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Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - Home Server - Originally Posted by Fighter The DMZ is just just a wasteland of hackers. Don't put
  1. #16


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    Re: Home Server

    Quote Originally Posted by Fighter View Post
    The DMZ is just just a wasteland of hackers. Don't put that out for extended periods of time, your just inviting a hacker in for a cup of tea.
    I like tea...

    Im still experimenting with it. Ill see if I can still work with it out of the DMZ. I know we have servers here at work that are in the DMZ and we have yet to have a problem with them. (Terminal server, FTP server, etc..)

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  3. #17


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    Re: Home Server

    Well I just took my server out of the DMZ and now I cant get into it. Ill have to re-enable it when I get home. Ill look into it and see if there is a fix. RDP port is already forwarded to the server

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  5. #18


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    Re: Home Server

    Quote Originally Posted by MrShawn305 View Post
    Well I just took my server out of the DMZ and now I cant get into it. Ill have to re-enable it when I get home. Ill look into it and see if there is a fix. RDP port is already forwarded to the server
    [19:14:12] Connecting to 74.196.104.31
    [19:14:13] Connected to server MrShawn305 TS Server
    [19:14:13] Welcome to MrShawn305's TS server out of Victoria, TX!
    Link Engaged!

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  7. #19

    ProjectNA's Avatar

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    Re: Home Server

    Nice, pwn3d by a 13 year old : P

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  9. #20


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    Re: Home Server

    Quote Originally Posted by ProjectNA View Post
    Nice, pwn3d by a 13 year old : P
    ?

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  11. #21


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    Re: Home Server

    Thats because I put it back on the DMZ when I got home from work. It was already time to go home and I live 5 minutes from the office. I got out of work at 5. :P

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  13. #22

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    Re: Home Server

    Quote Originally Posted by MrShawn305 View Post
    Isnt that what you did?
    No.

    Quote Originally Posted by Spulat View Post
    I run a 2142 server from home for the 55th's Practice Server, off my Vista DVR.

    Ghostwall resolved my issue of not having enough available routes in the Linksys to open the necessary ports. So I just DMZ the DVR's IP, configured the necessary ports in Ghostwall, and all is well.

    http://www.ghostsecurity.com/ghostwall/
    "But way back where I come from, we never mean to bother. We don't like to make our passions other peoples' concern." -Dar Williams
    Former Captain of the 55th Infantry Division

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  15. #23

    Dick Blonov's Avatar

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    Re: Home Server

    Quote Originally Posted by Dunstonuk View Post
    Hi All.

    I want to run a server from home. Promlem is, I can get it to run on Local with no problems, its when I try to go out side, I have the server set to DMZ and all ports as far as I am aware are open, however when I run probes it tells me the are closed, they are open in the router as well, so I am at a loss.

    The server is a Windows 2003 4g mem 2,9ghz 1T Hdd,
    Router is a netgear rangemax

    Is there a list of ports? or a iptable script.
    Anyone done this before that maybe able to help.


    Dunstunuk

    These are the only ports you need forwarded for an unranked server (based on what you put in your server config file):

    UDP 29900 Gamespy (if you want your server to show up in the game browser)
    UDP 16567 (or whatever you decide the game port will be)
    UDP 55125 (voip)
    TCP 4711 (if you wish to use rcon)

    Some settings you need in your server config file:

    sv.internet 1
    sv.serverIP "your interface ip, not your public ip"
    sv.serverPort 16567 (or whatever you decide the game port will be)
    sv.allowNATNegotiation 1
    sv.interfaceIP "your interface ip, not your public ip"
    sv.voipServerPort 55125
    sv.gameSpyPort 29900



    DB
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  17. #24

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    Re: Home Server

    Quote Originally Posted by Dick Blonov;
    These are the only ports you need forwarded for an unranked server (based on what you put in your server config file):

    UDP 29900 Gamespy (if you want your server to show up in the game browser)
    UDP 16567 (or whatever you decide the game port will be)
    UDP 55125 (voip)
    TCP 4711 (if you wish to use rcon)

    Some settings you need in your server config file:

    sv.internet 1
    sv.serverIP "your interface ip, not your public ip"
    sv.serverPort 16567 (or whatever you decide the game port will be)
    sv.allowNATNegotiation 1
    sv.interfaceIP "your interface ip, not your public ip"
    sv.voipServerPort 55125
    sv.gameSpyPort 29900



    DB
    Hi

    Well as soon as I put in so that the interface IP points outwards it does not ruin, just sorta hangs there in limbo, I have ghostwall to see what ports are being spoken too, and the UDP 29900 Gamespy one is the ionly one so far that gets listed, I have allowed it out and in, so Im not sure whats wrong.

    below is the serverconfig file

    sv.serverName "Dunstonuk POE2 2.5 Private Server"
    sv.password "XXXXX"
    sv.internet 1
    sv.serverIP "84.12.XX.XX"
    sv.serverPort 16567
    sv.welcomeMessage ""
    sv.punkBuster 1
    sv.allowFreeCam 1
    sv.allowExternalViews 1
    sv.allowNoseCam 1
    sv.hitIndicator 1
    sv.maxPlayers 64
    sv.numPlayersNeededToStart 2
    sv.notEnoughPlayersRestartDelay 15
    sv.startDelay 15
    sv.endDelay 15
    sv.spawnTime 15
    sv.manDownTime 15
    sv.endOfRoundDelay 15
    sv.ticketRatio 100
    sv.roundsPerMap 3
    sv.timeLimit 0
    sv.scoreLimit 0
    sv.soldierFriendlyFire 100
    sv.vehicleFriendlyFire 100
    sv.soldierSplashFriendlyFire 100
    sv.vehicleSplashFriendlyFire 100
    sv.tkPunishEnabled 1
    sv.tkNumPunishToKick 3
    sv.tkPunishByDefault 0
    sv.votingEnabled 1
    sv.voteTime 90
    sv.minPlayersForVoting 2
    sv.teamVoteOnly 1
    sv.gameSpyPort 29900
    sv.allowNATNegotiation 1
    sv.interfaceIP 192.168.XX.XX
    sv.autoRecord 0
    sv.demoIndexURL ""
    sv.demoDownloadURL ""
    sv.autoDemoHook "adminutils/demo/rotate_demo.exe"
    sv.demoQuality 1
    sv.adminScript "default"
    sv.timeBeforeRestartMap 30
    sv.autoBalanceTeam 0
    sv.teamRatioPercent 100
    sv.coopBotRatio 50
    sv.coopBotCount 16
    sv.coopBotDifficulty 50
    sv.voipEnabled 0
    sv.voipQuality 3
    sv.voipServerRemote 0
    sv.voipServerRemoteIP
    sv.voipServerPort 55125
    sv.voipBFClientPort 55123
    sv.voipBFServerPort 55124
    sv.voipSharedPassword
    sv.useGlobalRank 1
    sv.useGlobalUnlocks 1
    sv.noVehicles 0
    sv.sponsorText ""
    sv.sponsorLogoURL ""
    sv.communityLogoURL ""
    sv.radioSpamInterval 6
    sv.radioMaxSpamFlagCount 6
    sv.radioBlockedDurationTime 30
    sv.numReservedSlots 0
    sv.friendlyFireWithMines 0

    config.SetCurrentMod poe2

    MapList.append dnipro_sunrise gpm_cq
    MapList.append carpathian_mountains gpm_cq
    MapList.append battle_of_sambir gpm_cq


    Regards
    Dunstonuk

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  19. #25


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    Re: Home Server

    DB- you would not happen to know how to point the bf2w32ded.exe file to use the custom .con files would you? Thats really the only place Im hanging on my server.

    Dunstonuk- Your going to want to register a dynamic DNS account and set it up in your router. I dont know how to do it in your model but in the Linksys routers there is a section named ddns. You can register for a free ddns account at www.dyndns.com thats where I got mine. You then will be able to access it from outside the internet with a name and not have to remember your IP address. You can also go the your home page in the ddns website and it will tell you the current IP. Of course, if you have a static IP from your ISP then you dont need this. I dont know how it works over there, but here we all have dynamic unless its a business account.

    Im not sure if this works in BF2 but I know in TF2 you can drop to console and type "connect shawnllorca.dyndns.org" and that would take you to my TF2 server for example.

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  21. #26


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    Re: Home Server

    Quote Originally Posted by Dunstonuk View Post
    Hi

    Well as soon as I put in so that the interface IP points outwards it does not ruin, just sorta hangs there in limbo, I have ghostwall to see what ports are being spoken too, and the UDP 29900 Gamespy one is the ionly one so far that gets listed, I have allowed it out and in, so Im not sure whats wrong.
    Have you tried opening all of the necessary ports? If not you should probably try that. You can look on www.portforward.com to find all of the needed ports for BF2. Thats where I found the list for mine.

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  23. #27

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    Re: Home Server

    Quote Originally Posted by MrShawn305 View Post
    DB- you would not happen to know how to point the bf2w32ded.exe file to use the custom .con files would you? Thats really the only place Im hanging on my server.

    Dunstonuk- Your going to want to register a dynamic DNS account and set it up in your router. I dont know how to do it in your model but in the Linksys routers there is a section named ddns. You can register for a free ddns account at ****** thats where I got mine. You then will be able to access it from outside the internet with a name and not have to remember your IP address. You can also go the your home page in the ddns website and it will tell you the current IP. Of course, if you have a static IP from your ISP then you dont need this. I dont know how it works over there, but here we all have dynamic unless its a business account.

    Im not sure if this works in BF2 but I know in TF2 you can drop to console and type "connect shawnllorca.dyndns.org" and that would take you to my TF2 server for example.

    I have a static IP. most UK isp providers give them out "par say" because of tracing DL frpm P2P.
    Will check out portforward later on and post.

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  25. #28

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    Re: Home Server

    Quote Originally Posted by Dunstonuk View Post
    Hi

    Well as soon as I put in so that the interface IP points outwards it does not ruin, just sorta hangs there in limbo, I have ghostwall to see what ports are being spoken too, and the UDP 29900 Gamespy one is the ionly one so far that gets listed, I have allowed it out and in, so Im not sure whats wrong.

    below is the serverconfig file
    sv.serverIP "84.12.XX.XX"

    This is wrong. This needs to be your LAN IP , not your public IP.
    Same value as sv.interfaceIP 192.168.XX.XX

    This is my POE2 config:

    Code:
    sv.serverName "ClovenHoovedGoat"
    sv.password "password"
    sv.internet 1
    sv.serverIP "192.168.0.222"
    sv.serverPort 16567
    sv.welcomeMessage "Welcome to The Devil's Playground!"
    sv.punkBuster 0
    sv.allowFreeCam 1
    sv.allowExternalViews 1
    sv.allowNoseCam 1
    sv.hitIndicator 1
    sv.maxPlayers 12
    sv.numPlayersNeededToStart 1
    sv.notEnoughPlayersRestartDelay 15
    sv.startDelay 15
    sv.endDelay 15
    sv.spawnTime 15
    sv.manDownTime 15
    sv.endOfRoundDelay 15
    sv.ticketRatio 300
    sv.roundsPerMap 3
    sv.timeLimit 0
    sv.scoreLimit 0
    sv.soldierFriendlyFire 100
    sv.vehicleFriendlyFire 100
    sv.soldierSplashFriendlyFire 100
    sv.vehicleSplashFriendlyFire 100
    sv.tkPunishEnabled 1
    sv.tkNumPunishToKick 3
    sv.tkPunishByDefault 0
    sv.votingEnabled 1
    sv.voteTime 20
    sv.minPlayersForVoting 1
    sv.teamVoteOnly 1
    sv.gameSpyPort 29900
    sv.allowNATNegotiation 1
    sv.interfaceIP "192.168.0.222"
    sv.autoRecord 1
    sv.demoIndexURL http://
    sv.demoDownloadURL http://
    sv.autoDemoHook "adminutils/demo/rotate_demo.py"
    sv.demoQuality 5
    sv.adminScript "default"
    sv.timeBeforeRestartMap 30
    sv.autoBalanceTeam 0
    sv.teamRatioPercent 100
    sv.coopBotRatio	50
    sv.coopBotCount	16
    sv.coopBotDifficulty 50
    sv.voipEnabled 1
    sv.voipQuality 3
    sv.voipServerRemote 0
    sv.voipServerRemoteIP ""
    sv.voipServerPort 55125
    sv.voipBFClientPort 55123
    sv.voipBFServerPort 55124
    sv.voipSharedPassword ""
    sv.useGlobalRank 1
    sv.useGlobalUnlocks 1
    sv.sponsorLogoURL "http://www.tacticalsites.com/~blonov/img/spons_logo.png"
    
    sv.communityLogoURL "http://www.tacticalsites.com/~blonov/img/cl82.png"
    sv.communityLogoURL ""
    sv.radioSpamInterval 6
    sv.radioMaxSpamFlagCount 6
    sv.radioBlockedDurationTime 30
    sv.friendlyFireWithMines 0
    DB
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  27. #29

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    Re: Home Server

    Quote Originally Posted by Dunstonuk View Post
    I have ghostwall to see what ports are being spoken too, and the UDP 29900 Gamespy one is the ionly one so far that gets listed,
    You should see this traffic:

    "28","30.474256","192.168.0.222","207.38.11.174"," UDP","Source port: 29900 Destination port: 27900"
    "29","30.474294","192.168.0.222","207.38.11.174"," UDP","Source port: 29900 Destination port: 29910"
    "51","57.343169","192.168.0.222","216.240.146.139" ,"UDP","Source port: 16567 Destination port: 16567"
    "52","57.390339","216.240.146.139","192.168.0.222" ,"UDP","Source port: 16567 Destination port: 16567"

    Game browsers will query on UDP 29900.
    VOIP: inbound on UDP 55125

    PunkBuster uses the game port in and out (UDP 16567)

    So:

    Inbound: UDP 29900, UDP 16567, UDP 55125
    Outbound: UDP 27900, UDP 29910, UDP 16567

    Hope this helps

    DB
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  29. #30

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    Re: Home Server

    Quote Originally Posted by MrShawn305 View Post
    DB- you would not happen to know how to point the bf2w32ded.exe file to use the custom .con files would you? Thats really the only place Im hanging on my server.
    Do you mean a different serversettings.con file ?

    I run a Linux server so no bf2w32ded.exe for me

    DB
    |TG-6th|Blonov

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