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#124 (permalink) |
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Join Date: Jul 2005
Location: NJ/NYC
Age: 22
Posts: 1,106
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Re: Point of Existence Updates
Demo of the POE arty system
http://www.pointofexistence.com/link...onstration.zip very cool...kinda like how it was in 1942/vietnam but tweaked for the better
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|TG-1stMIP|DrunknSoul 1st Mechanized Infantry Platoon (C-Team) [medic][conduct][combat][defense] [tog-c1][ma-c1][tpf-c1][ma-c2] |
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#125 (permalink) | |
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Join Date: Jul 2005
Location: NJ/NYC
Age: 22
Posts: 1,106
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Re: Point of Existence Updates
Also announced on the website:
Quote:
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|TG-1stMIP|DrunknSoul 1st Mechanized Infantry Platoon (C-Team) [medic][conduct][combat][defense] [tog-c1][ma-c1][tpf-c1][ma-c2] |
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#127 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Point of Existence Updates
Fun fun fun!
13 maps Map names: Battle_of_Sambir Carpathian_Mountains Dnipro_Sunrise Dnister_River_Valley Fallen First_Snow Guardian Highway_to_Hell Lutsk Orel Rivne Rolling_Thunder Zhytomyr
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Peace through fear... since 1947! |
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#129 (permalink) |
![]() ![]() Join Date: Aug 2005
Posts: 3,732
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Re: Point of Existence Updates
The main site just did a news update which is where the artillery vid came from. However there is also a gameplay vid of what will likely be one of the more popular maps("Fallen"). Its pure infantry. Check it out here:
FRAGTV.net Also note that in this vid its stated that the commander does not have UAV or scan functionality on ANY map. We already knew artillery was player controlled.
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#131 (permalink) | |
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Join Date: May 2006
Location: NY, USA
Posts: 1,119
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Quote:
*IMAGE REMOVED BY BOMMANDO*
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Slow is Smooth. Smooth is Fast!
Last edited by Bommando; 08-23-2006 at 11:02 AM. Reason: Removed controversial image. |
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#134 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Re: Point of Existence Updates
Those copycats
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#135 (permalink) | |
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Join Date: Jun 2005
Age: 37
Posts: 4,074
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Re: Point of Existence Updates
Quote:
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