Well IMHO
1. Armed forces don't bunny hop to avoid fire, they do dive to the ground.
2. Armed forces don't put C4 on their jeeps to ram tanks or use suicide tactics
3. Armed forces will put a tank ,APC, armed HUMVV on a strategic point to cover an area and shoot any and all enemy they see. Vehicles will use the best cover available. This defensive position is important to the defending team, so expect stiff resistance.
Armed forces would also attack the enemy barracks where the enemy "spawns" from, but we choose not to do that to allow the game to be playable.
So here at
TG we choose play styles to be more tactical than arcade style. Its a balance between those 2 that brings the most enjoyment to the game.
Really I think this thread ends up being about map balance issues that give one team a significant advantage over the other one, and about players taking advantage of those map issues. Some folks will knowingly do this to help the team, some do it to help their score, others may just happen upon them. Though kills are tickets at the end of the game, so all kills help the team.
The friction happens when one players style of play is significantly different than the other players style. Both can be within the rules, but may cause discontent between the players.
I think the best we can do at this time is to note the things that need fixing and ask the devs to make the appropriate changes, and deal with the game play.
Enjoy the game as best you can, do what enablesyou to enjoy the game and help your team win within the rules and philosophy of
TG