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11-20-2008, 06:34 PM
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#16 (permalink)
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Join Date: Jun 2008
Location: Victoria, TX
Age: 24
Posts: 372
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
Originally Posted by Fighter
The DMZ is just just a wasteland of hackers. Don't put that out for extended periods of time, your just inviting a hacker in for a cup of tea.
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I like tea...
Im still experimenting with it. Ill see if I can still work with it out of the DMZ. I know we have servers here at work that are in the DMZ and we have yet to have a problem with them. (Terminal server, FTP server, etc..)
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11-20-2008, 06:41 PM
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#17 (permalink)
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Join Date: Jun 2008
Location: Victoria, TX
Age: 24
Posts: 372
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Well I just took my server out of the DMZ and now I cant get into it. Ill have to re-enable it when I get home. Ill look into it and see if there is a fix. RDP port is already forwarded to the server
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11-20-2008, 08:15 PM
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#18 (permalink)
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Join Date: Jul 2008
Age: 14
Posts: 1,487
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
Originally Posted by MrShawn305
Well I just took my server out of the DMZ and now I cant get into it. Ill have to re-enable it when I get home. Ill look into it and see if there is a fix. RDP port is already forwarded to the server
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[19:14:12] Connecting to 74.196.104.31
[19:14:13] Connected to server MrShawn305 TS Server
[19:14:13] Welcome to MrShawn305's TS server out of Victoria, TX!
Link Engaged!
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11-20-2008, 08:59 PM
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#19 (permalink)
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Join Date: Oct 2006
Location: Hotlanta
Posts: 1,541
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Nice, pwn3d by a 13 year old : P
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11-20-2008, 09:45 PM
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#20 (permalink)
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Join Date: Jul 2008
Age: 14
Posts: 1,487
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
Originally Posted by ProjectNA
Nice, pwn3d by a 13 year old : P
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?
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11-20-2008, 11:28 PM
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#21 (permalink)
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Join Date: Jun 2008
Location: Victoria, TX
Age: 24
Posts: 372
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Thats because I put it back on the DMZ when I got home from work. It was already time to go home and I live 5 minutes from the office. I got out of work at 5. :P
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11-20-2008, 11:36 PM
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#22 (permalink)
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Join Date: Jun 2008
Location: New Baltimore, MI / Nashville, TN
Age: 28
Posts: 2,331
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
Originally Posted by MrShawn305
Isnt that what you did?
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No.
Quote:
Originally Posted by Spulat
I run a 2142 server from home for the 55th's Practice Server, off my Vista DVR.
Ghostwall resolved my issue of not having enough available routes in the Linksys to open the necessary ports. So I just DMZ the DVR's IP, configured the necessary ports in Ghostwall, and all is well.
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http://www.ghostsecurity.com/ghostwall/
__________________
"It's a sad and a strange thing / but it's time and I am changing / into something good or bad, well that's your guess..." -Dar Williams
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11-21-2008, 12:32 AM
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#23 (permalink)
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Join Date: Feb 2006
Location: /var
Age: 52
Posts: 4,158
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
Originally Posted by Dunstonuk
Hi All.
I want to run a server from home. Promlem is, I can get it to run on Local with no problems, its when I try to go out side, I have the server set to DMZ and all ports as far as I am aware are open, however when I run probes it tells me the are closed, they are open in the router as well, so I am at a loss.
The server is a Windows 2003 4g mem 2,9ghz 1T Hdd,
Router is a netgear rangemax
Is there a list of ports? or a iptable script.
Anyone done this before that maybe able to help.
Dunstunuk
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These are the only ports you need forwarded for an unranked server (based on what you put in your server config file):
UDP 29900 Gamespy (if you want your server to show up in the game browser)
UDP 16567 (or whatever you decide the game port will be)
UDP 55125 (voip)
TCP 4711 (if you wish to use rcon)
Some settings you need in your server config file:
sv.internet 1
sv.serverIP "your interface ip, not your public ip"
sv.serverPort 16567 (or whatever you decide the game port will be)
sv.allowNATNegotiation 1
sv.interfaceIP "your interface ip, not your public ip"
sv.voipServerPort 55125
sv.gameSpyPort 29900
DB
__________________
|TG-6th|Blonov
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11-21-2008, 09:44 AM
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#24 (permalink)
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Join Date: Oct 2008
Location: Chesterfield
Posts: 17
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
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Originally Posted by Dick Blonov;
These are the only ports you need forwarded for an unranked server (based on what you put in your server config file):
UDP 29900 Gamespy (if you want your server to show up in the game browser)
UDP 16567 (or whatever you decide the game port will be)
UDP 55125 (voip)
TCP 4711 (if you wish to use rcon)
Some settings you need in your server config file:
sv.internet 1
sv.serverIP "your interface ip, not your public ip"
sv.serverPort 16567 (or whatever you decide the game port will be)
sv.allowNATNegotiation 1
sv.interfaceIP "your interface ip, not your public ip"
sv.voipServerPort 55125
sv.gameSpyPort 29900
DB
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Hi
Well as soon as I put in so that the interface IP points outwards it does not ruin, just sorta hangs there in limbo, I have ghostwall to see what ports are being spoken too, and the UDP 29900 Gamespy one is the ionly one so far that gets listed, I have allowed it out and in, so Im not sure whats wrong.
below is the serverconfig file
sv.serverName "Dunstonuk POE2 2.5 Private Server"
sv.password "XXXXX"
sv.internet 1
sv.serverIP "84.12.XX.XX"
sv.serverPort 16567
sv.welcomeMessage ""
sv.punkBuster 1
sv.allowFreeCam 1
sv.allowExternalViews 1
sv.allowNoseCam 1
sv.hitIndicator 1
sv.maxPlayers 64
sv.numPlayersNeededToStart 2
sv.notEnoughPlayersRestartDelay 15
sv.startDelay 15
sv.endDelay 15
sv.spawnTime 15
sv.manDownTime 15
sv.endOfRoundDelay 15
sv.ticketRatio 100
sv.roundsPerMap 3
sv.timeLimit 0
sv.scoreLimit 0
sv.soldierFriendlyFire 100
sv.vehicleFriendlyFire 100
sv.soldierSplashFriendlyFire 100
sv.vehicleSplashFriendlyFire 100
sv.tkPunishEnabled 1
sv.tkNumPunishToKick 3
sv.tkPunishByDefault 0
sv.votingEnabled 1
sv.voteTime 90
sv.minPlayersForVoting 2
sv.teamVoteOnly 1
sv.gameSpyPort 29900
sv.allowNATNegotiation 1
sv.interfaceIP 192.168.XX.XX
sv.autoRecord 0
sv.demoIndexURL ""
sv.demoDownloadURL ""
sv.autoDemoHook "adminutils/demo/rotate_demo.exe"
sv.demoQuality 1
sv.adminScript "default"
sv.timeBeforeRestartMap 30
sv.autoBalanceTeam 0
sv.teamRatioPercent 100
sv.coopBotRatio 50
sv.coopBotCount 16
sv.coopBotDifficulty 50
sv.voipEnabled 0
sv.voipQuality 3
sv.voipServerRemote 0
sv.voipServerRemoteIP
sv.voipServerPort 55125
sv.voipBFClientPort 55123
sv.voipBFServerPort 55124
sv.voipSharedPassword
sv.useGlobalRank 1
sv.useGlobalUnlocks 1
sv.noVehicles 0
sv.sponsorText ""
sv.sponsorLogoURL ""
sv.communityLogoURL ""
sv.radioSpamInterval 6
sv.radioMaxSpamFlagCount 6
sv.radioBlockedDurationTime 30
sv.numReservedSlots 0
sv.friendlyFireWithMines 0
config.SetCurrentMod poe2
MapList.append dnipro_sunrise gpm_cq
MapList.append carpathian_mountains gpm_cq
MapList.append battle_of_sambir gpm_cq
Regards
Dunstonuk
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11-21-2008, 11:33 AM
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#25 (permalink)
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Join Date: Jun 2008
Location: Victoria, TX
Age: 24
Posts: 372
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
DB- you would not happen to know how to point the bf2w32ded.exe file to use the custom .con files would you? Thats really the only place Im hanging on my server.
Dunstonuk- Your going to want to register a dynamic DNS account and set it up in your router. I dont know how to do it in your model but in the Linksys routers there is a section named ddns. You can register for a free ddns account at www.dyndns.com thats where I got mine. You then will be able to access it from outside the internet with a name and not have to remember your IP address. You can also go the your home page in the ddns website and it will tell you the current IP. Of course, if you have a static IP from your ISP then you dont need this. I dont know how it works over there, but here we all have dynamic unless its a business account.
Im not sure if this works in BF2 but I know in TF2 you can drop to console and type "connect shawnllorca.dyndns.org" and that would take you to my TF2 server for example.
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11-21-2008, 11:40 AM
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#26 (permalink)
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Join Date: Jun 2008
Location: Victoria, TX
Age: 24
Posts: 372
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
Originally Posted by Dunstonuk
Hi
Well as soon as I put in so that the interface IP points outwards it does not ruin, just sorta hangs there in limbo, I have ghostwall to see what ports are being spoken too, and the UDP 29900 Gamespy one is the ionly one so far that gets listed, I have allowed it out and in, so Im not sure whats wrong.
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Have you tried opening all of the necessary ports? If not you should probably try that. You can look on www.portforward.com to find all of the needed ports for BF2. Thats where I found the list for mine.
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11-21-2008, 01:42 PM
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#27 (permalink)
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Join Date: Oct 2008
Location: Chesterfield
Posts: 17
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
Originally Posted by MrShawn305
DB- you would not happen to know how to point the bf2w32ded.exe file to use the custom .con files would you? Thats really the only place Im hanging on my server.
Dunstonuk- Your going to want to register a dynamic DNS account and set it up in your router. I dont know how to do it in your model but in the Linksys routers there is a section named ddns. You can register for a free ddns account at ****** thats where I got mine. You then will be able to access it from outside the internet with a name and not have to remember your IP address. You can also go the your home page in the ddns website and it will tell you the current IP. Of course, if you have a static IP from your ISP then you dont need this. I dont know how it works over there, but here we all have dynamic unless its a business account.
Im not sure if this works in BF2 but I know in TF2 you can drop to console and type "connect shawnllorca.dyndns.org" and that would take you to my TF2 server for example.
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I have a static IP. most UK isp providers give them out "par say" because of tracing DL frpm P2P.
Will check out portforward later on and post.
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11-21-2008, 11:35 PM
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#28 (permalink)
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Join Date: Feb 2006
Location: /var
Age: 52
Posts: 4,158
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
Originally Posted by Dunstonuk
Hi
Well as soon as I put in so that the interface IP points outwards it does not ruin, just sorta hangs there in limbo, I have ghostwall to see what ports are being spoken too, and the UDP 29900 Gamespy one is the ionly one so far that gets listed, I have allowed it out and in, so Im not sure whats wrong.
below is the serverconfig file
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sv.serverIP "84.12.XX.XX"
This is wrong. This needs to be your LAN IP , not your public IP.
Same value as sv.interfaceIP 192.168.XX.XX
This is my POE2 config:
Code:
sv.serverName "ClovenHoovedGoat"
sv.password "password"
sv.internet 1
sv.serverIP "192.168.0.222"
sv.serverPort 16567
sv.welcomeMessage "Welcome to The Devil's Playground!"
sv.punkBuster 0
sv.allowFreeCam 1
sv.allowExternalViews 1
sv.allowNoseCam 1
sv.hitIndicator 1
sv.maxPlayers 12
sv.numPlayersNeededToStart 1
sv.notEnoughPlayersRestartDelay 15
sv.startDelay 15
sv.endDelay 15
sv.spawnTime 15
sv.manDownTime 15
sv.endOfRoundDelay 15
sv.ticketRatio 300
sv.roundsPerMap 3
sv.timeLimit 0
sv.scoreLimit 0
sv.soldierFriendlyFire 100
sv.vehicleFriendlyFire 100
sv.soldierSplashFriendlyFire 100
sv.vehicleSplashFriendlyFire 100
sv.tkPunishEnabled 1
sv.tkNumPunishToKick 3
sv.tkPunishByDefault 0
sv.votingEnabled 1
sv.voteTime 20
sv.minPlayersForVoting 1
sv.teamVoteOnly 1
sv.gameSpyPort 29900
sv.allowNATNegotiation 1
sv.interfaceIP "192.168.0.222"
sv.autoRecord 1
sv.demoIndexURL http://
sv.demoDownloadURL http://
sv.autoDemoHook "adminutils/demo/rotate_demo.py"
sv.demoQuality 5
sv.adminScript "default"
sv.timeBeforeRestartMap 30
sv.autoBalanceTeam 0
sv.teamRatioPercent 100
sv.coopBotRatio 50
sv.coopBotCount 16
sv.coopBotDifficulty 50
sv.voipEnabled 1
sv.voipQuality 3
sv.voipServerRemote 0
sv.voipServerRemoteIP ""
sv.voipServerPort 55125
sv.voipBFClientPort 55123
sv.voipBFServerPort 55124
sv.voipSharedPassword ""
sv.useGlobalRank 1
sv.useGlobalUnlocks 1
sv.sponsorLogoURL "http://www.tacticalsites.com/~blonov/img/spons_logo.png"
sv.communityLogoURL "http://www.tacticalsites.com/~blonov/img/cl82.png"
sv.communityLogoURL ""
sv.radioSpamInterval 6
sv.radioMaxSpamFlagCount 6
sv.radioBlockedDurationTime 30
sv.friendlyFireWithMines 0
DB
__________________
|TG-6th|Blonov
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11-22-2008, 12:37 PM
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#29 (permalink)
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Join Date: Feb 2006
Location: /var
Age: 52
Posts: 4,158
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
Originally Posted by Dunstonuk
I have ghostwall to see what ports are being spoken too, and the UDP 29900 Gamespy one is the ionly one so far that gets listed,
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You should see this traffic:
"28","30.474256","192.168.0.222","207.38.11.174"," UDP","Source port: 29900 Destination port: 27900"
"29","30.474294","192.168.0.222","207.38.11.174"," UDP","Source port: 29900 Destination port: 29910"
"51","57.343169","192.168.0.222","216.240.146.139" ,"UDP","Source port: 16567 Destination port: 16567"
"52","57.390339","216.240.146.139","192.168.0.222" ,"UDP","Source port: 16567 Destination port: 16567"
Game browsers will query on UDP 29900.
VOIP: inbound on UDP 55125
PunkBuster uses the game port in and out (UDP 16567)
So:
Inbound: UDP 29900, UDP 16567, UDP 55125
Outbound: UDP 27900, UDP 29910, UDP 16567
Hope this helps
DB
__________________
|TG-6th|Blonov
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11-22-2008, 02:01 PM
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#30 (permalink)
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Join Date: Feb 2006
Location: /var
Age: 52
Posts: 4,158
Tournaments Joined: 0 Tournaments Won: 0
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Re: Home Server
Quote:
Originally Posted by MrShawn305
DB- you would not happen to know how to point the bf2w32ded.exe file to use the custom .con files would you? Thats really the only place Im hanging on my server.
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Do you mean a different serversettings.con file ?
I run a Linux server so no bf2w32ded.exe for me
DB
__________________
|TG-6th|Blonov
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