I think the concept is interesting. With a fully loaded
TG contingent... It would've been way more fun / successful.
on spies, the snake route really made it tough to advance, once you lost a bit. I'm not saying it wasn't well played by the opponent team. that was a great job.
there was no sneaking anywhere... 12 guys running up a snowy hill... once launch site was lost... our team went sniper to try and clear a path up said hill. but it felt like everyone went sniper at the same time.
if the map was opened up a bit, so a sneaky squad could flank abit... I don't know... keep the flag capture order the same, but open things up a bit. that might be interesting. force a team to defend each flag a bit, as they advance.. thoughts?
Project - Orel was previous to the frontline mode. : ) but that was great. sorry it worked out that we got a foot hold. and I had a kindred spirit spotting on the west road side... and not just shooting first. and you had a squad that was following you. : ) I'd spot you out, throw up some "?", and then Shotcha would slide east or west depending on the attack point.
the rest of our squad fortified church, shooting at "?", and leaving scraps for the DEF back yard squad to clean up.