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Old 06-12-2008, 03:03 PM   #1 (permalink)
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PoE News #124

http://www.pointofexistence.com/foru...howtopic=17999

Welcome back to another PoE2 News update.


First up is a new map by Ga_Knomboe_Boy called "Operation Last Castle". The map features an entrenched Ukraine team on a hill as the Allies must make their way to the fortress through urban areas, forest areas and then close quarters battle at the top.






As some fans noticed in a previous PoE2 update, our Abrams had a little icon indicating a 3rd round type for them. We actually have 2 new round types for the Abrams that ColdFusion. Dfast, and Prozac have all been working on.

First we have the fan suggested Canister round which will be standard on all Abrams in the mod. The Canister Round fires a shotgun shell like blast to decimate light vehicles and infantry.

Our other round is the XM1111 which is a missile that the Abrams can fire. The missile locks on to other ground vehicles to deliver a nasty punch but like the T55, this version of the Abrams will be more rare on the battlefield.

In addition to these new rounds, Prozac has been hard at work making new effects for our tanks as they fire, including new effects for the 2 new Abrams round types. He also has made some new impact effects for the Anti Material rifles!


Here is a video to showcase the new tank rounds,
new effects, and more on the upcoming map Matador!




New Effects Movie.


**It has come to our attention that maps included in our Fan Mappack, specifically Frost Village and Wintershield by Outlaw, contain heightmaps that are the property of the Desert Conflict Team. We appreciate the hard work that goes into creating art for a game and had no intention to claim the work as our own. We would like to thank the Desert Conflict team for their understanding in this matter and for allowing our community to continue to enjoy these maps.**


That is all for this week but stay tuned for more information on the next release of PoE2.
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Old 06-12-2008, 05:01 PM   #2 (permalink)
 
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Re: PoE News #124

holy crap that looks awsome.....
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Old 06-12-2008, 05:14 PM   #3 (permalink)
 
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Re: PoE News #124

The new map looks like fun. The new effects for the tanks look great. Nice bloom effects on both the muzzle flash and impacts.
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Old 06-12-2008, 08:28 PM   #4 (permalink)

 
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Re: PoE News #124

I want that.
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Old 06-12-2008, 08:34 PM   #5 (permalink)
 
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Re: PoE News #124

^^^ Do you need that???
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Old 06-12-2008, 08:49 PM   #6 (permalink)
 
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Re: PoE News #124

looks nice!
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Old 06-13-2008, 12:25 AM   #7 (permalink)

 
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Re: PoE News #124

Don't tell Saitcho....
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Old 06-13-2008, 12:49 AM   #8 (permalink)
 
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Re: PoE News #124

All tanks in the next patch have been coded to shoot floral scents instead of shells should Saitcho enter a tank.
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Last edited by Smokeyandthebandit; 06-13-2008 at 07:03 AM.
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Old 06-13-2008, 12:32 PM   #9 (permalink)
 
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Re: PoE News #124

Quote:
Originally Posted by Smokeyandthebandit View Post
All tanks in the next patch have been coded to shoot floral scents instead of shells should Saitcho enter a tank.

Snake Eyes - beach will smell like Lilacs.



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Old 06-13-2008, 12:40 PM   #10 (permalink)
 
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Re: PoE News #124

Quote:
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All tanks in the next patch have been coded to shoot floral scents instead of shells should Saitcho enter a tank.
Can we add that option when Namebot gets in a Dingo or Dozer? Ooh! Ooh! How about when your flying Smokey? I could really use that one.
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Old 06-13-2008, 03:03 PM   #11 (permalink)
 
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Re: PoE News #124

Any next release of POE should include a side rule that says, between 7pm and 10pm EST, if York says hi to you (after he kills you.) on Team Speak... you drink. : )

I'm always looking forward to new maps. 2 whole days where everyone is trying to figure it out. : ) maybe the shotgun tank shell will help me actually hit stuff.
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Old 06-13-2008, 05:35 PM   #12 (permalink)
 
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Re: PoE News #124

Park Bench
That would change Team Speak to Team Slur..
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Old 06-13-2008, 07:37 PM   #13 (permalink)
 
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Re: PoE News #124

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Park Bench
That would change Team Speak to Team Slur..
its not now?
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Old 06-14-2008, 11:08 AM   #14 (permalink)
 
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Re: PoE News #124

Shotgun shell!!!!!....hope those are good against chopper and maybe planes...... One question what will be the difference between heap and canister rounds? Both are good against infantry and light vehicules. On first glance canister doesent seem to do area damage so to me heap still looks better against those pesky infantry hiding behind walls.
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Old 06-14-2008, 12:11 PM   #15 (permalink)
 
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Re: PoE News #124

Looks nice.
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