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08-20-2006, 02:06 AM #1
Point of Existence 2 Release Date Set
...for Saturday August 26th @ 12pm PST.
See Planet Battlefield - Maps, News, Battlefield 2, Cheats, Downloads for details.
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|TG-2nd|munchkin
Nec aspera terrent.
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08-20-2006, 10:11 AM #2
Re: Point of Existence 2 Release Date Set
Get ready for it is coming........

TG_Mateo: "Forget freedom, democracy, the blues and New York Pizza: Our lasting contribution to human society is Bourbon."
18th SF Operational Detachment Delta
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08-20-2006, 11:54 AM #3
Re: Point of Existence 2 Release Date Set
I've already signed up for a scrim on my anniversary. I think adding a few hours of PoE might be a bit much. I'll play on the 27th though!
Peace through fear... since 1947!
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08-20-2006, 01:50 PM #4
Re: Point of Existence 2 Release Date Set
Mmmm... free content. I'll have to get the download started right when it comes out since I'll be busy Saturday afternoon/evening or... someone could be really nice and post it in the members download area once they have it
AKA ContingencyPlan



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08-20-2006, 02:01 PM #5
Re: Point of Existence 2 Release Date Set
Are we going to host the POE:2 download for members? Or is that not decided yet?
The art of war is simple enough. Find out where your enemy is. Get at him as soon as you can. Strike him as hard as you can, and keep moving.

I
#83 of 213 things you cannot do in the army.
83. Must not start any SITREP (Situation Report) with "I recently had an experience I just had to write you about...."
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08-20-2006, 05:40 PM #6
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Re: Point of Existence 2 Release Date Set
I expect that anything (free) that is hosted on a TG game server to be available in the TG downloads section
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08-20-2006, 05:53 PM #7
Re: Point of Existence 2 Release Date Set
Indeed, we will be hosting the client for TG members. Of course, the question is, where are we gonna put the 1+ gig file (and how are we gonna get it there!)..




-- Suits are what you wear when doing things you shouldn’t want to do anyway.
FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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