Man what a night!! I came in on Aces High, which was followed by four
amazing rounds: Lutsk, Kharkiv, Rolling Thunder, and Fallen.
About 2/3's of the way through Lutsk, we (GER) were down by over 100 tickets, but then started to make a comeback. I went Commander at this point figuring we needed to use bleed to our advantage, and team-chat messages didn't seem to be slowing a couple squads in their attacks. I don't remember what the final score was, but it was CLOSE.
On Kharkiv, project started a 12th squad, but then disappeared (boss not happy?) and I won SL-roulette

Fortunately, the squad was ridiculously good and we ran a pretty good round. I played UKR specops most of the round and had way too much fun with the AS-Val. We bounced around a bit and at one time or another ended up fighting at all 5 of the flags. At one point we were down to just construction, and then our squad made a nice quiet flanking run to infiltrate and take back docks. The last 10 minutes of the round had an insane firefight going on between Druha Apartments and Docks... must have revived 20 players in the last 4-5 minutes.
JB4, looks like you had way too much fun tonight too - 100 teamwork points?? Damn grandpa, you got stock in Duracell or what?!
Up next was Rolling Thunder, and after my pleasant taste of Commanding earlier, I decided to do this one up too. There were a few mixed messages, but all in all we held according to plan. Draeh's squad, Sq4 held fast at bridge for the entire round. =WPG= TheFisherManGRC was squad 2, my artillery support and was awesome. When the UKR tanks clustered, I'd drop a waypoint for him and he'd hit it within a couple walk-on shots. Not sure who was in the Eurocopter, but they were also quite responsive.
With 11 seconds left, we switch to Plan B:
Then on Fallen, looking for a change of pace, I ran a three-man "medics2go" squad with Lokka and MajorScrewUp. The idea of the M2G squad is that you all go medic and just wandered around to the hot-spots, trying to augment 6-man squads... turn them into 9 man squads basically. In this round it really payed off since Squad2 (not sure who was leading) didn't have any medics for most of the round. Sooo we ended up following the (2) around the map quite a bit.

Damn... what an exhausting round - there was one firefight by South Cabin that must have been 10 minutes.
GREAT games guys!