toasted. respawned tried again. Success. when we saw a little push on north town, HiTestFest went back up there and won the Mayoral election by landslide. He stayed there all by himself the whole round. I sat in a dingo on the refinery flag.

    When the text chatter started getting snippy. I drove the dingo in on the cistern flag, and we capped out.

    things were so wide open... a couple of sneaky guys could've wacked me at refinery or messed with test @ north. I hear ya getting out of the fenced in are at cistern was murder... I saw all the folks dropping with the super scope.
    Park Bench

    Doing laps of Lumber Yard, waiting impatiently for another POE Scrim.


  2.  
  3. #17

    Axis of Eeevil's Avatar

    Join Date
    Nov 2005
    Location
    Corvallis, OR
    Age
    39
    Posts
    1,156

    Re: Calling all Fathers

    That was me getting snippy. Actually more like fed up and disappointed that there was so much fire being brought to bear on a flag that the team wasn't trying to cap. It was really just 2 or 3 of your team-members griefing and making it less enjoyable for a lot of us...I was glad to see you and others coming in to finally cap it and git 'r done. I have no problem with getting capped out fair and square.

    As Draeh said, numbing, with some frustration and good squad-play thrown in. Not quite enough to make me spend more of my Father's Day free time though, so I bailed after Risen, I think.

    Haven't really felt like playing since really.

    Oh, My Grandma died Sun. morning, that may be some of it...forgot to factor that in.
    http://www.tacticalgamer.com/image.php?type=sigpic&userid=8109&dateline=1228866  808

    Living proof that "Teamplay ensmartens the idiotest of us!"

    "Let us be neither hasty nor tardy, and let us always be ready to make a new start. If you fall, rise up. If you fall again, rise up again." St. Peter of Damascus, ~1196 AD


  4.  
  5. #18

    ParkBench's Avatar

    Join Date
    Sep 2007
    Location
    Augusta, ME
    Age
    39
    Posts
    482

    Re: Calling all Fathers

    Quote Originally Posted by Axis of Eeevil View Post
    That was me getting snippy.

    Oh, My Grandma died Sun. morning, that may be some of it...forgot to factor that in.
    Very sorry to hear about Grandma.

    can't explain the snipers on the cisterns.. I think that was typical pubbies. the hind guy was in my squad, but he game me the impression he wasn't any good at flying. I figured you guy would just shoot him down. sorry about that.

    I couldn't figure out why a SL wasn't getting out of dodge, and moving on either other flag. guess its tougher than I thought to get out of that fenced in area.
    Park Bench

    Doing laps of Lumber Yard, waiting impatiently for another POE Scrim.


  6.  

     
  7. #19

    draeh's Avatar

    Join Date
    Apr 2007
    Location
    Winston-Salem
    Age
    39
    Posts
    4,465
    Blog Entries
    7

    Re: Calling all Fathers

    Quote Originally Posted by ParkBench View Post
    I couldn't figure out why a SL wasn't getting out of dodge, and moving on either other flag. guess its tougher than I thought to get out of that fenced in area.
    I was the SL that finally left dodge near the end.... and my fear became a reality. As soon as our squad left the flag, the rest of our "team" (and I use the term loosely) lost the flag.



  8.  
  9. #20

    HiTest's Avatar

    Join Date
    Sep 2007
    Location
    Jersey
    Posts
    2,493
    Blog Entries
    1

    Re: Calling all Fathers

    As to Axis:
    First, sorry to hear about your grandmother passing, my condolences.
    Second: What is the difference between what happened that night as opposed to every night where some people sit in a Dingo or a Dozer way out in left field and just pepper a flag that they are not intending to cap?

    Im sure thats a topic that has been beaten to death.

  10.  
  11. #21

    imnotacanadian's Avatar

    Join Date
    Jun 2007
    Location
    Texas (really,I don't live in Canada)
    Posts
    751

    Re: Calling all Fathers

    Is that not legal?


    The way I see it, it is a valid tactic. You are denying the enemy a forward spawn, making them spawn somewhere else that is further away from their objective...therefore causing them a time delay on getting to the objective...giving your team an advantage. Those foolish enough to spawn on a flag under such fire and lose precious tickets in that manner should learn their lesson after the first couple of times.


    Also, suppressing a flag that is not intended to be capped can also allow your forces to focus on another area without the threat of getting flanked that might otherwise be there.




  12.  

     
  13. #22

    bucky-fn-dent's Avatar

    Join Date
    Jan 2008
    Location
    Massachusetts
    Age
    42
    Posts
    66

    Re: Calling all Fathers

    First of all, sorry about your Grandma Axis. I know it is not easy thing to deal with.



    Quote Originally Posted by imnotacanadian View Post
    Is that not legal?


    The way I see it, it is a valid tactic. You are denying the enemy a forward spawn, making them spawn somewhere else that is further away from their objective...therefore causing them a time delay on getting to the objective...giving your team an advantage. Those foolish enough to spawn on a flag under such fire and lose precious tickets in that manner should learn their lesson after the first couple of times.


    Also, suppressing a flag that is not intended to be capped can also allow your forces to focus on another area without the threat of getting flanked that might otherwise be there.

    It is a valid tactic but with no other flags to spawn at its a little un-fun.


    I can deal with the dingo who kills me at long range. It sucks but you respawn and go on with your game.

    This was a little different. There was no other place to spawn but at cistern.

    There was a Hind seriously raping us, attempt to climb the ladder to get AA you get shot by snipers, try and get position on the snipers and get killed by the dingo. Or the other way around, you get the idea. Granted they had positon on us but they never made a run on the flag to seal the deal.

    I'm not one to complain but for a while it was spawn..die... spawn...die.

    Over all I enjoyed the round except for the clown in the Hind.

  14.  
  15. #23

    Mr.McFeelme's Avatar

    Join Date
    Aug 2007
    Posts
    189

    Re: Calling all Fathers

    Its about good sportsmanship, imo. With the downturn in player numbers, i think everyone should be a little more aware of keeping the rounds balanced and fun.

    Win at all costs can end up costing too much.

  16.  
  17. #24

    draeh's Avatar

    Join Date
    Apr 2007
    Location
    Winston-Salem
    Age
    39
    Posts
    4,465
    Blog Entries
    7

    Re: Calling all Fathers

    Quote Originally Posted by bucky-fn-dent View Post
    It is a valid tactic but with no other flags to spawn at its a little un-fun.


    I can deal with the dingo who kills me at long range. It sucks but you respawn and go on with your game.

    This was a little different. There was no other place to spawn but at cistern.

    There was a Hind seriously raping us... *snip* Granted they had positon on us but they never made a run on the flag to seal the deal.

    *snip*

    Over all I enjoyed the round except for the clown in the Hind.
    Ditto.

    Quote Originally Posted by Mr.McFeelme View Post
    Its about good sportsmanship, imo. With the downturn in player numbers, i think everyone should be a little more aware of keeping the rounds balanced and fun.

    Win at all costs can end up costing too much.
    I would have preferred they make the all out push to cap us out. That would have been infinitely more enjoyable than that darn'd Hind circling in the sky raining death down upon us over and over and over and... well you get the idea.

    Technically, nobody (even the Hind pilot) did anything wrong. It was more about what Mr.McFeelme said. Sportsmanship and fun.



  18.  

     
  19. #25

    HiTest's Avatar

    Join Date
    Sep 2007
    Location
    Jersey
    Posts
    2,493
    Blog Entries
    1

    Re: Calling all Fathers

    Should we create a thread about this topic to heighten the awareness of the situation. Because there are a lot of TGers that abuse this non written rule..

  20.  
  21. #26

    Greasy Mullet's Avatar

    Join Date
    Jan 2007
    Location
    Tennessee
    Age
    33
    Posts
    1,619

    Re: Calling all Fathers

    I personally see no issue with putting firepower down on a flag point and not taking it. If you want to continue to spawn there to hold the flag then that is your own fault. If you kill them, they have to go all the way back to wherever they came from while you repsawn right at the action.

    Now on a main uncap, then ok I see the point there but for a forward flag its all fair game. That is just my personal opinion.

  22.  
  23. #27

    HiTest's Avatar

    Join Date
    Sep 2007
    Location
    Jersey
    Posts
    2,493
    Blog Entries
    1

    Re: Calling all Fathers

    what about if there is low population, just three flags, no uncaps and one team has two flags. that leaves the team with no choice but to spawn at there only flag. Then they get raped by an enemy asset with no intentions on taking that flag and capping them out.

  24.  

     
  25. #28

    Smokeyandthebandit's Avatar

    Join Date
    Apr 2008
    Location
    Biloxi, Mississippi
    Age
    21
    Posts
    285

    Re: Calling all Fathers

    I dislike it when somebody camps at a flag unless something particularly nasty spawns in there (Attack helis come to mind), but eh, what else ya gonna do?

  26.  
  27. #29

    Greasy Mullet's Avatar

    Join Date
    Jan 2007
    Location
    Tennessee
    Age
    33
    Posts
    1,619

    Re: Calling all Fathers

    Quote Originally Posted by HiTestFest View Post
    what about if there is low population, just three flags, no uncaps and one team has two flags. that leaves the team with no choice but to spawn at there only flag. Then they get raped by an enemy asset with no intentions on taking that flag and capping them out.
    Then i would back off. My thing is about forward flag positions. Sorry to have miss read and interjected my 2 cents without realizing you were talking about their last flag.

  28.  
  29. #30

    imnotacanadian's Avatar

    Join Date
    Jun 2007
    Location
    Texas (really,I don't live in Canada)
    Posts
    751

    Re: Calling all Fathers

    Yeah, if it's the last flag and/or uncappable then the attacking team definatly needs to back off if they don't plan on making a move on it. But on forward flags I believe denying a spawn point is valid and doesn't violate any unwritten rule.




  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top