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08-26-2006, 01:32 PM #31
Re: Thoughts on PoE:2
I REALLY like the mod so far. I think we'll have lots of fun with it as we learn how to play it properly.
Comments:
1. Re: modding the mod. If you have suggestions, get on the PoE forums and request them there. This is one of the advantages of running a mod. They are far more likely to be responsive than EA. Judging by some of the choices they have made with this mod, I feel like they share our mindset more than DICE.
2. Re: adminning. Don't worry, we will be cranking up the administration of the server. Last night was very loosely adminned, just because people were taking their first look at the maps and we didn't really expect much in the way of coordinated play. Please report any problems in the usual ways.Peace through fear... since 1947!
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08-26-2006, 02:12 PM #32
Re: Thoughts on PoE:2
Did anyone else find it a little choppy at times last night? It's never been that way on vanilla. Maybe there was just so much happening at once. The one map I played was awesome. I forget the name of the map but the flag name was East Cabin. We put up a hell of a defense there. I think it was all TG guys in my squad. I just wanted to say that was alot of fun.
Ah the red tag bug back in all its glory. I personally did not see this myself last night but it seems alot of other people did. Why won't this go away. Have DICE seriously fixed it in the upcoming 1.4 patch? This is ridiculous. Is this egregious bug some serious flaw in the engine because I have not seen it in vanilla in a long time yet it's abundant on the first night of POE2. That thing needs to die a quick and painful death.
Well it's 1:07 PM eastern and I see 63 players on the POE2 server and none on vanilla.|TG-12th| jmaker

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08-26-2006, 02:16 PM #33
- Join Date
- Jul 2005
- Posts
- 4,492
Re: Thoughts on PoE:2
Yea, we kept trying to attack that East Cabin. I had a guy in my squad with a red tag so I'm not sure if he was hearing me or what.. but he was able to spawn on me and kept going after the flag so something was working. We went after that flag from every which direction but couldn't get anything done -- maybe neutral once?
Mods: let's hold off a couple weeks before we go making any changes. Give everyone a chance to use all the new weapons and play all the new maps in their stock form, give some feedback to the PoE devs, then we can talk about changes.
Password nights: Couple more weekends before we do something like this that will lock out players. Get some new regulars on the server then we can have some TG nights.. Maybe some CO battles or short notice scrims or something along those lines.Battlefield Admin(BF2 Rules) (BF2142 Rules)
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08-26-2006, 02:39 PM #34
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08-26-2006, 03:07 PM #35
Re: Thoughts on PoE:2
I've got to say, I'm surprised to hear that some people didn't have the red-tag bug. At some points, I was seeing the teams as 38 vs 22, and I repeatedly saw squads of 7 or 8 people.
Also, that damn beeping was really getting on my nerves!
I wasn't too blown away, but my experience was probably tainted by connection issues that made it difficult to get anything done.
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08-26-2006, 03:10 PM #36
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08-26-2006, 03:12 PM #37
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08-26-2006, 03:17 PM #38
Re: Thoughts on PoE:2
The TGM seems way too hard to use. It's impossible to hit anything that's not far away. Having to keep clicking to guide it makes it tough.
Some of the small arms seem a bit off. I don't know if it's the sound effect, or ballistics, or the sights.
Anyone else thinks that it's nuts that the Hind carries 8 ppl and is an attack helo? It's realistic but...
The mobile arty needs to be modified. Right now it seems to be mostly used in direct fire mode where it's way too powerful. How often do real-life artilleries get to take out a tank within LoS?
Has anyone found a pickup AA kit yet?
The fact that medium jeeps can take more than 1 tank hit to destroy also seems weird, in either HE or AP.
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08-26-2006, 03:17 PM #39
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08-26-2006, 03:55 PM #40
Re: Thoughts on PoE:2
I liked it but I didn't get to try much of the stuff since on 2 of the 3 maps we played I just tried to get the arty working
It works...but damn it's hard and it's literally impossible to use without a spotter. Overall the game is a lot faster paced than BF2 imo. All vehicles move faster, guns are a lot more accurate while moving and not using ironsights. I just strafed around people while spraying from medium range and most of the shots hit
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Only thing I can see being a problem is the sniper rifle accuracy. It uses the MEC sniper model but it's soooooo accurate from long range.
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08-26-2006, 06:01 PM #41
Re: Thoughts on PoE:2
I had 2 TG members and the rest where unknown faces to me earlier today. Perry was COing the map and my squad was super cooperative. We had coheson and willingness and only one time did I have to kick people from my squad(a sniper wihout a mic wandering off on his own).
Is the artillery buggy? If several spots at the same time how does the engine decide which oveview you get?
In POE the Mercedes Benz Gelenderwagen(wolf) only have 4 seats, we had that in the army and it had room for 6(although we didn't have the armoured version).
The AT submachine gun is crap when using Ironsights so hope we don't loose the crosshairs there.....Last edited by PanzerHans; 08-26-2006 at 06:18 PM.
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VI VI VI - the number of the beast

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08-26-2006, 06:51 PM #42
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08-26-2006, 07:10 PM #43
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08-26-2006, 08:21 PM #44
Re: Thoughts on PoE:2
I think there are some kinks in the artillery. Sometimes a marker will be on the map but you cant access the sat view and sometimes the marker will stay in the same place no matter where the spotter puts it.

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08-26-2006, 08:25 PM #45
Re: Thoughts on PoE:2
I've only had the opportunity to play about 2 rounds (was kicked because server was filling up). However, I must say it was great. I love the mode and the sever is/was full, like it should be. I'll try to sneak back in later when there is a spot available.
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