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| Battlefield 2 - Point of Existence Discussion General discussion for Point of Existence |
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#18 (permalink) |
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Join Date: Oct 2005
Location: AZ
Age: 18
Posts: 688
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Re: POE2 AT kit
The pickup kits seem to generally be lying on tables/boxes in large buildings, or on the top floor of the tall buildings. I did find the Panzerfaust3T lying in front of a door once, but the original owne could have died. Sadly, I didn't get to use it much because I died soon after attaining it. The only pick up kit I've really gotten to play with are the anti material rifles. They're lots of fun. Near perfect accuracy and one shot kills, but fairly slow firing rate. One of them only has 3 rounds per magazine but has 9 magazines and the other has something like 15 rounds per magazine and only 2 magazines. Other than that they work the same as far as I can tell.
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#19 (permalink) | |
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Join Date: Aug 2005
Location: Wisconsin, USA
Age: 37
Posts: 1,412
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Re: POE2 AT kit
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AT kit feels way underpowered. I wish the default were to the heavier anti-armor kits. That said, there should be more tactical approach to anti-armor now with the front/rear/side damage being so variant. Anyone notice if hitting a track does significant damage? |
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#20 (permalink) |
![]() Join Date: Aug 2005
Location: Michigan
Age: 23
Posts: 384
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Re: POE2 AT kit
I've played the AT quite a bit, and it seems like it's been pretty well nerfed from vanilla. The rockets are weaker, unguided, and you have fewer of them. The SMG is decent, if you put the muzzle right against someone. That mag empties fast, and the lack of a pistol leaves you wide open. With so much armor on the maps, and the vehicles being faster, AT's have a tough job.
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#21 (permalink) | |
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Join Date: May 2006
Location: NY, USA
Posts: 1,119
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Re: POE2 AT kit
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Slow is Smooth. Smooth is Fast!
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#22 (permalink) |
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Join Date: Aug 2005
Location: Wisconsin, USA
Age: 37
Posts: 1,412
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Re: POE2 AT kit
Well I just played a couple rounds mostly AT and find the rockets a bit easier to use with practice. The open maps lead to tanks and APCs doing lots of circles, which leaves their backsides open for a well timed Panzerfaust.
Of course, the open maps also mean mines are fairly useless. I did miss the pistol when I ran my SMG out of ammo a few times, but overall I enjoyed the kit tonight. |
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#23 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,430
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Re: POE2 AT kit
Can someone tell me how they keep the at kits apart? Do you see a name somewhere? All I ever see is the label Anti-Tank so I don't know where you all get this.
The smg on the at (don't know on what team) is uber-crap. It has like second and a half of autofire, no pistol and no punch. The only gun in the mod that needs to be changed ASAP. Unless its lag again, but i couldn't kill a rabbit in a head with that. Oh well who am I kidding, I could never kill a cute rabbit like that.
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Thanks to whom made the button beneath my name appear. This is my "depressed stance." When you're depressed, it makes a lot of difference how you stand. The worst thing you can do is straighten up and hold your head high because then you'll start to feel better. If you're going to get any joy out of being depressed, you've got to stand like this. ~Charlie Brown |
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#24 (permalink) |
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Join Date: Aug 2006
Age: 18
Posts: 221
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Re: POE2 AT kit
The AT kits do seems a bit.. lacking to say the least. The stock kits are generally useless, unless you hit the tank right in the rear, and even then it takes at least two shots. And even the pickup kits like the tandem RPG are not that effective. And is it just me or do the rockets go EXTREMELY slowly. I fired a RPG at a tank that was maybe three-hundred meters away, and it took 7-10seconds to get there, and by that time the tank was almost on top of me. The anti-personel rockets seem to be the new "Noob Tube" They are pin point accurate and can devastate a whole moving squad. I know AP rockets are suppose to be powerful, but I think they should be used more for anti-emplacment/room clearer as opposed to launching them right at a moving solider or right at the ground in front of the squad. Maybe some of this will clear up once we get a good number of TGers in the server, but right now I'm wasting all my AT ammo on one tank, and half my deaths are from AP rockets.
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#25 (permalink) |
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Join Date: Aug 2005
Location: Orlando, FL
Age: 26
Posts: 1,636
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Re: POE2 AT kit
Before we start calling imbalance we should all probably play the game for more than two days.
Remember they've had many many testers playing the game for months now.
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#26 (permalink) |
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Join Date: May 2006
Location: NY, USA
Posts: 1,119
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Re: POE2 AT kit
^^ I agree. I don't think the AT kit is imbalance at all. Shooting will take some use to and the shells are just a bit weaker than bf2, but you got mines in return and as Bhack mention on the other thread, the AT is not guided so it will not trigger the armors alarm.
With this 1 kit, you can now attack/suppress (AT) and defened (mines).
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Slow is Smooth. Smooth is Fast!
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#27 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: POE2 AT kit
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