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08-26-2006, 10:45 PM
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#16 (permalink)
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Join Date: Nov 2005
Location: Israel
Age: 28
Posts: 1,582
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
AT kit can be found at Lumber Mill in Carpathian Mountains. Inside the barn, up the ladder, near the window. I could be wrong about the map name, but the rest is dead on.
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08-27-2006, 12:22 AM
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#17 (permalink)
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Join Date: Dec 2005
Location: Northern Virginia
Age: 40
Posts: 469
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
Quote:
Originally Posted by Coridon
Anyone know what I'm talking about...
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Usually not, Cor...
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08-27-2006, 03:18 PM
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#18 (permalink)
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Join Date: Oct 2005
Location: AZ
Age: 19
Posts: 694
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
The pickup kits seem to generally be lying on tables/boxes in large buildings, or on the top floor of the tall buildings. I did find the Panzerfaust3T lying in front of a door once, but the original owne could have died. Sadly, I didn't get to use it much because I died soon after attaining it. The only pick up kit I've really gotten to play with are the anti material rifles. They're lots of fun. Near perfect accuracy and one shot kills, but fairly slow firing rate. One of them only has 3 rounds per magazine but has 9 magazines and the other has something like 15 rounds per magazine and only 2 magazines. Other than that they work the same as far as I can tell.
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08-27-2006, 11:02 PM
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#19 (permalink)
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Join Date: Aug 2005
Location: Wisconsin, USA
Age: 38
Posts: 1,696
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
Quote:
Originally Posted by millipede777
The only pick up kit I've really gotten to play with are the anti material rifles. They're lots of fun. Near perfect accuracy and one shot kills, but fairly slow firing rate. One of them only has 3 rounds per magazine but has 9 magazines and the other has something like 15 rounds per magazine and only 2 magazines. Other than that they work the same as far as I can tell.
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Roger that. I finished off a chopper last night with one of these babies.
AT kit feels way underpowered. I wish the default were to the heavier anti-armor kits. That said, there should be more tactical approach to anti-armor now with the front/rear/side damage being so variant.
Anyone notice if hitting a track does significant damage?
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08-28-2006, 01:25 AM
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#20 (permalink)
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Join Date: Aug 2005
Location: Michigan
Age: 24
Posts: 384
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
I've played the AT quite a bit, and it seems like it's been pretty well nerfed from vanilla. The rockets are weaker, unguided, and you have fewer of them. The SMG is decent, if you put the muzzle right against someone. That mag empties fast, and the lack of a pistol leaves you wide open. With so much armor on the maps, and the vehicles being faster, AT's have a tough job.
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08-28-2006, 02:08 AM
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#21 (permalink)
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Join Date: May 2006
Location: NY, USA
Posts: 1,119
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
Quote:
Originally Posted by Barracuda_Magoo
I've played the AT quite a bit, and it seems like it's been pretty well nerfed from vanilla. The rockets are weaker, unguided, and you have fewer of them. The SMG is decent, if you put the muzzle right against someone. That mag empties fast, and the lack of a pistol leaves you wide open. With so much armor on the maps, and the vehicles being faster, AT's have a tough job.
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Yeah, no pistol will take some getting use to. Also I have to keep reminding myself I have mines.
__________________
Slow is Smooth. Smooth is Fast!
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08-28-2006, 02:22 AM
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#22 (permalink)
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Join Date: Aug 2005
Location: Wisconsin, USA
Age: 38
Posts: 1,696
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
Well I just played a couple rounds mostly AT and find the rockets a bit easier to use with practice. The open maps lead to tanks and APCs doing lots of circles, which leaves their backsides open for a well timed Panzerfaust.
Of course, the open maps also mean mines are fairly useless.
I did miss the pistol when I ran my SMG out of ammo a few times, but overall I enjoyed the kit tonight.
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08-28-2006, 12:26 PM
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#23 (permalink)
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Join Date: Jul 2005
Location: gent, belgium
Posts: 1,780
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
Can someone tell me how they keep the at kits apart? Do you see a name somewhere? All I ever see is the label Anti-Tank so I don't know where you all get this.
The smg on the at (don't know on what team) is uber-crap. It has like second and a half of autofire, no pistol and no punch. The only gun in the mod that needs to be changed ASAP. Unless its lag again, but i couldn't kill a rabbit in a head with that.
Oh well who am I kidding, I could never kill a cute rabbit like that.
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If a cluttered desk is the sign of a cluttered mind, what is the significance of a clean desk?
Laurence J. Peter (1919 - 1988)
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08-28-2006, 02:32 PM
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#24 (permalink)
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Join Date: Aug 2006
Age: 20
Posts: 459
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
The AT kits do seems a bit.. lacking to say the least. The stock kits are generally useless, unless you hit the tank right in the rear, and even then it takes at least two shots. And even the pickup kits like the tandem RPG are not that effective. And is it just me or do the rockets go EXTREMELY slowly. I fired a RPG at a tank that was maybe three-hundred meters away, and it took 7-10seconds to get there, and by that time the tank was almost on top of me. The anti-personel rockets seem to be the new "Noob Tube" They are pin point accurate and can devastate a whole moving squad. I know AP rockets are suppose to be powerful, but I think they should be used more for anti-emplacment/room clearer as opposed to launching them right at a moving solider or right at the ground in front of the squad. Maybe some of this will clear up once we get a good number of TGers in the server, but right now I'm wasting all my AT ammo on one tank, and half my deaths are from AP rockets.
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08-28-2006, 03:20 PM
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#25 (permalink)
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Join Date: Aug 2005
Location: Orlando, FL
Age: 28
Posts: 1,636
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
Before we start calling imbalance we should all probably play the game for more than two days.
Remember they've had many many testers playing the game for months now.
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08-28-2006, 04:35 PM
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#26 (permalink)
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Join Date: May 2006
Location: NY, USA
Posts: 1,119
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Re: POE2 AT kit
^^ I agree. I don't think the AT kit is imbalance at all. Shooting will take some use to and the shells are just a bit weaker than bf2, but you got mines in return and as Bhack mention on the other thread, the AT is not guided so it will not trigger the armors alarm.
With this 1 kit, you can now attack/suppress (AT) and defened (mines).
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Slow is Smooth. Smooth is Fast!
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08-28-2006, 05:40 PM
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#27 (permalink)
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
Tournaments Joined: 0 Tournaments Won: 0
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Re: POE2 AT kit
Quote:
Originally Posted by Barracuda_Magoo
I've played the AT quite a bit, and it seems like it's been pretty well nerfed from vanilla. The rockets are weaker, unguided, and you have fewer of them. The SMG is decent, if you put the muzzle right against someone. That mag empties fast, and the lack of a pistol leaves you wide open. With so much armor on the maps, and the vehicles being faster, AT's have a tough job.
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Ya, no pistol makes for strange battles. I got in a fight up close with a guy, emptied my smg, then flipped through my weapons, looking for something to throw at him. I quickly realized that nothing was sharp enough except for my knife, so I switched to that and started chasing him. Meanwhile, he ran out of ammo and started bunny hopping and running about while I chased him, swiping at him with my knife. About 30 seconds and 20 swings of my knife later, he lay dead at my feet. It really didn't feel very much like real combat.
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