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Old 07-26-2008, 02:15 AM   #1 (permalink)
 
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Inconsistency in what kills...

In a move to keep my lively commenting down in game, I am going to start complaining here. Here is complaint number one: inconistency in what kills. I just do not understand how I can shoot someone with a heap round in a tank and they live. I have seen it over and over again. I also cannot understand how I can shoot someone at point blank range in an apc and they live. I have to fire about five rounds for them to die. Yet I will be laying behind the second side of a semi trailer and get killed. I will put a shotgun to someone's head and fire and that person lives and they will shoot me with that pee shooter and in two shots I am gone. I will empty a clip into the face of someone laying down with the M16 and they will not die. Yet I die with two shots.
I do not want to here about the game engine or any of that other crap because there are people here who apparently are Neo to this game engine because it never seems to affect them. If there is some sort of natural unnatural part of this game, people should all be experiencing it and I just do not see it.
I simply cannot explain it. Experience is crap when it comes to random things like that yet that is given as the reason some people can avoid it. I am not sure how random events can be avoided so I just do not understand it.
Well, my complaining is done, but so is my monetary support of the site. I cannot support a game with my money in which things like this happen and are ignored. If I get a chance, I will post some of my wegame files which show the stuff I am talking about.
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Old 07-26-2008, 02:27 AM   #2 (permalink)
 
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Re: Inconsistency in what kills...

Sounds like you've got a latency issue on your end, possibly. That's the only way to explain it. I am not the best player in the world, but even I get the drop on some of the elite players once in a while. They go down just as quickly as anyone else for me.

Your ping might be good for a while, but it may jump around too much (or you may be losing packets) and cause you to see people on your client side which are not really there according to the server as far as registering a hit.

What's your average ping to the server?

What's your packet loss look like over time?

Where are you located?

What sort of Internet connection do you have?

Do you have background processes that need to be shut off? (all spyware detectors, anti-virus, messengers, etc need to be OFF... don't let anything in the background slow you down, BF2/POE2 is a CPU intensive game.)
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Old 07-26-2008, 04:21 AM   #3 (permalink)
 
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Re: Inconsistency in what kills...

I have the same problem sometimes. It has to do with latency on your internet connection. Not a whole lot you can do other than upgrading your service, unfortunately.
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Old 07-26-2008, 06:04 AM   #4 (permalink)
 
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Re: Inconsistency in what kills...

Almost all of this sounds like you have inconsistencies with outbound packets, probably due to a poor upload either on your part or your ISP's.
You shoot someone on your game, that data is sent to server, some of it is lost, from server point of view you're standing looking at the enemy and never fired a shot, enemy sees you and kills you.

I know I have had the same thing happen to me and all of it can be traced back to high line SNR, packet loss, and a bunch of other net related stuff.

Sad to see you go though.
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Old 07-26-2008, 07:06 AM   #5 (permalink)

 
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Re: Inconsistency in what kills...

I'd like to see some of those recordings. Perhaps it will help us understand what you are talking about. Sometimes when I watch a BR file it turns out instead of diving into a person with my knife, I somersaulted over them.
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Old 07-26-2008, 10:10 AM   #6 (permalink)
 
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Re: Inconsistency in what kills...

Yea its a latency issue Gator, welcome to game mechanics 101. Pirate explains the prob pretty good on whats happening to you. I'd say its most likely your ISP. When I had issues like that I talked to the tech support at my ISP and they actually investigated it and found a port problem (was their explanation to me) Seemed to work.

One more thing you might try.... If you are running thru a router, reset it.
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Old 07-26-2008, 11:22 AM   #7 (permalink)

 
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Re: Inconsistency in what kills...

Sorry to see you go, Gator, but I trust you'll come back once in a while to bum around with your old pals.

RE:
Quote:
Originally Posted by gator skywalker View Post
I cannot support a game with my money in which things like this happen and are ignored.
Surely you know that we don't ignore anything- and I'm sure we don't need to tell you how many BRs we've watched at your request, or how many times we've tried to help you with possible tech helps or game-play tactics, or point you to threads where this all has been discussed quite thoroughly before. Clearly, I'd prefer see a buddy of mine have fun playing the game, rather than getting frustrated and quitting, but regardless: apathy is not practiced here.

PM me if you want, and I'll try to run through some more possible connection issues with you.
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Old 07-26-2008, 04:44 PM   #8 (permalink)
 
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Re: Inconsistency in what kills...

Try this program-I believe it may help.

speedguide.net/downloads
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Old 07-27-2008, 04:34 PM   #9 (permalink)
 
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Re: Inconsistency in what kills...

yep dude thats definitely a latency issue..everything you described I get, and have become adjusted to it since Ive been dealing with it for soooo long, my ping will rarely drop below 100ms..

But I have become so accustomed to it, I can tell the difference between wut should be there and wut most likely is a 'ping ghost', as I have become to call it, they even vaporize like what a ghost may do...also when it appears that everyone is disco dancing around the map, I always aim my shots just in front of there headed direction to adjust for the 80ms ping they prolly have on me.(i always assume most have a 20-40ms ping)

If you want more tips and tricks for '****ty pingers'..lemme know.

:~?
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Old 07-28-2008, 08:49 PM   #10 (permalink)
 
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Re: Inconsistency in what kills...

I play consistently with a ping around 90-120MS. I also get packet loss.

I've never had the problems as bad as you describe though. What is your ISP? If your using a major ISP, it shouldn't be an issue. However you may want to look into getting your cable modem or dsl router replaced. Also try bypassing your router. I hope your not playing over wireless.

Also if you download torrents a lot before you start fragging, i've noticed that it really screws with my connection and I usually have to reboot all my devices for things to work.
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Old 07-28-2008, 08:59 PM   #11 (permalink)
 
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Re: Inconsistency in what kills...

Gator, you've been having this problem for a while... you started a post back in January regarding the same issues. From the BF2 Tweak Guide:

Usersettings.con

This file is found under your \Program Files\EA Games\Battlefield 2\mods\bf2\Settings directory. There are two particular settings of interest here which are reported to help reduce the inaccurate feel /hit detection of weapons fire in BF2:

SettingsManager.floatSet GSDefaultLatencyCompensation 0.100000

This setting controls latency (or 'lag') compensation, which involves the game attempting to offset the delay between information being sent from your machine to the server and back again (as measured in milliseconds by your Ping). In games without client-side latency compensation, you have to lead your target by a certain amount, since whenever you fire a weapon your bullets will actually register in the game world with a delay equal to your Ping. In BF2, whenever you fire a weapon, whatever appears in your crosshairs at that particular moment is registered as being hit, regardless of where they actually are at that point in time. This removes the need to predict where your target will be based on ping delay, and makes the game feel more responsive. However it can also introduce quirks like ducking behind a wall and still being hit.

In any case, this setting controls the default latency compensation applied, and the normal value is 0.100000 = 100ms. Some people claim that by adjusting this value to match your average ping in the servers you play, it can improve hit detection. For example, if you typically have a 50ms Ping, setting this to 0.050000 should improve the feeling of accuracy in the game. To be honest having experimented with this setting in isolation I didn't notice much difference either way. I believe the latency compensation is actually dynamic, only starting at the default value given in this setting, and adjusting to match your average ping over time. However even if it isn't, in general you can try to match your Ping with this setting to see the results. Note that lowering this setting well below or above your average Ping will only add to lag and may decrease your accuracy at best, so stick with keeping it equal to the Ping you get on most servers.

SettingsManager.U32Set GSInterpolationTime 100

Interpolation is a technique used to increase the smoothness of an online game. Basically interpolation is the prediction of where a particular moving object or character is currently located in the game world, based on data received on where they were and where they are. For example if an enemy soldier is running across the screen, interpolation allows their movement to appear fluid, calculating their predicted movement across the screen even though your computer is receiving only periodic updates of where they actually are. So instead of seeing a person jerkily warping from point to point, you see smooth animated motion all the way along. This especially helps to keep things smooth if/when packets are momentarily lost between the server and you; the game knows where the player currently is, where they were a moment ago, and calculates and displays the movements in between.

By default, Battlefield 2 appears to have a 100 millisecond buffer for interpolation. The problem with this is that while making things appear smoother, it also means that when firing upon a fast-moving object you may miss where they actually are as you're effectively facing an additional 100ms delay. At least that's the theory, and in general in my experimentation I found slightly improved hit detection results (and no noticeable increase in jerkiness) by using a lower value of 50 or even 30 for this setting. Note however that this variable should not be set too low (and certainly not a value of 0) as it will result in increased warping/jerky movements, and if you generally have a ping higher than 100 you shouldn't lower this setting. For those who do try this, also remember that the improvement from lowering this setting is not dramatic, since we're talking a difference of say 50ms (1/20th of a second). However particularly in situations where your opponent(s) are moving fast and/or erratically your accuracy should be noticeably improved.

It is important to understand that the generally inaccurate feel of most weapons in BF2 is intentional, as realism has been sacrificed for the sake of gameplay. Techniques to steady your aim such as going prone and using short bursts can help improve hit rates. Furthermore it appears that much of the time the lack of hit registration is due to lost packets. I've noticed the Battlefield series suffers quite a bit from packet loss, often manifesting as serious warping or jerkiness, getting caught against walls or other barriers, and incidents where you can appear to be firing at an unmoving target at point blank range and still somehow miss with most bullets; information is being lost to/from the server.

The key thing to note about both settings above is that unfortunately neither I nor anyone else knows for sure what the real story is - only EA/DICE know the truth about how their netcode works, and they've stated nothing to clarify these settings. What I've written above is based on my own experimentation, understanding and research about these settings. For the most part I haven't found any problems with PunkBuster by using the recommended settings above, though some servers may be very strict and not allow these values to be changed. If altering these values seems to make things worse for you, or you experience more jerkiness, lag or disconnections, reset them to the defaults shown above and leave them be.


Just out of curiosity, what are those two parameters set at for you? Did you jack with them at one time back and maybe that's causing your issues?
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Old 07-29-2008, 02:10 AM   #12 (permalink)
 
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Re: Inconsistency in what kills...

Rick slick your knowledge on this is so cool i never knew you could tweak these..
saying that i will never touch them even though my ping is about 78 most nights .....

i have been having miss hits ever since i have started playing BF

its a game not my real shooting

so to me if i get punk'd by a loss packet i tell my squad and they mop it up

the biggest thing that we have to remember when we play is not how well we are doing it is how are we doing as a team

if you miss a shot but not making it or loss of packets ..so.. what .. tell your squad and they will cover you no biggie


thats the whole point of TG / POE we play to win but we play together
i understand your problem with missed hits but you will never find a game that is perfect will never happen they are made by humans

now that said this is free made by the best DEVs ever
i have alot of time that i have had for free on a game that was made bad from the begining and they have fixed it to the best they could

if you want to go i understand

i ask you to just not go and trust in your squad / team to help you when you have any glitch with the game

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Old 07-29-2008, 11:30 AM   #13 (permalink)
 
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Re: Inconsistency in what kills...

Quote:
Originally Posted by rockford_69 View Post
thats the whole point of TG / POE we play to win but we play together
Exactly. As I was telling the squad I was in during an Orel round last night, my job as a Medic is just to rez Shotcha and let him do the killing. Now granted he was our SL at the time so that was just a bonus.

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Old 07-29-2008, 11:32 AM   #14 (permalink)
 
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Re: Inconsistency in what kills...

Last night fixed a couple of my frustration over this release, and though its set me back in ability a bit.. last night was helpful. I have to credit Deutch with SL'ing then Rockford and HiTest (sorry If I missed your too, some new names and pubbies I don't know well, also were in on this...) Rock Test and Deutch made me look like a better player.

seriously, it was like a weekend of chaos had reached its end. Good spawn points, squad work (if not team work) started to return. enemies getting spotted, I had the med kit most of the evening and I was getting picked up.
Damn guys there was a time last night, before e_flight got into a tank, where our squad was moving along the top of the ridge liked we'd trained to do it. Test on the left, me on the right, staggered advance, tree to tree. picking each other up, spotting.

that was TG beatiful...

so I too back Rockfords call, don't run off just yet. the excitement of the release is cooling a bit, and the TG way is starting to return... slowly... but surely.

I still can't hit anything with the new fixed dingo, and I was not very good at shooting with tanks anyway. So... firing and praying continues.

the reasons we play here are returning... now if we could just sort that punkbuster stuff, and stop calling it "pb", I'd feel better...

-bench, artist formerly signing off as pb.
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Old 07-29-2008, 01:34 PM   #15 (permalink)
 
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Re: Inconsistency in what kills...

I think alot of everybodys problems is just getting use to the new way to play. Once we figure out how the shell flys it'll get even better. Think about this, what map have we been playing before the release that had the distance to shoot. Only one I can think of if Highway to Hell. Most of the maps we have been playing have been up close, most of the time the enemys tank is in ur face. Now its about hitting him on the horizon. New tactics ppls..... And yes this weekend was a chaotic carnage of meat grinding hell....damn it was fun..hahaha
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