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08-11-2008, 08:59 PM
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#16 (permalink)
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Join Date: Jun 2008
Location: west coast dude
Age: 33
Posts: 47
Tournaments Joined: 0 Tournaments Won: 0
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Re: Keeping teams even.
Quote:
Originally Posted by MadFF
That "randomer" wasn't me, was it?? When I had the great idea to take an APC in the water around the island to try to attack from north of the outposts? And then, of course, to find out that there was no way up the cliffs? lol (I usually play as [OSF] MadFF)
I've had a lot of fun playing with you 3DGN folks... good tactical players who still have a good time!
As to the "team stacking"... almost every time it comes down to well-coordinated squads when I've played on TG servers. When coordinated, the side I've been on has beaten the other team, even when the other team is loaded with squaded-up TG members. Conversely, my side has been destroyed when we've had no squad coordination.
Try not to let it frustrate you if your team is losing... there are no ranks or stats (thank God!), so you don't have to "worry" about that aspect of it. Even if my team is not doing well, I look at it as successful if my squad gets one or more objectives during the game. It's all in how you look at things.
See you on the Battlefield!
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oh man, ha!
yea you were the randomer, but apparently now as random as i thought! 
dont get me wrong tho we had a blast during that "game", so called.
I was more referring to the female Gn'er..she was the one whom decided first to create the epidemic of panic in the ocean, just sitting there while people spawned, panic'ing..lol
So she, and all of us at that moment suicided, and then she reliquished SL duties, and you were the lucky draw next..so yeah...heh
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08-11-2008, 10:38 PM
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#17 (permalink)
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Join Date: Feb 2007
Location: Manchester, NH USA
Age: 32
Posts: 106
Tournaments Joined: 0 Tournaments Won: 0
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Re: Keeping teams even.
Quote:
Originally Posted by MadFF
That "randomer" wasn't me, was it?? When I had the great idea to take an APC in the water around the island to try to attack from north of the outposts? And then, of course, to find out that there was no way up the cliffs? lol (I usually play as [OSF] MadFF)
See you on the Battlefield!
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lol....i remember you were like "can i make it up these cliffs?" and i quickly returned something like "oh yeah....."
I was the first to spawn in on you in the water, and the first to jump off of the cliff. Took me serveral jumps though. hehe
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08-12-2008, 12:51 AM
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#18 (permalink)
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Join Date: Sep 2007
Location: Milwaukee, WI
Age: 38
Posts: 126
Tournaments Joined: 0 Tournaments Won: 0
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Re: Keeping teams even.
Quote:
Originally Posted by popkern
oh man, ha!
yea you were the randomer, but apparently now as random as i thought! 
dont get me wrong tho we had a blast during that "game", so called.
I was more referring to the female Gn'er..she was the one whom decided first to create the epidemic of panic in the ocean, just sitting there while people spawned, panic'ing..lol
So she, and all of us at that moment suicided, and then she reliquished SL duties, and you were the lucky draw next..so yeah...heh
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O M G
Now this entire ordeal is in perspective.
Gimme a 12pk of Teh Champagne of Beers, some Northern Lights, and an invite to that squad, and I would laugh myself into pulled muscles.
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08-12-2008, 09:10 AM
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#19 (permalink)
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Join Date: Feb 2008
Location: Toronto, Ontario
Age: 16
Posts: 1,719
Tournaments Joined: 0 Tournaments Won: 0
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Re: Keeping teams even.
This happens in all games. Maybe an IHS squad comes on that likes to play together, so they find a team. Or a TG regular sees a bunch of players he enjoys to play with so he swaps over. It just happens. People switch and swap teams. In the PR forum several threads of this nature have come up recently. Just deal with it and the teams will soon even as people leave or join.
a mod should probably lock this thread, as its not a discussable topic.
__________________
|TG-Irr|Sonic
"Do, or do not, there is no try" - Yoda
06/01/08
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08-12-2008, 05:45 PM
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#20 (permalink)
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Join Date: Nov 2005
Location: Corvallis, OR
Age: 37
Posts: 1,146
Tournaments Joined: 0 Tournaments Won: 0
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Re: Keeping teams even.
My view regarding this are stated in detail here, but I'll cut and paste my thesis statement here as well:
The main imbalance issue that leads to a dissatisfying experience and server population loss is insurmountable odds for one team due to player skill inequity. I believe that this issue, more than any other (having to do with balance and switching), should be the one we are most concerned with.
__________________
Living proof that "Teamplay ensmartens the idiotest of us!"
"Let us be neither hasty nor tardy, and let us always be ready to make a new start. If you fall, rise up. If you fall again, rise up again." St. Peter of Damascus, ~1196 AD
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