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06-16-2008, 07:53 PM
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#16 (permalink)
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Join Date: Sep 2007
Location: Augusta, ME
Age: 37
Posts: 456
Tournaments Joined: 0 Tournaments Won: 0
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Re: Calling all Fathers
I think woodlands was loading when I punked out... and I think test signed off at the same time I did.
well I think I mentioned it in Team Speak... less than 10 people per side... we almost couldn't help by make "uber" squads. the tG guys and non- TG regulars made up one squad per side, then the other 2 squads were 1-3 guys going sniper.
On cistern. I decided, when my squad filled up (4 members), I wanted to try something different. I'm used to fighting over the middle "oil cistern" flag. I decided to skip it, and try and taken the refinery flag. I sent 2 guys west in a fast mover, and Test and I went East. basically 'bombing' the flag. I fully expected the other team to go straight to oil cistern.
first time, both halves of the squad got toasted. respawned tried again. Success. when we saw a little push on north town, HiTestFest went back up there and won the Mayoral election by landslide. He stayed there all by himself the whole round. I sat in a dingo on the refinery flag.
When the text chatter started getting snippy. I drove the dingo in on the cistern flag, and we capped out.
things were so wide open... a couple of sneaky guys could've wacked me at refinery or messed with test @ north. I hear ya getting out of the fenced in are at cistern was murder... I saw all the folks dropping with the super scope.
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Park Bench
professionally trolling the forum full time.
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06-17-2008, 05:05 AM
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#17 (permalink)
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Join Date: Nov 2005
Location: Corvallis, OR
Age: 37
Posts: 1,146
Tournaments Joined: 0 Tournaments Won: 0
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Re: Calling all Fathers
That was me getting snippy. Actually more like fed up and disappointed that there was so much fire being brought to bear on a flag that the team wasn't trying to cap. It was really just 2 or 3 of your team-members griefing and making it less enjoyable for a lot of us...I was glad to see you and others coming in to finally cap it and git 'r done. I have no problem with getting capped out fair and square.
As Draeh said, numbing, with some frustration and good squad-play thrown in. Not quite enough to make me spend more of my Father's Day free time though, so I bailed after Risen, I think.
Haven't really felt like playing since really.
Oh, My Grandma died Sun. morning, that may be some of it...forgot to factor that in.
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06-17-2008, 02:56 PM
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#18 (permalink)
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Join Date: Sep 2007
Location: Augusta, ME
Age: 37
Posts: 456
Tournaments Joined: 0 Tournaments Won: 0
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Re: Calling all Fathers
Quote:
Originally Posted by Axis of Eeevil
That was me getting snippy.
Oh, My Grandma died Sun. morning, that may be some of it...forgot to factor that in. 
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Very sorry to hear about Grandma.
can't explain the snipers on the cisterns.. I think that was typical pubbies. the hind guy was in my squad, but he game me the impression he wasn't any good at flying. I figured you guy would just shoot him down. sorry about that.
I couldn't figure out why a SL wasn't getting out of dodge, and moving on either other flag. guess its tougher than I thought to get out of that fenced in area.
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Park Bench
professionally trolling the forum full time.
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06-17-2008, 03:43 PM
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#19 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,699
Tournaments Joined: 0 Tournaments Won: 0
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Re: Calling all Fathers
Quote:
Originally Posted by ParkBench
I couldn't figure out why a SL wasn't getting out of dodge, and moving on either other flag. guess its tougher than I thought to get out of that fenced in area.
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I was the SL that finally left dodge near the end.... and my fear became a reality. As soon as our squad left the flag, the rest of our "team" (and I use the term loosely) lost the flag.
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06-17-2008, 07:41 PM
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#20 (permalink)
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Join Date: Sep 2007
Location: Jersey
Posts: 1,319
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Re: Calling all Fathers
As to Axis:
First, sorry to hear about your grandmother passing, my condolences.
Second: What is the difference between what happened that night as opposed to every night where some people sit in a Dingo or a Dozer way out in left field and just pepper a flag that they are not intending to cap?
Im sure thats a topic that has been beaten to death.
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06-18-2008, 03:02 AM
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#21 (permalink)
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Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 751
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Re: Calling all Fathers
Is that not legal?
The way I see it, it is a valid tactic. You are denying the enemy a forward spawn, making them spawn somewhere else that is further away from their objective...therefore causing them a time delay on getting to the objective...giving your team an advantage. Those foolish enough to spawn on a flag under such fire and lose precious tickets in that manner should learn their lesson after the first couple of times.
Also, suppressing a flag that is not intended to be capped can also allow your forces to focus on another area without the threat of getting flanked that might otherwise be there.
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06-18-2008, 04:17 AM
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#22 (permalink)
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Join Date: Jan 2008
Location: Massachusetts
Age: 39
Posts: 65
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Re: Calling all Fathers
First of all, sorry about your Grandma Axis. I know it is not easy thing to deal with.
Quote:
Originally Posted by imnotacanadian
Is that not legal?
The way I see it, it is a valid tactic. You are denying the enemy a forward spawn, making them spawn somewhere else that is further away from their objective...therefore causing them a time delay on getting to the objective...giving your team an advantage. Those foolish enough to spawn on a flag under such fire and lose precious tickets in that manner should learn their lesson after the first couple of times.
Also, suppressing a flag that is not intended to be capped can also allow your forces to focus on another area without the threat of getting flanked that might otherwise be there.
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It is a valid tactic but with no other flags to spawn at its a little un-fun.
I can deal with the dingo who kills me at long range. It sucks but you respawn and go on with your game.
This was a little different. There was no other place to spawn but at cistern.
There was a Hind seriously raping us, attempt to climb the ladder to get AA you get shot by snipers, try and get position on the snipers and get killed by the dingo. Or the other way around, you get the idea. Granted they had positon on us but they never made a run on the flag to seal the deal.
I'm not one to complain but for a while it was spawn..die... spawn...die.
Over all I enjoyed the round except for the clown in the Hind.
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06-18-2008, 11:52 AM
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#23 (permalink)
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Join Date: Aug 2007
Posts: 180
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Re: Calling all Fathers
Its about good sportsmanship, imo. With the downturn in player numbers, i think everyone should be a little more aware of keeping the rounds balanced and fun.
Win at all costs can end up costing too much.
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06-18-2008, 12:48 PM
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#24 (permalink)
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Join Date: Apr 2007
Location: Winston-Salem, NC
Age: 37
Posts: 3,699
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Re: Calling all Fathers
Quote:
Originally Posted by bucky-fn-dent
It is a valid tactic but with no other flags to spawn at its a little un-fun.
I can deal with the dingo who kills me at long range. It sucks but you respawn and go on with your game.
This was a little different. There was no other place to spawn but at cistern.
There was a Hind seriously raping us... *snip* Granted they had positon on us but they never made a run on the flag to seal the deal.
*snip*
Over all I enjoyed the round except for the clown in the Hind.
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Ditto.
Quote:
Originally Posted by Mr.McFeelme
Its about good sportsmanship, imo. With the downturn in player numbers, i think everyone should be a little more aware of keeping the rounds balanced and fun.
Win at all costs can end up costing too much.
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I would have preferred they make the all out push to cap us out. That would have been infinitely more enjoyable than that darn'd Hind circling in the sky raining death down upon us over and over and over and... well you get the idea.
Technically, nobody (even the Hind pilot) did anything wrong. It was more about what Mr.McFeelme said. Sportsmanship and fun.
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06-18-2008, 01:43 PM
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#25 (permalink)
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Join Date: Sep 2007
Location: Jersey
Posts: 1,319
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Re: Calling all Fathers
Should we create a thread about this topic to heighten the awareness of the situation. Because there are a lot of TGers that abuse this non written rule..
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06-18-2008, 02:45 PM
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#26 (permalink)
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Join Date: Jan 2007
Location: Tennessee
Age: 31
Posts: 881
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Re: Calling all Fathers
I personally see no issue with putting firepower down on a flag point and not taking it. If you want to continue to spawn there to hold the flag then that is your own fault. If you kill them, they have to go all the way back to wherever they came from while you repsawn right at the action.
Now on a main uncap, then ok I see the point there but for a forward flag its all fair game. That is just my personal opinion.
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06-18-2008, 03:02 PM
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#27 (permalink)
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Join Date: Sep 2007
Location: Jersey
Posts: 1,319
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Re: Calling all Fathers
what about if there is low population, just three flags, no uncaps and one team has two flags. that leaves the team with no choice but to spawn at there only flag. Then they get raped by an enemy asset with no intentions on taking that flag and capping them out.
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06-18-2008, 03:04 PM
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#28 (permalink)
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Join Date: Apr 2008
Location: Biloxi, Mississippi
Age: 19
Posts: 285
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Re: Calling all Fathers
I dislike it when somebody camps at a flag unless something particularly nasty spawns in there (Attack helis come to mind), but eh, what else ya gonna do?
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06-18-2008, 03:18 PM
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#29 (permalink)
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Join Date: Jan 2007
Location: Tennessee
Age: 31
Posts: 881
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Re: Calling all Fathers
Quote:
Originally Posted by HiTestFest
what about if there is low population, just three flags, no uncaps and one team has two flags. that leaves the team with no choice but to spawn at there only flag. Then they get raped by an enemy asset with no intentions on taking that flag and capping them out.
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Then i would back off. My thing is about forward flag positions. Sorry to have miss read and interjected my 2 cents without realizing you were talking about their last flag.
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06-18-2008, 03:34 PM
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#30 (permalink)
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Join Date: Jun 2007
Location: Texas (really,I don't live in Canada)
Posts: 751
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Re: Calling all Fathers
Yeah, if it's the last flag and/or uncappable then the attacking team definatly needs to back off if they don't plan on making a move on it. But on forward flags I believe denying a spawn point is valid and doesn't violate any unwritten rule.
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