Welcome to Tactical Gamer

+ Reply to Thread
Page 8 of 16 FirstFirst 12345678910111213141516 LastLast
Results 106 to 120 of 235
Discussion: Battlefield 2 / Battlefield 2 - Point of Existence Discussion - Tgit - Originally Posted by ProjectNA That rubber banding on Fallen though - I was seasick towards
  1. #106

    Bernout's Avatar

    Join Date
    Jul 2007
    Location
    Colorado Springs, CO, USA
    Posts
    2,379

    Re: Tgit

    Quote Originally Posted by ProjectNA View Post
    That rubber banding on Fallen though - I was seasick towards the end.
    So is Fallen the only map it is doing that on? Quite honestly I wouldn't play it again since 50% of that round it was simply unplayable for me. Ironically enough it was the only round the 6MD crew played after getting tired of the non-TG play on a vanilla BF2 server.

    Bernout

    |TG-MD6| TG Primer


  2.  
  3. #107

    ProjectNA's Avatar

    Join Date
    Oct 2006
    Location
    Hotlanta
    Posts
    3,243
    Blog Entries
    1

    Re: Tgit

    In my experience, yes.

  4.  
  5. #108

    The_Butcher's Avatar

    Join Date
    Sep 2006
    Location
    IA, USA
    Posts
    66

    Re: Tgit

    Quote Originally Posted by ProjectNA View Post
    That rubber banding on Fallen though - I was seasick towards the end.

    I had just joined at the start of Fallen and my "connection problems" were worse than ever. The two issues I experienced were the constant rubber banding and then intermitent "connection problems" which were like 5-10 sec lag spikes. It was the worst on Fallen but I also had it on the following maps, just not to the same extent. Those having the rubber banding issues, did you also have "connection problems" popping up?

    This is also happening on the TG PR server as well as the TG Vanilla. After a couple of tracerts to server, I'm getting lost hops and have no idea how to go about resolving. Any direction to a fix would be greatly appriciated.
    MANUS HAEC INIMICA TYRANNIS

  6.  

     
  7. #109

    HiTest's Avatar

    Join Date
    Sep 2007
    Location
    Jersey
    Posts
    2,494
    Blog Entries
    1

    Re: Tgit

    I did as well.


    I deserve a ribbon for Mortar Specialist

    Artillery conquers and infantry occupies.
    J.F.C. Fuller

  8.  
  9. #110

    ProjectNA's Avatar

    Join Date
    Oct 2006
    Location
    Hotlanta
    Posts
    3,243
    Blog Entries
    1

    Re: Tgit

    Ditto.

    I tried to make it fun, by trying different weapons, even knives, to see what was best during the banding, aiming in front of people, whatever. Nothing really worked.

    Would be nice to know the exact cause. I was afraid to reboot the server since we had so many people playing.

  10.  
  11. #111

    Gahlas's Avatar

    Join Date
    Aug 2005
    Location
    Crawling Under My Skin
    Posts
    442

    Re: Tgit

    Everyone calls me crazy but I think the problem is with Fallen.

  12.  

     
  13. #112

    ProjectNA's Avatar

    Join Date
    Oct 2006
    Location
    Hotlanta
    Posts
    3,243
    Blog Entries
    1

    Re: Tgit

    Maybe its both.

  14.  
  15. #113

    The_Butcher's Avatar

    Join Date
    Sep 2006
    Location
    IA, USA
    Posts
    66

    Re: Tgit

    When we did the initial test, I don't remember any major issues with Fallen but we were playing the other version (ie capping flags in order) and only had a few players on the server.
    MANUS HAEC INIMICA TYRANNIS

  16.  
  17. #114

    Gahlas's Avatar

    Join Date
    Aug 2005
    Location
    Crawling Under My Skin
    Posts
    442

    Re: Tgit

    The lag thing has happened a lot in the past and it was always on Fallen.

  18.  

     
  19. #115


    FBmantis's Avatar

    Join Date
    Aug 2005
    Posts
    6,993

    Re: Tgit

    ^Yep - it has never happened on any other map. I believe it started around when 2.1 came out? - or maybe it was 1.7
    |TG-12th|mantis

  20.  
  21. #116

    ProjectNA's Avatar

    Join Date
    Oct 2006
    Location
    Hotlanta
    Posts
    3,243
    Blog Entries
    1

    Re: Tgit

    Rubber banding schmubber banding. I'm playing tonight.

  22.  
  23. #117

    |3illY's Avatar

    Join Date
    Feb 2007
    Location
    Manchester, NH USA
    Age
    35
    Posts
    320

    Re: Tgit

    the numbers are not looking so good thus far :' (

  24.  

     
  25. #118


    Join Date
    Aug 2007
    Location
    Quebec
    Posts
    167

    Re: Tgit

    I believe we reached around 20...had a great fallen frontline round.

  26.  
  27. #119

    Shafik's Avatar

    Join Date
    Nov 2005
    Location
    Israel
    Age
    31
    Posts
    1,576

    Re: Tgit

    24 when I joined. Got kicked by PB a few seconds later.




  28.  
  29. #120

    ProjectNA's Avatar

    Join Date
    Oct 2006
    Location
    Hotlanta
    Posts
    3,243
    Blog Entries
    1

    Re: Tgit

    Quote Originally Posted by SAITCHO View Post
    I believe we reached around 20...had a great fallen frontline round.
    That was fun, some good back and forth, you guys held out for the win. I'm digging that map on FL. Then 'normal' Fallen soon after, good times.

  30.  

     

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts


  
 

Back to top