Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Point of Existence Discussion


Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence

Reply
 
Thread Tools
Old 08-24-2006, 11:29 AM   #151 (permalink)


 
Strag's Avatar
 
Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
Re: Point of Existence Updates

Quote:
Originally Posted by TheFatKidDeath View Post
How exactly does the mobile arty work?
Just like it should, IMO. The mobile arty is tube-launched (and rocket-launched?) artillery on a tracked chassis. You can drive it around much like you would a tank, but it's not going to have the speed and handling of a tank. Instead, what you'll want to do is park a mobile arty piece in a protected place, preferably far from the area of engagement. Then, you'll need to have a SpecOps player use his binoculars to provide you with a spot. Upon receiving a spot, your targeting screen will go active (while you're inside your mobile arty piece), and you'll be able to observe your rounds from an overhead satellite view as you fire them. Using this view, you'll be able to adjust your fire and "walk" it onto targets. Or, you'll be able to manually pre-zero your targets so that you're ready to hit them the minute enemies arrive.

This arty system is completely user operated, and it takes some skill, coordination, and practice to use. However, it is also very flexible, allowing the user to direct his fire as he chooses.



Quote:
Originally Posted by TheFatKidDeath View Post
Does the FH-70 attach to a vehicle and you tow it around and set it up for an arty strike?
Dunno. We'll find out in a few days!

Last edited by Strag; 08-24-2006 at 12:05 PM.
Strag is offline   Reply With Quote
Old 08-24-2006, 11:33 AM   #152 (permalink)
 
icky's Avatar
 
Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
Re: Point of Existence Updates

Quote:
Originally Posted by Strag View Post
J
This arty system is completely user operated, and it takes some skill, coordination, and practice to use. However, it is also very flexible, allowing the user to direct his fire as he chooses.
I wonder how long it'll take before the crazy skilled players of TG will be shooting arty "from the hip" with deadly accuracy.
__________________
Peace through fear... since 1947!
icky is offline   Reply With Quote
Sponsored links
Old 08-24-2006, 11:43 AM   #153 (permalink)


 
Strag's Avatar
 
Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
Re: Point of Existence Updates

Quote:
Originally Posted by icky View Post
I wonder how long it'll take before the crazy skilled players of TG will be shooting arty "from the hip" with deadly accuracy.
Probably not too long.

I think it'll be interesting to see how arty will work on our server logistically. Will we have a dedicated arty squad(s), much like we have dedicated air and chopper squads, whose only job will be to offer arty support when called on by infantry squads? If so, I can see the importance of the SpecOps player in infantry squads increasing, possibly to the point that each infantry squad has one nearly all the time. We'll have to see how things pan out.....
Strag is offline   Reply With Quote
Old 08-24-2006, 11:46 AM   #154 (permalink)



 
TG_Bubba's Avatar
 
Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 54
Posts: 5,839
Re: Point of Existence Updates

An arty squad sounds good. Put them under the direction of the CO and it could be deadly. Something like a specialty squad.
__________________
Admin
Graw 2-- Call of Duty



TG_Mateo: "Forget freedom, democracy, the blues, New York Pizza: our lasting contribution to human society is Bourbon."
Sloppy Joe: "Don't play this game like you are on your own, because if you do... it might become a reality."
kin3: "I'll try but I have the grandchildren all day today and if I'm not wiped out I'll play."
TG_Bubba is offline   Reply With Quote
Old 08-24-2006, 11:50 AM   #155 (permalink)
 
Lorian's Avatar
 
Join Date: Feb 2006
Location: United Kingdom
Age: 18
Posts: 2,036
Re: Point of Existence Updates

So would it be like, 1 engi controlling the arty, and the rest as spec ops around the map spotting?
__________________

|TG-E17th|Lorian

Member since 18th February 2006
Supporting member since 4th August 2006


PGP public key

Processor: Intel Core 2 Duo E6420 Memory: 2x 1GB Corsair XMS2 DDR2-800 RAM
Video Card: XFX NVIDIA GeForce 6800 XT 256MB Monitor: 17" Dell CRT and 15" generic LCD
Sound Card: Creative X-Fi Xtrememusic and Creative Sound Blaster Live! (no Linux X-Fi drivers yet)


Lorian is offline   Reply With Quote
Old 08-24-2006, 11:55 AM   #156 (permalink)
Obi
 
Obi's Avatar
 
Join Date: Jul 2005
Location: Scotland
Age: 20
Posts: 2,064
Re: Point of Existence Updates

Quote:
Originally Posted by Lorian View Post
So would it be like, 1 engi controlling the arty, and the rest as spec ops around the map spotting?
More likley that the arty squad will be a small squad of a engineers. All the other bigger squads will go around thier objectives as usual but if a squad needs artillery then thier spec ops guy will call it in.
__________________

Obi is offline   Reply With Quote
Sponsored links
Old 08-24-2006, 11:56 AM   #157 (permalink)


 
Strag's Avatar
 
Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
Re: Point of Existence Updates

Quote:
Originally Posted by Lorian View Post
So would it be like, 1 engi controlling the arty, and the rest as spec ops around the map spotting?
I would think it'd depend on how many arty pieces were available on a given map, and what the overall strategery was. If there were three or four arty pieces available, maybe a dedicated arty squad would only have the artillerymen, and the infantry squads would call in their fire when needed via their SpecOps link. Or, maybe the CO would direct the arty where needed, as Bubba said.

The nice thing about this system is that it puts the controls into the hands of the players, so that squads can call arty in directly if needed, or the CO can delegate the arty as needed. Also, folks who get good with the arty can have a little pride in their "job." Heck, maybe we could have a special arty ribbon added to the list of available BF2 awards(?), for those who really excel at using it.
Strag is offline   Reply With Quote
Old 08-24-2006, 12:05 PM   #158 (permalink)
 
RocketPunch's Avatar
 
Join Date: May 2006
Location: NY, USA
Posts: 1,119
Re: Point of Existence Updates

Quote:
Originally Posted by Lorian View Post
So would it be like, 1 engi controlling the arty, and the rest as spec ops around the map spotting?
I say the Spec Ops will probably the best kit for SL. Let the grunts do the sweeping and SL at a well hidden position for spawn, spotting and arti. at the first sign of troube, call for arti and let the SM spawn for the second wave of attack.

I see the SL becomes and even more so of a "director" of their squad than BF2.
__________________
Slow is Smooth. Smooth is Fast!
RocketPunch is offline   Reply With Quote
Old 08-24-2006, 12:06 PM   #159 (permalink)
 
BHack's Avatar
 
Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
Re: Point of Existence Updates

I don't see whats to stop someone from finding a known spot on the map and memorizing the required trajectory to hit high value targets without needing a spotter. Well, pretty much what Icky said.

I mean if you have more than one arty piece couldn't you just spam one spot constantly so its uncappable?

Oh well I'm talking out my butt! Might as well wait to find out.
__________________
BHack is offline   Reply With Quote
Old 08-24-2006, 12:11 PM   #160 (permalink)


 
Strag's Avatar
 
Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
Re: Point of Existence Updates

Quote:
Originally Posted by BHack View Post
I don't see whats to stop someone from finding a known spot on the map and memorizing the required trajectory to hit high value targets without needing a spotter. Well, pretty much what Icky said.

I mean if you have more than one arty piece couldn't you just spam one spot constantly so its uncappable?
If so, that's when it's time to call in your team's air power to take that arty out. Rock, paper, scissors.
Strag is offline   Reply With Quote
Sponsored links
Old 08-24-2006, 01:18 PM   #161 (permalink)
 
icky's Avatar
 
Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
Re: Point of Existence Updates

I'm sure there's a long arty reload and stuff like that.

The maps I've checked so far (2 or 3) have 2 arty pieces, one of which must be owned by each team, but it wouldn't surprise me if both could fall into the hands of one team.
__________________
Peace through fear... since 1947!
icky is offline   Reply With Quote
Old 08-24-2006, 01:41 PM   #162 (permalink)



 
WhiskeySix's Avatar
 
Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 7,966
Re: Point of Existence Updates

yeah was just gonna say, the arty squad's probably more like 1 eng kit + 2 SAM kits
__________________



WhiskeySix is online now   Reply With Quote
Old 08-24-2006, 01:49 PM   #163 (permalink)
 
ViralInfector's Avatar
 
Join Date: Aug 2006
Location: Ontario, Canada
Age: 19
Posts: 18
Re: Point of Existence Updates

How would protection of the Arty pieces go from the tactical perspective? Also, will the Snipers have the same ability to Call for Arty strikes seeing as they're far out and have a greater range of view than most Ground Infantry?
__________________

|Tactical Gamer| IRREGULARS
"I like to hide, so I can spot the enemy and let the team do the work..."
ViralInfector is offline   Reply With Quote
Old 08-24-2006, 04:52 PM   #164 (permalink)
JMJ
 
JMJ's Avatar
 
Join Date: Jun 2005
Age: 37
Posts: 4,074
Re: Point of Existence Updates

Quote:
Originally Posted by BHack View Post
I don't see whats to stop someone from finding a known spot on the map and memorizing the required trajectory to hit high value targets without needing a spotter. Well, pretty much what Icky said.

I mean if you have more than one arty piece couldn't you just spam one spot constantly so its uncappable?

Oh well I'm talking out my butt! Might as well wait to find out.
Nothing is stopping this, it was done in the original PoE.
JMJ is offline   Reply With Quote
Old 08-24-2006, 04:55 PM   #165 (permalink)
 
xTYBALTx's Avatar
 
Join Date: Aug 2005
Posts: 3,750
Re: Point of Existence Updates

Can't wait for team operated artillery. Planetside added this feature with it's first expansion, and it was amazing. The way it worked was this: the spotter spots the target with binoculars and any linked artillery piece (user operated) would see a target on their HUD. Line up the arty's crosshairs with the target and you have a good shot.

I teamed up with buddies a few times and absolutely rained death - from about 20km away! Two of these things could turn the tide of a siege. I, too, am excited to see how it's implemented in POE.
__________________
Current good song: Justice - Stress

"$250,000 a year won't get me to Central Park West."
xTYBALTx is online now   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Point of Existence 2 Coming to Tactical Gamer! Tempus Tactical Gamer News Items 21 10-29-2006 07:02 PM
Point of Existence 2 Release Date Set munchkin Battlefield 2 - Point of Existence Discussion 7 08-20-2006 08:36 PM
Point of Existence (PoE) mod available asch First Person Shooters (FPS) 11 09-05-2004 12:16 AM
Point of Existence Mod for BFV asch First Person Shooters (FPS) 1 08-25-2004 08:25 PM


All times are GMT -4. The time now is 12:09 PM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved